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Mapper's Guide
Minigames is a collection of exciting gamemodes developed by Fluffy Servers. We have a bunch of new content and a few remakes of gamemodes from the glory days of Fretta.
If you've found this page, you're probably interested in mapping for Minigames. Here's some basic outlines for each gamemode. Don't be scared to message me any questions you may have! We're still working on getting some proper promotional material to show off gamemodes.
There is no guarantee that this guide reflects the current state of Minigames.
- Don't be afraid to experiment!
- We host Minigames sessions every Friday night (Australian time); feel free to come along to get a feel for the various gamemodes
- For some example map VMFs, click [here](no link).
- For a guide on setting up Minigames locally, click here.
You can add spawnpoints for FFA gamemodes, team gamemodes, or both.
- FFA: Add around 32 info_player_start spawnpoints scattered around the map
- Team BLUE: Add around 16 info_player_terrorist for BLUE team spawns.
- Team RED: Add around 16 info_player_counterterrorist for RED team spawns.
Any gamemode-specific spawns will be mentioned in the corresponding sections.
A fair few of the gamemodes are currently simple PVP deathmatch gamemodes (Gun Game, Kingmaker, etc.) If possible, try and design maps to be as general as possible to encompass multiple of these gametypes.
Simply designing a fun deathmatch level with balanced gameplay will often play well. Remember that visibility is important, so avoid creating maps with dark rooms where players are hard to see. Originality is an important factor as well but don’t sacrifice the core gameplay experience in doing so.
One player is given a ticking time bomb and must pass it off to another player before it explodes.
Players must scale randomly-generated props to reach the surface before anyone else.
Two teams battle to destroy each other's crates with crowbars and pistols.
Use teamwork to capture the other team's flag without having their own stolen.
It's just like dodgeball but everyone has gravity guns that vaporize enemy players.
One team must parkour to the finish while the other attempts to pick them off with sniper rifles.
Reach the finish line without getting crushed by incoming props.
Survive against player-controlled zombies that are dead set on infecting and converting all remaining humans.
Eliminate your enemies by throwing physics props at them with gravity guns in an intense free-for-all style mode.
Find protection from the ever-strengthening pool of lava through any means necessary.
Series of fast-paced microgames with multiple rounds and unique challenges.
Be the last one standing by shooting at the slowing-decaying platform below to knock your enemies into the void.
Similar to infection but all the zombies are sentient barrels with a tendency to explode.
Battle in a large scale environment with a distinct kit of weaponry and equipment.
Getting Started Pages:
| Server Hosting
| Mapping
| Lua Development
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