Pre-defined objects seen in the code such as slider[0]
and layer[0]
are exclusive to the Adobe After Effects plug-in PixelsWorld.
-
Download the game's internal LUT file here. Take note that this is not a traditional LUT - it's hard to explain but you can't use it as if it was any other LUT for filmography.
-
Drop the
ZenlessLUT.lua
file into the same directory as your.aep
project file. -
Import your LUT file into the same composition you are going to use it on. Once you load the
Lua load local code
preset in PixelsWorld and replaceMyCode.lua
withZenlessLUT.lua
, head onto the firstLayer
parameter and set it to the imported LUT. Control the strength of the LUT with the firstSlider
parameter. -
If you have issues with flickering visuals/crashing, try turning off Multi-Frame Rendering in Edit -> Preferences -> Memory & Performance.
- Discord server
- Either contact me or create an issue for any problems that may arise.