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Emulation of a color filter used by Zenless Zone Zero.

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Pre-defined objects seen in the code such as slider[0] and layer[0] are exclusive to the Adobe After Effects plug-in PixelsWorld.


Billy


Preview (better image comparisons here and here)

Billy

Billy


GitHub license
Discord GitHub issues


Usage with PixelsWorld

  1. Download the game's internal LUT file here. Take note that this is not a traditional LUT - it's hard to explain but you can't use it as if it was any other LUT for filmography.

  2. Drop the ZenlessLUT.lua file into the same directory as your .aep project file.

  3. Import your LUT file into the same composition you are going to use it on. Once you load the Lua load local code preset in PixelsWorld and replace MyCode.lua with ZenlessLUT.lua, head onto the first Layer parameter and set it to the imported LUT. Control the strength of the LUT with the first Slider parameter.

  4. If you have issues with flickering visuals/crashing, try turning off Multi-Frame Rendering in Edit -> Preferences -> Memory & Performance.


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Emulation of a color filter used by Zenless Zone Zero.

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