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Mapper's Guide

Dexus1 edited this page Sep 12, 2020 · 22 revisions

Introduction

Minigames is a collection of exciting gamemodes developed by Fluffy Servers. We have a bunch of new content and a few remakes of gamemodes from the glory days of Fretta.

If you've found this page, you're probably interested in mapping for Minigames. Here's some basic outlines for each gamemode. Don't be scared to message me any questions you may have! We're still working on getting some proper promotional material to show off gamemodes.

There is no guarantee that this guide reflects the current state of Minigames.

General Guidelines

  • Don't be afraid to experiment!
  • We host Minigames sessions every Friday night (Australian time); feel free to come along to get a feel for the various gamemodes
  • For some example map VMFs, click [here](no link).
  • For a guide on setting up Minigames locally, click here.

Spawnpoints

You can add spawnpoints for FFA gamemodes, team gamemodes, or both.

  • FFA: Add around 32 info_player_start spawnpoints scattered around the map
  • Team BLUE: Add around 16 info_player_terrorist for BLUE team spawns.
  • Team RED: Add around 16 info_player_counterterrorist for RED team spawns.

Any gamemode-specific spawns will be mentioned in the corresponding sections.

General PVP Gamemodes

A fair few of the gamemodes are currently simple PVP deathmatch gamemodes (Gun Game, Sniper Wars, etc.) If possible, try and design maps to be as general as possible to encompass multiple of these gametypes.

Simply designing a fun deathmatch level with balanced gameplay will often play well. Remember that visibility is important, so avoid creating maps with dark rooms where players are hard to see. Originality is an important factor as well but don’t sacrifice the core gameplay experience in doing so.

Gamemodes

Bomb Tag:

fast paced gamemode where one player is given a ticking time bomb and must pass it off to another player before it explodes.

Climb:

chaotic gamemode where multiple players must scale randomly-generated props before time runs out.

Crate Wars:

arcade gamemode where two teams battle to destroy each other's crates with crowbars and pistols.

Capture the Flag:

team-based gamemode where two teams must capture the other team's flag without having their own stolen.

Dodgeball:

Duck Hunt

Incoming

Infection

Junk Joust

Laser Dance

Lava

Microgames

Pitfall

Poltergeist

Suicide Barrels

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