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ffxivlib.csproj
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ffxivlib.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{3B68E5B2-4439-4CAC-A701-58102F1B8A21}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ffxivlib</RootNamespace>
<AssemblyName>ffxivlib</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Buff.cs" />
<Compile Include="Chatlog.cs" />
<Compile Include="ActionList.cs" />
<Compile Include="Action.cs" />
<Compile Include="Item.cs" />
<Compile Include="Movement.cs" />
<Compile Include="Entry.cs" />
<Compile Include="Enums.cs" />
<Compile Include="FFXIVLIB.cs" />
<Compile Include="Constants.cs" />
<Compile Include="BaseObject.cs" />
<Compile Include="Inventory.cs" />
<Compile Include="Library.cs" />
<Compile Include="MemoryReader.cs" />
<Compile Include="Entity.cs" />
<Compile Include="MovementHelper.cs" />
<Compile Include="PartyMember.cs" />
<Compile Include="Player.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ResourceParser.cs" />
<Compile Include="SendKeyInput.cs" />
<Compile Include="Serializer.cs" />
<Compile Include="SigScanner.cs" />
<Compile Include="Target.cs" />
</ItemGroup>
<ItemGroup>
<None Include="app.manifest" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>