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Fixed some GUI issues #2504

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merged 284 commits into from
Jan 14, 2025
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7e33812
refactor(2d-render-pipeline): fix conflicts from dev/1.2
singlecoder Mar 15, 2024
c265204
Merge branch 'main' into refactor/2d-render-pipeline
singlecoder Mar 28, 2024
d442be2
refactor(2d-render-pipeline): fix conflicts from dev/1.3
singlecoder Apr 10, 2024
7a09c01
refactor(2d-render-pipeline): delete IBatcher
singlecoder Apr 11, 2024
901ba13
refactor(2d-render-pipeline): move IPoolElement to Pool
singlecoder Apr 11, 2024
b256155
refactor(2d-render-pipeline): replace CharRenderDataPool with Pool
singlecoder Apr 11, 2024
10bb95b
refactor(2d-render-pipeline): create mesh buffer support custom size
singlecoder Apr 12, 2024
b62df3a
refactor(2d-render-pipeline): opt code
singlecoder Apr 18, 2024
0dbad8d
refactor(2d-render-pipeline): opt code
singlecoder Apr 18, 2024
9e50d30
refactor(2d-render-pipeline): opt text renderer upload texture
singlecoder Apr 19, 2024
ebd27df
feat(ui-init): init ui package
singlecoder Apr 24, 2024
c98748f
feat(ui-init): add basic class
singlecoder Apr 24, 2024
7649de4
refactor(2d-render-pipeline): rename the rendering order function of …
singlecoder Apr 25, 2024
68657e8
refactor(2d-render-pipeline): fix test
singlecoder Apr 25, 2024
c95c0c2
refactor(2d-render-pipeline): fix test error
singlecoder Apr 26, 2024
8f36498
Merge branch 'refactor/2d-render-pipeline' into feature/ui-init
singlecoder Apr 26, 2024
10fc066
refactor(2d-render-pipeline): fix chunk error
singlecoder Apr 26, 2024
c9ac2a5
refactor(2d-render-pipeline): opt code
singlecoder Apr 28, 2024
5dc393d
refactor(2d-render-pipeline): opt code
singlecoder Apr 28, 2024
d667d99
refactor(2d-render-pipeline): opt code
singlecoder Apr 29, 2024
caa0a38
refactor(2d-render-pipeline): fix 2d sort error
singlecoder Apr 29, 2024
8f77a72
refactor(2d-render-pipeline): change 2d batch structure
singlecoder Apr 30, 2024
f08d477
refactor(2d-render-pipeline): opt code
singlecoder Apr 30, 2024
7f4a460
refactor(2d-render-pipeline): opt code
singlecoder May 6, 2024
cfe01a5
refactor(2d-render-pipeline): opt code
singlecoder May 6, 2024
83cbf4a
refactor(2d-render-pipeline): fix sprite draw mode tiled error
singlecoder May 6, 2024
c353ee3
refactor(2d-render-pipeline): rename CharRenderData to CharRenderInfo
singlecoder May 6, 2024
fbf6ed1
refactor(2d-render-pipeline): opt code
singlecoder May 6, 2024
997f29f
refactor(2d-render-pipeline): fix render queue sort error
singlecoder May 7, 2024
68f8993
refactor(2d-render-pipeline): fix render queue sort error
singlecoder May 7, 2024
96e9621
refactor(2d-render-pipeline): opt code
singlecoder May 7, 2024
f9e67ec
refactor(2d-render-pipeline): opt performance for render queue sort
singlecoder May 7, 2024
48bcccf
refactor(2d-render-pipeline): opt performance for render queue sort
singlecoder May 7, 2024
c65299a
refactor(2d-render-pipeline): opt performance for 2d
singlecoder May 7, 2024
0acf868
refactor(2d-render-pipeline): opt code
singlecoder May 8, 2024
5871137
refactor(2d-render-pipeline): opt code
singlecoder May 9, 2024
999e348
refactor(2d-render-pipeline): opt code
singlecoder May 9, 2024
fa5a17f
Merge branch 'refactor/2d-render-pipeline' into feature/ui-init
singlecoder May 10, 2024
8fae435
feat(ui): rename resolution adaptation strategy
singlecoder May 10, 2024
332ff64
feat(ui): add ui canvas and ui renderer
singlecoder May 10, 2024
3710d41
Merge branch 'dev/1.3' into refactor/2d-render-pipeline
singlecoder May 10, 2024
1714428
refactor(2d-render-pipeline): fix shadow error
singlecoder May 11, 2024
8bcde48
Merge branch 'refactor/2d-render-pipeline' into feature/ui-init
singlecoder May 13, 2024
a0e2dc5
feat(ui): init ui canvas
singlecoder May 13, 2024
f232172
feat(ui): add get set for ui canvas
singlecoder May 21, 2024
09e975c
refactor(2d-render-pipeline): opt code for simple assembler
singlecoder May 21, 2024
bfb78bc
refactor(2d-render-pipeline): opt code for sprite assemble
singlecoder May 21, 2024
a35fc8f
refactor(2d-render-pipeline): opt code
singlecoder May 21, 2024
169f3eb
refactor(2d-render-pipeline): opt code
singlecoder May 21, 2024
436d4b1
refactor(2d-render-pipeline): opt code
singlecoder May 21, 2024
ae911ae
refactor(2d-render-pipeline): opt code
singlecoder May 22, 2024
2621b7e
refactor(2d-render-pipeline): opt code for batch
singlecoder May 22, 2024
0b2b12d
refactor(2d-render-pipeline): rename SpriteRenderData to RenderData2D
singlecoder May 24, 2024
239feed
refactor(2d-render-pipeline): use primitive to change buffer mesh in …
singlecoder May 31, 2024
8388166
refactor(2d-render-pipeline): opt code
singlecoder Jun 3, 2024
520da7b
refactor(2d-render-pipeline): clean render queue
singlecoder Jun 3, 2024
54ff8f1
Merge branch 'refactor/2d-render-pipeline' into feature/ui-init
singlecoder Jun 4, 2024
d8393e8
refactor(2d-render-pipeline): opt code
singlecoder Jun 4, 2024
836e752
refactor(2d-render-pipeline): opt code
singlecoder Jun 4, 2024
169aa09
refactor(2d-render-pipeline): opt code
singlecoder Jun 4, 2024
c09d5e7
refactor(2d-render-pipeline): opt code
singlecoder Jun 4, 2024
df3b5f8
refactor(2d-render-pipeline): fix conflicts
singlecoder Jun 4, 2024
3ada1f6
Merge branch 'refactor/2d-render-pipeline' into feature/ui-init
singlecoder Jun 4, 2024
6edbf7b
refactor(2d-render-pipeline): opt code
singlecoder Jun 4, 2024
fbaa8aa
Merge branch 'refactor/2d-render-pipeline' into feature/ui-init
singlecoder Jun 4, 2024
26b3b94
refactor(2d-render-pipeline): add comment for export TextUtils
singlecoder Jun 5, 2024
bae7a9a
Merge branch 'refactor/2d-render-pipeline' into feature/ui-init
singlecoder Jun 5, 2024
7f613d9
feat(ui): ui canvas
singlecoder Jun 6, 2024
271a77c
test(primitive): test one-to-one 2D renderer and primitive
singlecoder Jun 7, 2024
9575b36
test(primitive): buffer add alloc and free sub buffer
singlecoder Jun 7, 2024
054ded6
Merge branch 'refactor/2d-render-pipeline' into feature/ui-init
singlecoder Jun 11, 2024
cef8757
feat(ui): add temp code
singlecoder Jun 11, 2024
1772f93
refactor(2d-render-pipeline): opt code
singlecoder Jun 11, 2024
a1969c3
refactor(2d-render-pipeline): opt code
singlecoder Jun 11, 2024
78059b3
Merge branch 'refactor/2d-render-pipeline' into feature/ui-init
singlecoder Jun 11, 2024
7d57894
feat(ui): temp code
singlecoder Jun 11, 2024
59d5c86
refactor(2d-render-pipeline): opt chunk
singlecoder Jun 11, 2024
531e2b3
refactor(2d-render-pipeline): revert code
singlecoder Jun 11, 2024
67eea0f
refactor(2d-render-pipeline): opt code
singlecoder Jun 11, 2024
41401e4
refactor(2d-render-pipeline): opt code
singlecoder Jun 11, 2024
0e48dbb
refactor(2d-render-pipeline): opt object pool
singlecoder Jun 11, 2024
4cb99c8
refactor(2d-render-pipeline): opt code for dynamic geometry data
singlecoder Jun 11, 2024
e2a74ca
refactor(2d-render-pipeline): opt code
singlecoder Jun 11, 2024
ef592f6
refactor(2d-render-pipeline): opt code
singlecoder Jun 11, 2024
80e88c8
Merge branch 'refactor/2d-render-pipeline' into feature/ui-init
singlecoder Jun 12, 2024
edc5953
refactor(2d-render-pipeline): fix import error
singlecoder Jun 12, 2024
6a0962e
Merge branch 'refactor/2d-render-pipeline' into feature/ui-init
singlecoder Jun 12, 2024
b4748af
refactor(2d-render-pipeline): opt code
singlecoder Jun 12, 2024
3d8cbc2
refactor(2d-render-pipeline): fix test error
singlecoder Jun 12, 2024
c880f70
refactor(2d-render-pipeline): refactor mask
singlecoder Jun 12, 2024
0455188
refactor(2d-render-pipeline): opt upload buffer
singlecoder Jun 12, 2024
44447f3
refactor(2d-render-pipeline): opt code
singlecoder Jun 12, 2024
98e7887
refactor(2d-render-pipeline): add sub render element and sub render data
singlecoder Jun 13, 2024
4b5dc36
refactor(2d-render-pipeline): opt dynamic update shader data for rend…
singlecoder Jun 13, 2024
7f6798d
refactor(2d-render-pipeline): fix text render error
singlecoder Jun 13, 2024
7347e62
refactor(2d-render-pipeline): fix mesh renderer error
singlecoder Jun 13, 2024
59ce725
refactor(2d-render-pipeline): opt code
singlecoder Jun 13, 2024
c502f6d
refactor(2d-render-pipeline): delete unused class
singlecoder Jun 13, 2024
e0e85c6
refactor(2d-render-pipeline): clean render element
singlecoder Jun 13, 2024
70cc80d
refactor(2d-render-pipeline): opt code
singlecoder Jun 13, 2024
8ca4efb
refactor(2d-render-pipeline): opt code for push render data
singlecoder Jun 13, 2024
ba35d56
refactor(2d-render-pipeline): opt code
singlecoder Jun 13, 2024
10d4bf5
refactor(2d-render-pipeline): opt code
singlecoder Jun 13, 2024
c100342
refactor(2d-render-pipeline): delete render data usage
singlecoder Jun 13, 2024
e51478c
refactor(2d-render-pipeline): opt code
singlecoder Jun 14, 2024
bbbc3ff
refactor(2d-render-pipeline): opt text renderer
singlecoder Jun 14, 2024
4c9794b
refactor(2d-render-pipeline): add textSubRenderElementPool for text r…
singlecoder Jun 14, 2024
30348f1
refactor(2d-render-pipeline): opt code for mask
singlecoder Jun 14, 2024
8583bf9
refactor(2d-render-pipeline): opt code for mask
singlecoder Jun 14, 2024
43687db
refactor(2d-render-pipeline): opt text renderer
singlecoder Jun 14, 2024
754a7f4
refactor(2d-render-pipeline): opt code
singlecoder Jun 14, 2024
8332c31
refactor(2d-render-pipeline): opt code
singlecoder Jun 14, 2024
6b07a12
refactor(2d-render-pipeline): opt code
singlecoder Jun 14, 2024
1bf8334
refactor(2d-render-pipeline): opt upload buffer
singlecoder Jun 14, 2024
3f46739
refactor(2d-render-pipeline): opt upload buffer
singlecoder Jun 14, 2024
dc293bd
refactor(2d-render-pipeline): rename dynamic geometry data
singlecoder Jun 14, 2024
9860e71
refactor(2d-render-pipeline): rename dynamic geometry data
singlecoder Jun 14, 2024
2ab14d6
refactor(2d-render-pipeline): rename dynamic geometry data
singlecoder Jun 14, 2024
beb3593
refactor(2d-render-pipeline): opt code
singlecoder Jun 14, 2024
aa0d174
refactor(2d-render-pipeline): opt code
singlecoder Jun 14, 2024
af0f2d7
refactor(2d-render-pipeline): opt code
singlecoder Jun 14, 2024
0b45a7f
refactor(2d-render-pipeline): opt code
singlecoder Jun 14, 2024
7cb710c
refactor(2d-render-pipeline): opt code
singlecoder Jun 14, 2024
e4f0d93
refactor(2d-render-pipeline): fix test error
singlecoder Jun 14, 2024
854410d
Test0 (#10)
GuoLei1990 Jun 17, 2024
5cb8b48
refactor(2d-render-pipeline): opt code
singlecoder Jun 17, 2024
ce13c8e
refactor(2d-render-pipeline): fix conflict from dev/1.3
singlecoder Jun 17, 2024
e9f2bee
refactor(2d-render-pipeline): fix upload buffer error
singlecoder Jun 17, 2024
38edcbf
refactor(2d-renderpip): fix show errofffffffffffffffffffffff
singlecoder Jun 17, 2024
9d407d2
feat(ui): merge from refactor 2d render pipeline and fix conflicts
singlecoder Jun 18, 2024
043d9fa
refactor(2d-render-pipeline): opt code
singlecoder Jun 18, 2024
0aa5514
refactor(2d-render-pipeline): opt code
singlecoder Jun 18, 2024
6475f15
fix(e2e): fix e2e error
singlecoder Jun 18, 2024
6a7bf93
refactor(2d-render-pipeline): fix conflicts
singlecoder Jun 18, 2024
0b99f79
refactor(2d-render-pipeline): opt code
singlecoder Jun 18, 2024
75bc0c1
refactor(2d-render-pipeline): fix conflicts
singlecoder Jun 19, 2024
beb506b
refactor(2d-render-pipeline): fix e2e error
singlecoder Jun 19, 2024
fdca466
refactor(2d-render-pipeline): opt code
singlecoder Jun 19, 2024
e3f0aae
refactor(2d-render-pipeline): fix e2e screen shot error
singlecoder Jun 19, 2024
37359f0
refactor(2d-render-pipeline): opt code
singlecoder Jun 19, 2024
31529a9
Merge branch 'refactor/2d-render-pipeline' into feature/ui-init
singlecoder Jun 19, 2024
1203df7
refactor(2d-render-pipeline): opt code
singlecoder Jun 19, 2024
42dcd13
Merge branch 'refactor/2d-render-pipeline' into feature/ui-init
singlecoder Jun 19, 2024
5fef2a1
Merge branch 'dev/1.3' into feature/ui-init
singlecoder Jun 20, 2024
78add14
feat: ui transform (#9)
cptbtptpbcptdtptp Jun 20, 2024
fd2dc9d
Merge remote-tracking branch 'chengkong/feature/ui-init' into feature…
singlecoder Jun 20, 2024
c9177bf
Merge branch 'dev/1.3' into feature/ui-init
singlecoder Jun 25, 2024
e71a6da
feat(ui): fix conflicts from dev/1.3
singlecoder Jul 4, 2024
1457cdd
UI Canvas (#11)
singlecoder Jul 16, 2024
c9b3157
feat(ui): fix conflicts from dev/1.3
singlecoder Jul 16, 2024
477af1f
feat(ui): opt code for ui canvas
singlecoder Jul 17, 2024
7ccffd3
Merge branch 'dev/1.3' into feature/ui-init
singlecoder Jul 17, 2024
11691f6
feat(ui): opt code
singlecoder Jul 18, 2024
4934498
feat(ui): opt code
singlecoder Jul 18, 2024
f0ebdd0
feat(ui): opt cde
singlecoder Jul 18, 2024
fa07ecd
feat(ui): fix conflicts from dev/1.3
singlecoder Jul 23, 2024
7ae6558
Merge branch 'dev/1.3' into feature/ui-init
singlecoder Jul 30, 2024
52c0d28
feat(ui): add overlay camera add and remove when need
singlecoder Jul 30, 2024
5931066
feat(gui): merge main
singlecoder Aug 13, 2024
a197c1e
Merge code (#12)
cptbtptpbcptdtptp Aug 29, 2024
189a1e7
fix: shaderlab code
Aug 9, 2024
aa6aff8
fix: shaderlab code
Aug 9, 2024
077e163
fix: sprite mask clone bug (#2327)
cptbtptpbcptdtptp Aug 12, 2024
40d926f
Fix animator play backwards error and onStateExit not triggered when …
luzhuang Aug 13, 2024
334bd4a
Fix CharactorController move not effect with transform changed in upd…
luzhuang Aug 13, 2024
8d0ee7a
"v1.3.6"
GuoLei1990 Aug 13, 2024
fc9302b
doc: fix english version of canvas
MrKou47 Aug 13, 2024
2dce250
Feat/add spine doc (#2334)
johanzhu Aug 14, 2024
4e83314
Update README.md
GuoLei1990 Aug 18, 2024
012b61e
Update README.md
GuoLei1990 Aug 18, 2024
f7dacdc
Fix particleRenderer enable startFrame (#2333)
JujieX Aug 20, 2024
41075e6
"v1.3.7"
GuoLei1990 Aug 20, 2024
2f4ce0f
fix(demo): fix video demo error in ios, video will show full screen (…
singlecoder Aug 20, 2024
04bb5b3
Change image in spine doc (#2356)
johanzhu Aug 21, 2024
f237f6a
feat(gui): merge code from dev 1.4
singlecoder Aug 29, 2024
20a1d30
Init UI Input (#13)
cptbtptpbcptdtptp Sep 12, 2024
5279a74
Merge branch 'dev/1.4' into feature/ui-init
singlecoder Sep 12, 2024
6a87332
feat(gui): opt code
singlecoder Oct 10, 2024
a5e0642
feat(gui): opt code
singlecoder Oct 11, 2024
d88532f
Add bubble event. (#16)
cptbtptpbcptdtptp Oct 11, 2024
6904c05
Add UI culling. (#17)
cptbtptpbcptdtptp Oct 21, 2024
d6c03fa
Modify the ui logic as suggested. (#18)
cptbtptpbcptdtptp Oct 22, 2024
f702b2b
feat(ui): fix conflicts
singlecoder Oct 22, 2024
bc8a8d4
Update ui code (#19)
cptbtptpbcptdtptp Oct 24, 2024
53d136e
Add `UIImage.alphaHitTestMinimumThreshold` (#20)
cptbtptpbcptdtptp Oct 28, 2024
15b8e6c
feat(ui): add ui text
singlecoder Nov 1, 2024
4b2487d
Add ui button. (#21)
cptbtptpbcptdtptp Nov 5, 2024
ae63b66
Add UI (#22)
cptbtptpbcptdtptp Nov 6, 2024
8094d8a
feat(ui): fix text bug
singlecoder Nov 6, 2024
3a29609
Separate ui package (#23)
cptbtptpbcptdtptp Nov 20, 2024
8a7073a
Merge branch 'dev/1.4' into feature/ui-init
singlecoder Nov 20, 2024
b8bb449
feat(ui): fix package version
singlecoder Nov 20, 2024
5d4af60
feat(ui): fix lint error
singlecoder Nov 20, 2024
c4ace76
Fix lint error (#24)
cptbtptpbcptdtptp Nov 20, 2024
d73f8f5
Fix pnpm lock (#25)
cptbtptpbcptdtptp Nov 20, 2024
237230d
Delete mini program (#2433)
singlecoder Nov 20, 2024
2511b08
chore: release v1.4.0-alpha.0
GuoLei1990 Nov 26, 2024
14008ad
feat(ui): add implements ITextRenderer for TextRenderer and Label
singlecoder Dec 5, 2024
c3a7089
feat(ui): opt code
singlecoder Dec 6, 2024
a10bb1b
feat(ui): opt code
singlecoder Dec 10, 2024
e300764
feat(ui): fix conflicts from dev/1.4
singlecoder Dec 10, 2024
47a9a97
feat(ui): fix conflicts from dev/1.4
singlecoder Dec 12, 2024
ecbf411
Update GUI code (#26)
cptbtptpbcptdtptp Dec 17, 2024
d984227
feat(ui): fix TextUtils test
singlecoder Dec 17, 2024
c05a6fc
feat(ui): fix conflicts from dev/1.4
singlecoder Dec 17, 2024
923bc96
Merge branch 'dev/1.4' into feature/ui-init
singlecoder Dec 17, 2024
81389df
feat(ui): add test for label
singlecoder Dec 17, 2024
d1592ac
feat(ui): prettier
singlecoder Dec 17, 2024
bb3b3e8
feat(ui): prettier
singlecoder Dec 17, 2024
3929d73
Update gui code (#27)
cptbtptpbcptdtptp Dec 19, 2024
f91d08b
Update gui code. (#28)
cptbtptpbcptdtptp Dec 19, 2024
0bbe7eb
Opt gui code. (#29)
cptbtptpbcptdtptp Dec 23, 2024
b404109
feat(ui): fix conflicts from dev/1.4
singlecoder Dec 24, 2024
9fda417
Replace ui shader (#30)
cptbtptpbcptdtptp Dec 24, 2024
847a1c9
Update gui code. (#31)
cptbtptpbcptdtptp Dec 24, 2024
3ef755a
Delete local bounds (#32)
cptbtptpbcptdtptp Dec 25, 2024
79413fc
feat(ui): merge dev/1.4
singlecoder Dec 25, 2024
e467333
feat(ui): fix label bounding box and support pivot
singlecoder Dec 26, 2024
edf432f
delete: delete alphaHitTestMinimumThreshold
cptbtptpbcptdtptp Dec 30, 2024
ca5306c
Update GUI code (#34)
cptbtptpbcptdtptp Dec 31, 2024
66aa974
Opt: opt code
cptbtptpbcptdtptp Dec 31, 2024
185c659
Update GUI (#36)
cptbtptpbcptdtptp Dec 31, 2024
152368f
Add `referenceResolutionPerUnit` and fix hierarchy dirty bug (#37)
cptbtptpbcptdtptp Jan 2, 2025
ab7cf58
Merge branch 'dev/1.4' into feature/ui-init
singlecoder Jan 6, 2025
be1d389
Adopt suggestions in CR. (#38)
cptbtptpbcptdtptp Jan 7, 2025
a63f4c4
Improve `ReadMe` (#39)
cptbtptpbcptdtptp Jan 7, 2025
3563bc0
Refactor `PostProcessParameter` to strong type (#2487)
zhuxudong Jan 6, 2025
c19f8cc
Support parse method result (#2485)
zhuxudong Jan 6, 2025
7a9d1ec
feat: spine support git clone branch (#2488)
singlecoder Jan 6, 2025
3bca5af
Update release.yml
MrKou47 Jan 7, 2025
b338f12
Update release.yml
MrKou47 Jan 7, 2025
46734a0
Remove unused physX function (#2490)
luzhuang Jan 7, 2025
fcc6c1c
fix Iridescence name (#2489)
hhhhkrx Jan 7, 2025
bd0e4e1
Fix ci e2e error (#2492)
Sway007 Jan 7, 2025
fd267ba
更新 vitest.config.ts
GuoLei1990 Jan 7, 2025
374b4d0
built-in prefiltered lut (#2463)
zhuxudong Jan 8, 2025
dcdfc1a
Update physX wasm without assertions (#2493)
luzhuang Jan 8, 2025
8ffb614
Merge code and fix unit test error (#40)
cptbtptpbcptdtptp Jan 8, 2025
5a43240
`UIRenderer.raycastEnable` -> `UIRenderer.raycastEnabled` (#41)
cptbtptpbcptdtptp Jan 8, 2025
406b95a
Fix conflicts
cptbtptpbcptdtptp Jan 9, 2025
cada2c0
feat: update code
cptbtptpbcptdtptp Jan 9, 2025
3f48d06
feat: update code
cptbtptpbcptdtptp Jan 9, 2025
d70e7d8
feat: udpate code
cptbtptpbcptdtptp Jan 14, 2025
eed17b3
feat: merge code
cptbtptpbcptdtptp Jan 14, 2025
3d6dc5c
feat: merge code
cptbtptpbcptdtptp Jan 14, 2025
5483374
feat: merge code
cptbtptpbcptdtptp Jan 14, 2025
066cec2
feat: merge code
cptbtptpbcptdtptp Jan 14, 2025
429ebe5
feat: update code
cptbtptpbcptdtptp Jan 14, 2025
48f94f7
feat: update code
cptbtptpbcptdtptp Jan 14, 2025
35cfef7
feat: udpate code
cptbtptpbcptdtptp Jan 14, 2025
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Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
import { Entity, Engine, Loader, Scene } from "@galacean/engine-core";
import { Engine, Entity, Loader, Scene, Transform } from "@galacean/engine-core";
import type { IEntity, IHierarchyFile, IRefEntity, IStrippedEntity } from "../schema";
import { ReflectionParser } from "./ReflectionParser";
import { ParserContext, ParserType } from "./ParserContext";
Expand Down Expand Up @@ -220,7 +220,8 @@
}

private _parseEntity(entityConfig: IEntity, engine: Engine): Promise<Entity> {
const entity = new Entity(engine, entityConfig.name);
const transform = entityConfig.transform;
const entity = new Entity(engine, entityConfig.name, transform ? Loader.getClass(transform.class) : Transform);
if (!entityConfig.parent) this.context.rootIds.push(entityConfig.id);

return Promise.resolve(entity);
Expand Down Expand Up @@ -288,11 +289,17 @@
private _applyEntityData(entity: Entity, entityConfig: IEntity = {}): Entity {
entity.isActive = entityConfig.isActive ?? entity.isActive;
entity.name = entityConfig.name ?? entity.name;
const { position, rotation, scale, layer } = entityConfig;
if (position) entity.transform.position.copyFrom(position);
if (rotation) entity.transform.rotation.copyFrom(rotation);
if (scale) entity.transform.scale.copyFrom(scale);
if (layer) entity.layer = layer;
const transform = entity.transform;
const transformConfig = entityConfig.transform;
if (transformConfig) {
this._reflectionParser.parsePropsAndMethods(transform, transformConfig);
} else {

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const { position, rotation, scale } = entityConfig;
if (position) transform.position.copyFrom(position);
if (rotation) transform.rotation.copyFrom(rotation);
if (scale) transform.scale.copyFrom(scale);
}
if (entityConfig.layer) entity.layer = entityConfig.layer;
return entity;
}

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@@ -1,4 +1,4 @@
import { EngineObject, Entity, Loader } from "@galacean/engine-core";
import { EngineObject, Entity, Loader, Transform } from "@galacean/engine-core";
import type {
IAssetRef,
IBasicType,
Expand Down Expand Up @@ -26,10 +26,16 @@
parseEntity(entityConfig: IEntity): Promise<Entity> {
return this._getEntityByConfig(entityConfig).then((entity) => {
entity.isActive = entityConfig.isActive ?? true;
const { position, rotation, scale } = entityConfig;
if (position) entity.transform.position.copyFrom(position);
if (rotation) entity.transform.rotation.copyFrom(rotation);
if (scale) entity.transform.scale.copyFrom(scale);
const transform = entity.transform;
const transformConfig = entityConfig.transform;
if (transformConfig) {
this.parsePropsAndMethods(transform, transformConfig);
} else {
const { position, rotation, scale } = entityConfig;
if (position) transform.position.copyFrom(position);
if (rotation) transform.rotation.copyFrom(rotation);
if (scale) transform.scale.copyFrom(scale);
}

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entity.layer = entityConfig.layer ?? entity.layer;
// @ts-ignore
this._context.type === ParserType.Prefab && entity._markAsTemplate(this._context.resource);
Expand Down Expand Up @@ -162,7 +168,8 @@
})
);
} else {
const entity = new Entity(engine, entityConfig.name);
const transform = entityConfig.transform;
const entity = new Entity(engine, entityConfig.name, transform ? Loader.getClass(transform.class) : Transform);

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return Promise.resolve(entity);
}
}
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Expand Up @@ -38,6 +38,7 @@ export type IMethodParams = Array<IBasicType> | IMethod;
export interface IBasicEntity {
name?: string;
id?: string;
transform?: IComponent;
components?: Array<IComponent>;
isActive?: boolean;
position?: IVector3;
Expand Down
31 changes: 28 additions & 3 deletions packages/ui/src/component/UICanvas.ts
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
import {
BoolUpdateFlag,
Camera,
CameraModifyFlags,
Component,
Expand Down Expand Up @@ -91,6 +92,10 @@
private _referenceResolutionPerUnit: number = 100;
@ignoreClone
private _hierarchyVersion: number = -1;
@ignoreClone
private _center: Vector3 = new Vector3();
@ignoreClone
private _centerDirtyFlag: BoolUpdateFlag;

/**
* The conversion ratio between reference resolution and unit for UI elements in this canvas.
Expand Down Expand Up @@ -219,6 +224,7 @@
// @ts-ignore
this._referenceResolution._onValueChanged = this._onReferenceResolutionChanged;
this._rootCanvasListener = this._rootCanvasListener.bind(this);
this._centerDirtyFlag = entity.registerWorldChangeFlag();
}

raycast(ray: Ray, out: UIHitResult, distance: number = Number.MAX_SAFE_INTEGER): boolean {
Expand Down Expand Up @@ -260,7 +266,8 @@
const { frameCount } = engine.time;
// @ts-ignore
const renderElement = (this._renderElement = engine._renderElementPool.get());
this._updateSortDistance(context.virtualCamera.position);
const virtualCamera = context.virtualCamera;
this._updateSortDistance(virtualCamera.isOrthographic, virtualCamera.position, virtualCamera.forward);

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renderElement.set(this.sortOrder, this._sortDistance);
const { width, height } = engine.canvas;
const renderers = this._getRenderers();
Expand Down Expand Up @@ -297,7 +304,7 @@
/**
* @internal
*/
_updateSortDistance(cameraPosition: Vector3): void {
_updateSortDistance(isOrthographic: boolean, cameraPosition: Vector3, cameraForward: Vector3): void {
switch (this._realRenderMode) {
case CanvasRenderMode.ScreenSpaceOverlay:
this._sortDistance = 0;
Expand All @@ -306,7 +313,13 @@
this._sortDistance = this._distance;
break;
case CanvasRenderMode.WorldSpace:
this._sortDistance = Vector3.distance(cameraPosition, this.entity.transform.worldPosition);
const boundsCenter = this._getCenter();
if (isOrthographic) {
Vector3.subtract(boundsCenter, cameraPosition, boundsCenter);
this._sortDistance = Vector3.dot(boundsCenter, cameraForward);
} else {
this._sortDistance = Vector3.distanceSquared(boundsCenter, cameraPosition);
}

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break;
}
}
Expand Down Expand Up @@ -575,6 +588,18 @@
}
}

private _getCenter(): Vector3 {
if (this._centerDirtyFlag.flag) {
const center = this._center;
const uiTransform = <UITransform>this.entity.transform;
const { pivot, size } = uiTransform;
center.set((0.5 - pivot.x) * size.x, (0.5 - pivot.y) * size.y, 0);
Vector3.transformCoordinate(center, uiTransform.worldMatrix, center);
this._centerDirtyFlag.flag = false;
}
return this._center;
}

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private _getRealRenderMode(): number {
if (this._isRootCanvas) {
const mode = this._renderMode;
Expand Down
1 change: 1 addition & 0 deletions packages/ui/src/component/advanced/Text.ts
Original file line number Diff line number Diff line change
Expand Up @@ -228,6 +228,7 @@ export class Text extends UIRenderer implements ITextRenderer {
const { engine } = this;
// @ts-ignore
this.font = engine._textDefaultFont;
this.raycastEnabled = false;
// @ts-ignore
this.setMaterial(engine._basicResources.textDefaultMaterial);
}
Expand Down
2 changes: 1 addition & 1 deletion packages/ui/src/component/interactive/UIInteractive.ts
Original file line number Diff line number Diff line change
Expand Up @@ -154,7 +154,7 @@
override onDestroy(): void {
super.onDestroy();
const transitions = this._transitions;
for (let i = 0, n = transitions.length; i < n; i++) {
for (let i = transitions.length - 1; i >= 0; i--) {

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transitions[i].destroy();
}
}
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Expand Up @@ -33,19 +33,31 @@
}

private _onNormalValueChanged(): void {
this._finalState === InteractiveState.Normal && this._updateValue();
if (this._finalState === InteractiveState.Normal) {
this._finalValue ||= this._normal;
this._updateValue();
}

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}

private _onHoverValueChanged(): void {
this._finalState === InteractiveState.Hover && this._updateValue();
if (this._finalState === InteractiveState.Hover) {
this._finalValue ||= this._hover;
this._updateValue();
}

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}

private _onPressedValueChanged(): void {
this._finalState === InteractiveState.Pressed && this._updateValue();
if (this._finalState === InteractiveState.Pressed) {
this._finalValue ||= this._pressed;
this._updateValue();
}

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}

private _onDisabledValueChanged(): void {
this._finalState === InteractiveState.Disable && this._updateValue();
if (this._finalState === InteractiveState.Disable) {
this._finalValue ||= this._disabled;
this._updateValue();
}

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}

protected _getTargetValueCopy(): Color {
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Expand Up @@ -44,6 +44,6 @@
}

protected override _applyValue(value: Sprite): void {
this._target.sprite = value || this._normal;
this._target.sprite = value;

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}
}
26 changes: 26 additions & 0 deletions packages/ui/src/index.ts
Original file line number Diff line number Diff line change
Expand Up @@ -4,14 +4,25 @@
CullMode,
Engine,
Entity,
Font,
IClass,
Loader,
Material,
PipelineStage,
ReflectionParser,
RenderQueueType,
Shader,
ShaderPass
} from "@galacean/engine";
import { UICanvas } from ".";
import { UIGroup } from "./component/UIGroup";
import { UITransform } from "./component/UITransform";
import { Button } from "./component/advanced/Button";
import { Image } from "./component/advanced/Image";
import { Text } from "./component/advanced/Text";
import { ColorTransition } from "./component/interactive/transition/ColorTransition";
import { ScaleTransition } from "./component/interactive/transition/ScaleTransition";
import { SpriteTransition } from "./component/interactive/transition/SpriteTransition";
import uiDefaultFs from "./shader/uiDefault.fs.glsl";
import uiDefaultVs from "./shader/uiDefault.vs.glsl";

Expand Down Expand Up @@ -110,3 +121,18 @@
}
return instance;
});

/**
* Register GUI components for the editor.
*/
export function registerGUI() {
Loader.registerClass("Text", Text);
Loader.registerClass("Image", Image);
Loader.registerClass("Button", Button);
Loader.registerClass("UIGroup", UIGroup);
Loader.registerClass("UICanvas", UICanvas);
Loader.registerClass("UITransform", UITransform);
Loader.registerClass("ScaleTransition", ScaleTransition);
Loader.registerClass("ColorTransition", ColorTransition);
Loader.registerClass("SpriteTransition", SpriteTransition);
}

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7 changes: 4 additions & 3 deletions packages/ui/src/input/UIPointerEventEmitter.ts
Original file line number Diff line number Diff line change
Expand Up @@ -66,11 +66,12 @@
camera.screenPointToRay(pointer.position, ray);

/** Other canvases */
const cameraPosition = camera.entity.transform.position;
const isOrthographic = camera.isOrthographic;
const { worldPosition: cameraPosition, worldForward: cameraForward } = camera.entity.transform;

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/** Sort by rendering order */
canvasElements = componentsManager._canvases;
for (let k = 0, n = canvasElements.length; k < n; k++) {
canvasElements.get(k)._updateSortDistance(cameraPosition);
canvasElements.get(k)._updateSortDistance(isOrthographic, cameraPosition, cameraForward);

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}
canvasElements.sort((a, b) => a.sortOrder - b.sortOrder || a._sortDistance - b._sortDistance);
for (let k = 0, n = canvasElements.length; k < n; k++) {
Expand All @@ -80,7 +81,7 @@
/** Post-rendering first detection */
for (let k = 0, n = canvasElements.length; k < n; k++) {
const canvas = canvasElements.get(k);
if (canvas.renderCamera !== camera) continue;
if (!canvas._canRender(camera)) continue;

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if (canvas.raycast(ray, hitResult, farClipPlane)) {
this._updateRaycast((<UIHitResult>hitResult).component, pointer);
return;
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