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balancer_test.go
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package balancer
import (
"testing"
)
func TestBalancer(t *testing.T) {
lb := New(WeightedRoundRobin, nil)
if lb.Name() != "WeightedRoundRobin" {
t.Fatal("balancer.New wrong")
}
lb = New(SmoothWeightedRoundRobin, nil)
if lb.Name() != "SmoothWeightedRoundRobin" {
t.Fatal("balancer.New wrong")
}
lb = New(WeightedRand, nil)
if lb.Name() != "WeightedRand" {
t.Fatal("balancer.New wrong")
}
wNodes := map[interface{}]int{
"X": 0,
"Y": 1,
}
choices := NewChoicesMap(wNodes)
lb.Update(choices)
best := lb.Select()
if best != "Y" {
t.Fatal("balancer select wrong")
}
lb = New(ConsistentHash, nil)
if lb.Name() != "ConsistentHash" {
t.Fatal("balancer.New wrong")
}
lb = New(RoundRobin, nil)
if lb.Name() != "RoundRobin" {
t.Fatal("balancer.New wrong")
}
lb = New(Random, nil)
if lb.Name() != "Random" {
t.Fatal("balancer.New wrong")
}
lb.Update([]*Choice{
NewChoice("A"),
})
best = lb.Select()
if best != "A" {
t.Fatal("balancer select wrong")
}
nodes := []string{"B", "C"}
choices = NewChoicesSlice(nodes)
lb.Update(choices)
best = lb.Select()
if best != "B" && best != "C" {
t.Fatal("balancer select wrong")
}
}