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Releases: fummicc1/SimpleRoulette

1.3.2

05 Oct 03:41
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What's Changed

  • place content according to its degree. by @fummicc1 in #48

Full Changelog: 1.3.1...1.3.2

1.3.1

17 Sep 15:35
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New Contributors

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1.3.0

14 Feb 14:03
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v1.2.1

12 Aug 22:44
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1.2.0

24 Jul 15:55
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Full Changelog: 1.1.0...1.2.0

1.1.0

15 Jun 17:35
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What's Changed

  • Bump cocoapods-downloader from 1.3.0 to 1.6.3 by @dependabot in #31
  • Refactor by @fummicc1 in #32
    • Remove difference operation between Double and CGFloat
    • Remove Accurate implementation to simplify code.
    • Remove difference between HugePart and AnglePart

Full Changelog: v1.0.1...1.1.0

v1.0.1

20 Mar 03:20
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Add Assets.

v1.0.0

20 Mar 03:13
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Changes

Refactor

  1. Symbol name in SimpleRoulette is more simplified.
  2. Add convenience initializer for RouletteModel.
  3. Other small refactorings.

Show AnyView on RouletteView.

Since v1.0.0, it is possible to place AnyView on your Roulette, though we have to pay attention to the size of those AnyView.

This number is Image, not Text

To achieve this feature, I added length parameter to RouletteView with default-value 320pt.

Support MacOS with SwiftUI

Before v1.0.0, I'd supported Mac Catalyst. Since v1.0.0, SimpleRoulette can be also adopted by MacOS apps (which uses SwiftUI).

Support SwiftUI

25 Oct 07:11
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RouletteViewSwiftUI and RouletteViewModel is ready. You can use RouletteView without UIKit :)

support UserInterfaceStyle change

26 Sep 04:25
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This version(v0.1.2) fixes a problem that cgColor does not change according to UIUserInterfaceStyle though its appearance is compatible with both light and dark mode style.