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Merge branch main of github.com:oasis-engine/engine into fix/physics
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luzhuang committed Jan 24, 2025
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2 changes: 1 addition & 1 deletion README.md
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![npm-download](https://img.shields.io/npm/dm/@galacean/engine)
[![codecov](https://codecov.io/gh/galacean/engine/branch/main/graph/badge.svg?token=KR2UBKE3OX)](https://codecov.io/gh/galacean/engine)

[Galacean](https://galacean.antgroup.com/editor) is a **web-first** and **mobile-first** high-performance real-time interactive engine. Use **component system design** and pursue ease of use and light weight. Developers can independently use and write Typescript scripts to develop projects using pure code.
[Galacean Engine](https://www.galacean.com/engine) is a high-performance, real-time interactive engine designed primarily for web and mobile platforms. It employs a component system architecture and emphasizes ease of use and lightweight design. Developers can create projects using either editor or pure code.

![image](https://github.com/user-attachments/assets/057c2c99-85a8-4ace-a268-c70daa1a449e)

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6 changes: 6 additions & 0 deletions docs/en/_meta.json
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"collapse": true
}
},
"platform": {
"title": "Platform",
"theme": {
"collapse": true
}
},
"device": {
"title": "Device",
"theme": {
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91 changes: 0 additions & 91 deletions docs/en/assets/build.md

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2 changes: 1 addition & 1 deletion docs/en/assets/overall.md
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- How to [customize asset loaders](/en/docs/assets/custom)
- [CRUD operations on assets](/en/docs/assets/interface) in edit mode
- How to [export and deploy assets](/en/docs/assets/build) after building the project
- How to [export and deploy assets](/en/docs/platform/platform) after building the project
- How to [load assets](/en/docs/assets/load) at runtime
- How to [perform garbage collection](/en/docs/assets/gc) at runtime
2 changes: 1 addition & 1 deletion docs/en/core/canvas.md
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C[HtmlCanvas.clientHeight] -->|pixelRatio| D[WebCanvas.height]
```

If developing by exporting an **NPM package** through the editor, you only need to control the **device pixel ratio** in the [project export](/en/docs/assets/build) rendering export configuration.
If developing by exporting an **NPM package** through the editor, you only need to control the **device pixel ratio** in the [project export](/en/docs/platform/platform) rendering export configuration.

<img src="https://mdn.alipayobjects.com/huamei_yo47yq/afts/img/A*afw5QrbrxkQAAAAAAAAAAAAADhuCAQ/original" alt="image.png" style="zoom:50%;" />

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2 changes: 1 addition & 1 deletion docs/en/core/engine.md
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}
```

Projects exported by the editor usually automatically set the relevant options configured by the editor. For example, developers can set the rendering configuration of the context in the [export interface](/en/docs/assets/build):
Projects exported by the editor usually automatically set the relevant options configured by the editor. For example, developers can set the rendering configuration of the context in the [export interface](/en/docs/platform/platform):

<img src="https://mdn.alipayobjects.com/huamei_yo47yq/afts/img/A*WZHzRYIpUzQAAAAAAAAAAAAADhuCAQ/original" style="zoom:50%;" />

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