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Getting Started: Development
Please follow the style guide. Some style is automatically checked on PRs.
A good place to start is to play around with Microgames modifiers: these will help teach you the basic structure of gamemodes and rounds at a smaller scale. See the Microgames Development page.
From there, check out the Basic Deathmatch Example.
The best way to learn from there is by example: check out some of the simpler gamemodes, and don't be afraid to ask questions.
Minigames has a lot of components which can be quite useful, check out the following pages for more information on some of the features Minigames offers to developers:
Where possible, try to use some of the Minigames Weapons. If none of these fit, or you need to make adjustments, make a new weapon from weapon_mg_base
.
You can also configure weapon spawners for your gamemode:
Getting Started Pages:
| Server Hosting
| Mapping
| Lua Development
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