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Problem using Gl.Text.To_Texture #142
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Can you provide a complete working example including the main loop so that I can build and execute it? |
I've just realized that the |
Using the debugger on
This occurs on all iterations including the first. Other than that, I can see no other problems given my limited debugging experience at this level. |
This latest version, with most unneccessary code removed and built in the OpenGLAda-examples environment, produces the same result. |
I did have a look at this when you first posted it but couldn't figure out what goes wrong. Today I tested this again with proper OpenGL 4.3 debugging (now available via I tried to understand what the code does but ultimately I gave up. There is far too much going on with this
The only thing I can say is that all OpenGL calls in both this test code and |
I have been trying to use
Gl.Text.To_Texture
but when I run my program the texture displays on the first iteration of the main loop only.I have been unable to figure out why this happens.
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