-
-
Notifications
You must be signed in to change notification settings - Fork 310
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
docs: opt physics doc #2296
docs: opt physics doc #2296
Conversation
Important Review skippedAuto reviews are limited to specific labels. Please check the settings in the CodeRabbit UI or the You can disable this status message by setting the WalkthroughThe recent updates improve the documentation for colliders and controllers within the physics engine. Enhancements include clearer explanations of collider types and their relationships, the introduction of a Trigger property, and practical TypeScript code examples. These changes aim to bolster user understanding and ease of implementation for developers working with physics components. Changes
Possibly related issues
Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media? TipsChatThere are 3 ways to chat with CodeRabbit:
Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments. CodeRabbit Commands (invoked as PR comments)
Additionally, you can add CodeRabbit Configuration File (
|
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Actionable comments posted: 0
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files selected for processing (2)
- docs/zh/physics/collider.md (5 hunks)
- docs/zh/physics/controller.md (2 hunks)
Files skipped from review due to trivial changes (1)
- docs/zh/physics/controller.md
Additional comments not posted (9)
docs/zh/physics/collider.md (9)
Line range hint
8-12
:
Clarity improved with explicit mention of collider types.The changes enhance understanding by explicitly mentioning collider types and their relationships. Good use of links to the API documentation.
17-19
: Improved explanation on adding collider components.The rephrased explanation emphasizes the importance of determining the collider type before adding the component, enhancing clarity.
Line range hint
23-33
:
Detailed explanation ofCollider
andColliderShape
relationship.The changes provide a clearer understanding of the relationship between
Collider
andColliderShape
. The inclusion of a table listing supportedColliderShape
types enhances the document's instructional quality.
34-36
: Enhanced explanation of position relationships.The changes improve understanding of the synchronization between
Collider
andEntity
positions and howColliderShape
can be offset relative to theEntity
.
48-55
: Introduction ofTrigger
property.The explanation of the
Trigger
property and its role in switching between collision and trigger modes provides valuable information for developers.
62-64
: Clarification on dynamic collider behavior.The explanation clarifies the behavior of dynamic colliders and the importance of preview mode for observing changes.
71-88
: Practical TypeScript code examples.The inclusion of TypeScript code examples for adding colliders and collider shapes enhances the practical application of the concepts discussed.
Line range hint
90-98
:
Clear explanation of trigger script functions.The explanation of the trigger script functions provides a clear understanding of how to use them in the context of colliders.
Line range hint
100-108
:
Clear explanation of collision script functions.The explanation of the collision script functions provides a clear understanding of how to use them in the context of dynamic colliders.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
+1
Please check if the PR fulfills these requirements
What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)
link: #2277
Summary by CodeRabbit
Trigger
property ofColliderShape
.