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docs: opt physics doc #2296

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merged 1 commit into from
Aug 5, 2024
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@luzhuang luzhuang commented Aug 5, 2024

Please check if the PR fulfills these requirements

  • The commit message follows our guidelines
  • Tests for the changes have been added (for bug fixes / features)
  • Docs have been added / updated (for bug fixes / features)

What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)

link: #2277

Summary by CodeRabbit

  • Documentation
    • Enhanced clarity and detail on collider types in the physics engine documentation.
    • Added a new section explaining the Trigger property of ColliderShape.
    • Reformatted instructions with TypeScript code snippets for adding static and dynamic colliders.
    • Minor textual adjustments and hyperlinks added for improved accessibility in the physics controller documentation.

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coderabbitai bot commented Aug 5, 2024

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Walkthrough

The recent updates improve the documentation for colliders and controllers within the physics engine. Enhancements include clearer explanations of collider types and their relationships, the introduction of a Trigger property, and practical TypeScript code examples. These changes aim to bolster user understanding and ease of implementation for developers working with physics components.

Changes

File Change Summary
docs/zh/physics/collider.md Enhanced clarity on collider types and their components; added details on Trigger property; reformatted scripting instructions with TypeScript examples.
docs/zh/physics/controller.md Minor textual adjustments and hyperlink addition for improved accessibility; corrected formatting of code blocks.

Possibly related issues

🐇 In the meadow, I hop and play,
With colliders guiding my way.
Shapes and triggers, all in line,
Making physics truly divine! 🌼
Code snippets help us leap and bound,
In this joyful world, we are unbound!


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@luzhuang luzhuang added the documentation Improvements or additions to documentation label Aug 5, 2024
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Actionable comments posted: 0

Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between dc05369 and 2489589.

Files selected for processing (2)
  • docs/zh/physics/collider.md (5 hunks)
  • docs/zh/physics/controller.md (2 hunks)
Files skipped from review due to trivial changes (1)
  • docs/zh/physics/controller.md
Additional comments not posted (9)
docs/zh/physics/collider.md (9)

Line range hint 8-12:
Clarity improved with explicit mention of collider types.

The changes enhance understanding by explicitly mentioning collider types and their relationships. Good use of links to the API documentation.


17-19: Improved explanation on adding collider components.

The rephrased explanation emphasizes the importance of determining the collider type before adding the component, enhancing clarity.


Line range hint 23-33:
Detailed explanation of Collider and ColliderShape relationship.

The changes provide a clearer understanding of the relationship between Collider and ColliderShape. The inclusion of a table listing supported ColliderShape types enhances the document's instructional quality.


34-36: Enhanced explanation of position relationships.

The changes improve understanding of the synchronization between Collider and Entity positions and how ColliderShape can be offset relative to the Entity.


48-55: Introduction of Trigger property.

The explanation of the Trigger property and its role in switching between collision and trigger modes provides valuable information for developers.


62-64: Clarification on dynamic collider behavior.

The explanation clarifies the behavior of dynamic colliders and the importance of preview mode for observing changes.


71-88: Practical TypeScript code examples.

The inclusion of TypeScript code examples for adding colliders and collider shapes enhances the practical application of the concepts discussed.


Line range hint 90-98:
Clear explanation of trigger script functions.

The explanation of the trigger script functions provides a clear understanding of how to use them in the context of colliders.


Line range hint 100-108:
Clear explanation of collision script functions.

The explanation of the collision script functions provides a clear understanding of how to use them in the context of dynamic colliders.

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@cptbtptpbcptdtptp cptbtptpbcptdtptp left a comment

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+1

@cptbtptpbcptdtptp cptbtptpbcptdtptp merged commit c75319d into galacean:main Aug 5, 2024
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