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game_gfx.asm
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;Airaki! - FSE 2014
;Released under the GPL V3, see LICENSE.TXT
drawpanel:
; Draw icons which need refresh
ld c,9
ld de,PANEL
ld hl,$9800
--:
ld b,7
-:
ld a,(de)
bit 7,a
jr z,+
;Need refresh
res 7,a
ld (de),a ;Clear refresh flag
bit 5,a
jr z,++ ;Empty flag: clear icon
push bc
push hl
ld bc,2
call clear_w
ld bc,32-2
add hl,bc
ld bc,2
call clear_w
pop hl
pop bc
jr +
++:
call mapicon_w ;Normal icon
+:
inc hl
inc hl
inc e
dec b
jr nz,-
push de
ld de,50
add hl,de
pop de
dec c
jr nz,--
ret
mapicon_w:
push de
push bc
ld b,a
ldh a,($FF)
push af
push hl
xor a
ldh ($FF),a
ld a,b
and $F
sla a
sla a ; *4 tiles/icon
add T_ICONS
call wait_write
ldi (hl),a ;0
inc a
inc a
ld (hl),a ;2
dec a
ld de,32-1
add hl,de
call wait_write
ldi (hl),a ;1
inc a
inc a
ld (hl),a ;3
ld a,(GBCOLOR)
or a
jr z,+ ;DMG
;Palette attributes
ld a,1
ldh ($4F),a
ld a,b
cp 8
jr c,++
xor a
jr +++
++:
ld hl,pal_icon_lut
rst 0
+++:
pop hl
push hl
call wait_write
ldi (hl),a
ld (hl),a
ld de,32-1
add hl,de
call wait_write
ldi (hl),a
ldi (hl),a
xor a
ldh ($4F),a
+:
pop hl
pop af
ldh ($FF),a
pop bc
pop de
ret
drawhpbar:
ld b,a
ldh a,($FF)
push af
xor a
ldh ($FF),a
ld a,b
ld b,T_HPBAR
call wait_write
ld (hl),b ;"HP" tile
inc hl
ld b,a
ld c,4 ;Total length of bar
cp $FF
jr z,drawfullbar
or a
jr z,++ ;Zero
;Full tiles
-:
cp 64
jr c,+
ld b,T_HPBARF ;Full
call wait_write
ld (hl),b
inc hl
dec c
sub 64
jr -
+:
or a
jr z,++ ;No semi-full tile
;Semi-full tile
srl a
srl a
srl a
add T_HPBARE
call wait_write
ldi (hl),a
dec c
++:
ld a,c
or a
jr z,+ ;Bar drawn
ld a,T_HPBARE ;Empty
-:
;Empty tiles
call wait_write
ldi (hl),a
dec c
jr nz,-
+:
pop af
ldh ($FF),a
ret
drawfullbar:
;Full tiles
-:
ld a,T_HPBARF ;Full
call wait_write
ldi (hl),a
dec c
jr nz,-
pop af
ldh ($FF),a
ret
drawlives:
ldh a,($FF)
push af
xor a
ldh ($FF),a
ld a,(GAME_LIVES)
dec a
or a
jr z,+
ld b,a
ld hl,$9C00+(15*32)+1
-:
call wait_write
ld a,T_HEARTH
ldi (hl),a
dec b
jr nz,-
+:
pop af
ldh ($FF),a
ret
drawsskill:
ldh a,($FF)
push af
xor a
ldh ($FF),a
ld a,(HAS_SPECIAL)
ld b,a
ld a,(FRAME)
swap a
rlca
and 1
and b
ld c,T_SSI
or a
jr nz,+
ld c,0
+:
ld hl,$9C00+(14*32)+5
call wait_write
ld (hl),c
pop af
ldh ($FF),a
ret
drawshields:
ldh a,($FF)
push af
xor a
ldh ($FF),a
ld hl,$9C00+(32*16)+1
ld bc,4
call clear_w
ld hl,$9C00+(32*17)+1
ld bc,4
call clear_w
ld a,(PLAYER_SH1)
or a
jr z,+
dec a
sla a ;*6
ld b,a
sla a
add b
ld hl,(:map_shield1*$4000)+map_shield1
rst 0
ld a,T_SHIELD
ld de,$9C00+(32*16)+3
call map
ld a,(PLAYER_SH2)
or a
jr z,+
dec a
sla a ;*6
ld b,a
sla a
add b
ld hl,(:map_shield1*$4000)+map_shield1
rst 0
ld a,T_SHIELD
ld de,$9C00+(32*16)+1
call map
+:
xor a
ld (SHIELD_REFRESH),a
pop af
ldh ($FF),a
ret
renderdizzy:
ld a,(FRAME)
bit 3,a
ld b,%01000000
jr z,+
ld b,%00000000
+:
ld c,86
ld a,(PLAYER_DIZZY)
or a
call nz,renderdizzyspr
ld c,38
ld a,(ENEMY_DIZZY)
or a
call nz,renderdizzyspr
ret
renderdizzyspr:
ld a,c
ldi (hl),a
ld a,136
ldi (hl),a
ld a,T_DIZZY
ldi (hl),a
ld a,b
or PALETTE_DIZZY
ldi (hl),a
ld a,c
ldi (hl),a
ld a,144
ldi (hl),a
ld a,T_DIZZY+2
ldi (hl),a
ld a,b
or PALETTE_DIZZY
ldi (hl),a
ret
renderimmdeath:
ld a,(FRAME)
bit 2,a
ld b,%00100000
ld d,T_IMMDEATH+2
ld e,T_IMMDEATH
jr z,+
ld b,%00000000
ld d,T_IMMDEATH
ld e,T_IMMDEATH+2
+:
ld a,34
ldi (hl),a
ld a,136
ldi (hl),a
ld a,d
ldi (hl),a
ld a,b
or PALETTE_IMMDEATH
ldi (hl),a
ld a,34
ldi (hl),a
ld a,144
ldi (hl),a
ld a,e
ldi (hl),a
ld a,b
or PALETTE_IMMDEATH
ldi (hl),a
ret
renderdebris:
ld b,4
ld de,DEBRIS_SPR
-:
ld a,(de) ;ACTIVE
inc de
or a
jr nz,+
inc de
inc de
inc de
inc de
jr ++
+:
inc de
ld a,(de)
srl a ;7.1 to 8
ldi (hl),a
dec de
ld a,(de)
srl a ;7.1 to 8
ldi (hl),a
inc de
inc de
inc de
inc de
ld a,T_ICONS+8
ldi (hl),a
ld a,PALETTE_DEBRIS
ldi (hl),a
++:
dec b
jr nz,-
ret
loadicons:
ld hl,(:tiles_icons*$4000)+tiles_icons
ld de,$8000+(T_ICONS*16)
call loadtiles_auto
ret
loadplayer:
ld de,$8000+(T_PLAYER*16)
ld a,(SHIELD_UP)
or a
jr nz,+
ld hl,(:tiles_player_i*$4000)+tiles_player_i
call loadtiles_auto
ret
+:
ld hl,(:tiles_player_s*$4000)+tiles_player_s
call loadtiles_auto
ret
loadenemy:
ldi a,(hl)
ld h,(hl)
ld l,a
ld de,$8000+(T_ENEMY*16)
call loadtiles_auto
ret