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OPENGL.INC
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GLenum fix dd
GLboolean fix db
GLbitfield fix dd
GLbyte fix db
GLshort fix dw
GLint fix dd
GLsizei fix dd
GLubyte fix db
GLushort fix dw
GLuint fix dd
GLfloat fix dd
GLclampf fix dd
GLdouble fix dq
GLclampd fix dq
GL_NO_ERROR = 0
GL_INVALID_ENUM = $0500
GL_INVALID_VALUE = $0501
GL_INVALID_OPERATION = $0502
GL_STACK_OVERFLOW = $0503
GL_STACK_UNDERFLOW = $0504
GL_OUT_OF_MEMORY = $0505
GL_CURRENT_BIT = $00000001
GL_POINT_BIT = $00000002
GL_LINE_BIT = $00000004
GL_POLYGON_BIT = $00000008
GL_POLYGON_STIPPLE_BIT = $00000010
GL_PIXEL_MODE_BIT = $00000020
GL_LIGHTING_BIT = $00000040
GL_FOG_BIT = $00000080
GL_DEPTH_BUFFER_BIT = $00000100
GL_ACCUM_BUFFER_BIT = $00000200
GL_STENCIL_BUFFER_BIT = $00000400
GL_VIEWPORT_BIT = $00000800
GL_TRANSFORM_BIT = $00001000
GL_ENABLE_BIT = $00002000
GL_COLOR_BUFFER_BIT = $00004000
GL_HINT_BIT = $00008000
GL_EVAL_BIT = $00010000
GL_LIST_BIT = $00020000
GL_TEXTURE_BIT = $00040000
GL_SCISSOR_BIT = $00080000
GL_ALL_ATTRIB_BITS = $000FFFFF
GL_BUFFER_USAGE = $8765
GL_QUERY_COUNTER_BITS = $8864
GL_CURRENT_QUERY = $8865
GL_QUERY_RESULT = $8866
GL_QUERY_RESULT_AVAILABLE = $8867
GL_ARRAY_BUFFER = $8892
GL_ELEMENT_ARRAY_BUFFER = $8893
GL_ARRAY_BUFFER_BINDING = $8894
GL_ELEMENT_ARRAY_BUFFER_BINDING = $8895
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = $889F
GL_READ_ONLY = $88B8
GL_WRITE_ONLY = $88B9
GL_READ_WRITE = $88BA
GL_BUFFER_ACCESS = $88BB
GL_BUFFER_MAPPED = $88BC
GL_BUFFER_MAP_POINTER = $88BD
GL_STREAM_DRAW = $88E0
GL_STREAM_READ = $88E1
GL_STREAM_COPY = $88E2
GL_STATIC_DRAW = $88E4
GL_STATIC_READ = $88E5
GL_STATIC_COPY = $88E6
GL_DYNAMIC_DRAW = $88E8
GL_DYNAMIC_READ = $88E9
GL_DYNAMIC_COPY = $88EA
GL_SAMPLES_PASSED = $8914
; Client attribute bits
GL_CLIENT_PIXEL_STORE_BIT = $00000001
GL_CLIENT_VERTEX_ARRAY_BIT = $00000002
GL_CLIENT_ALL_ATTRIB_BITS = $FFFFFFFF
; Boolean values
GL_FALSE = 0
GL_TRUE = 1
; Primitives
GL_POINTS = $0000
GL_LINES = $0001
GL_LINE_LOOP = $0002
GL_LINE_STRIP = $0003
GL_TRIANGLES = $0004
GL_TRIANGLE_STRIP = $0005
GL_TRIANGLE_FAN = $0006
GL_QUADS = $0007
GL_QUAD_STRIP = $0008
GL_POLYGON = $0009
; Blending
GL_ZERO = 0
GL_ONE = 1
GL_SRC_COLOR = $0300
GL_ONE_MINUS_SRC_COLOR = $0301
GL_SRC_ALPHA = $0302
GL_ONE_MINUS_SRC_ALPHA = $0303
GL_DST_ALPHA = $0304
GL_ONE_MINUS_DST_ALPHA = $0305
GL_DST_COLOR = $0306
GL_ONE_MINUS_DST_COLOR = $0307
GL_SRC_ALPHA_SATURATE = $0308
GL_BLEND_DST = $0BE0
GL_BLEND_SRC = $0BE1
GL_BLEND = $0BE2
; Blending (GL 1.2 ARB imaging)
GL_BLEND_COLOR = $8005
GL_CONSTANT_COLOR = $8001
GL_ONE_MINUS_CONSTANT_COLOR = $8002
GL_CONSTANT_ALPHA = $8003
GL_ONE_MINUS_CONSTANT_ALPHA = $8004
GL_FUNC_ADD = $8006
GL_MIN = $8007
GL_MAX = $8008
GL_FUNC_SUBTRACT = $800A
GL_FUNC_REVERSE_SUBTRACT = $800B
; Color table (GL 1.2 ARB imaging)
GL_COLOR_TABLE = $80D0
GL_POST_CONVOLUTION_COLOR_TABLE = $80D1
GL_POST_COLOR_MATRIX_COLOR_TABLE = $80D2
GL_PROXY_COLOR_TABLE = $80D3
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = $80D4
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = $80D5
GL_COLOR_TABLE_SCALE = $80D6
GL_COLOR_TABLE_BIAS = $80D7
GL_COLOR_TABLE_FORMAT = $80D8
GL_COLOR_TABLE_WIDTH = $80D9
GL_COLOR_TABLE_RED_SIZE = $80DA
GL_COLOR_TABLE_GREEN_SIZE = $80DB
GL_COLOR_TABLE_BLUE_SIZE = $80DC
GL_COLOR_TABLE_ALPHA_SIZE = $80DD
GL_COLOR_TABLE_LUMINANCE_SIZE = $80DE
GL_COLOR_TABLE_INTENSITY_SIZE = $80DF
; Convolutions (GL 1.2 ARB imaging)
GL_CONVOLUTION_1D = $8010
GL_CONVOLUTION_2D = $8011
GL_SEPARABLE_2D = $8012
GL_CONVOLUTION_BORDER_MODE = $8013
GL_CONVOLUTION_FILTER_SCALE = $8014
GL_CONVOLUTION_FILTER_BIAS = $8015
GL_REDUCE = $8016
GL_CONVOLUTION_FORMAT = $8017
GL_CONVOLUTION_WIDTH = $8018
GL_CONVOLUTION_HEIGHT = $8019
GL_MAX_CONVOLUTION_WIDTH = $801A
GL_MAX_CONVOLUTION_HEIGHT = $801B
GL_POST_CONVOLUTION_RED_SCALE = $801C
GL_POST_CONVOLUTION_GREEN_SCALE = $801D
GL_POST_CONVOLUTION_BLUE_SCALE = $801E
GL_POST_CONVOLUTION_ALPHA_SCALE = $801F
GL_POST_CONVOLUTION_RED_BIAS = $8020
GL_POST_CONVOLUTION_GREEN_BIAS = $8021
GL_POST_CONVOLUTION_BLUE_BIAS = $8022
GL_POST_CONVOLUTION_ALPHA_BIAS = $8023
; Histogram (GL 1.2 ARB imaging)
GL_HISTOGRAM = $8024
GL_PROXY_HISTOGRAM = $8025
GL_HISTOGRAM_WIDTH = $8026
GL_HISTOGRAM_FORMAT = $8027
GL_HISTOGRAM_RED_SIZE = $8028
GL_HISTOGRAM_GREEN_SIZE = $8029
GL_HISTOGRAM_BLUE_SIZE = $802A
GL_HISTOGRAM_ALPHA_SIZE = $802B
GL_HISTOGRAM_LUMINANCE_SIZE = $802C
GL_HISTOGRAM_SINK = $802D
GL_MINMAX = $802E
GL_MINMAX_FORMAT = $802F
GL_MINMAX_SINK = $8030
; Buffers
GL_NONE = 0
GL_FRONT_LEFT = $0400
GL_FRONT_RIGHT = $0401
GL_BACK_LEFT = $0402
GL_BACK_RIGHT = $0403
GL_FRONT = $0404
GL_BACK = $0405
GL_LEFT = $0406
GL_RIGHT = $0407
GL_FRONT_AND_BACK = $0408
GL_AUX0 = $0409
GL_AUX1 = $040A
GL_AUX2 = $040B
GL_AUX3 = $040C
GL_AUX_BUFFERS = $0C00
GL_DRAW_BUFFER = $0C01
GL_READ_BUFFER = $0C02
GL_DOUBLEBUFFER = $0C32
GL_STEREO = $0C33
; Depth buffer
GL_DEPTH_RANGE = $0B70
GL_DEPTH_TEST = $0B71
GL_DEPTH_WRITEMASK = $0B72
GL_DEPTH_CLEAR_VALUE = $0B73
GL_DEPTH_FUNC = $0B74
GL_NEVER = $0200
GL_LESS = $0201
GL_EQUAL = $0202
GL_LEQUAL = $0203
GL_GREATER = $0204
GL_NOTEQUAL = $0205
GL_GEQUAL = $0206
GL_ALWAYS = $0207
; Accumulation buffer
GL_ACCUM = $0100
GL_LOAD = $0101
GL_RETURN = $0102
GL_MULT = $0103
GL_ADD = $0104
GL_ACCUM_CLEAR_VALUE = $0B80
; Feedback buffer
GL_FEEDBACK_BUFFER_POINTER = $0DF0
GL_FEEDBACK_BUFFER_SIZE = $0DF1
GL_FEEDBACK_BUFFER_TYPE = $0DF2
; Feedback types
GL_2D = $0600
GL_3D = $0601
GL_3D_COLOR = $0602
GL_3D_COLOR_TEXTURE = $0603
GL_4D_COLOR_TEXTURE = $0604
; Feedback tokens
GL_PASS_THROUGH_TOKEN = $0700
GL_POINT_TOKEN = $0701
GL_LINE_TOKEN = $0702
GL_POLYGON_TOKEN = $0703
GL_BITMAP_TOKEN = $0704
GL_DRAW_PIXEL_TOKEN = $0705
GL_COPY_PIXEL_TOKEN = $0706
GL_LINE_RESET_TOKEN = $0707
; Fog
GL_EXP = $0800
GL_EXP2 = $0801
GL_FOG = $0B60
GL_FOG_INDEX = $0B61
GL_FOG_DENSITY = $0B62
GL_FOG_START = $0B63
GL_FOG_END = $0B64
GL_FOG_MODE = $0B65
GL_FOG_COLOR = $0B66
; Pixel mode, transfer
GL_PIXEL_MAP_I_TO_I = $0C70
GL_PIXEL_MAP_S_TO_S = $0C71
GL_PIXEL_MAP_I_TO_R = $0C72
GL_PIXEL_MAP_I_TO_G = $0C73
GL_PIXEL_MAP_I_TO_B = $0C74
GL_PIXEL_MAP_I_TO_A = $0C75
GL_PIXEL_MAP_R_TO_R = $0C76
GL_PIXEL_MAP_G_TO_G = $0C77
GL_PIXEL_MAP_B_TO_B = $0C78
GL_PIXEL_MAP_A_TO_A = $0C79
; Vertex arrays
GL_VERTEX_ARRAY_POINTER = $808E
GL_NORMAL_ARRAY_POINTER = $808F
GL_COLOR_ARRAY_POINTER = $8090
GL_INDEX_ARRAY_POINTER = $8091
GL_TEXTURE_COORD_ARRAY_POINTER = $8092
GL_EDGE_FLAG_ARRAY_POINTER = $8093
; Stenciling
GL_STENCIL_TEST = $0B90
GL_STENCIL_CLEAR_VALUE = $0B91
GL_STENCIL_FUNC = $0B92
GL_STENCIL_VALUE_MASK = $0B93
GL_STENCIL_FAIL = $0B94
GL_STENCIL_PASS_DEPTH_FAIL = $0B95
GL_STENCIL_PASS_DEPTH_PASS = $0B96
GL_STENCIL_REF = $0B97
GL_STENCIL_WRITEMASK = $0B98
GL_KEEP = $1E00
GL_REPLACE = $1E01
GL_INCR = $1E02
GL_DECR = $1E03
; Color material
GL_COLOR_MATERIAL_FACE = $0B55
GL_COLOR_MATERIAL_PARAMETER = $0B56
GL_COLOR_MATERIAL = $0B57
; Points
GL_POINT_SMOOTH = $0B10
GL_POINT_SIZE = $0B11
GL_POINT_SIZE_RANGE = $0B12
GL_POINT_SIZE_GRANULARITY = $0B13
; Lines
GL_LINE_SMOOTH = $0B20
GL_LINE_WIDTH = $0B21
GL_LINE_WIDTH_RANGE = $0B22
GL_LINE_WIDTH_GRANULARITY = $0B23
GL_LINE_STIPPLE = $0B24
GL_LINE_STIPPLE_PATTERN = $0B25
GL_LINE_STIPPLE_REPEAT = $0B26
; Polygons
GL_POLYGON_MODE = $0B40
GL_POLYGON_SMOOTH = $0B41
GL_POLYGON_STIPPLE = $0B42
GL_EDGE_FLAG = $0B43
GL_CULL_FACE = $0B44
GL_CULL_FACE_MODE = $0B45
GL_FRONT_FACE = $0B46
GL_CW = $0900
GL_CCW = $0901
GL_POINT = $1B00
GL_LINE = $1B01
GL_FILL = $1B02
; Display lists
GL_LIST_MODE = $0B30
GL_LIST_BASE = $0B32
GL_LIST_INDEX = $0B33
GL_COMPILE = $1300
GL_COMPILE_AND_EXECUTE = $1301
; Lighting
GL_LIGHTING = $0B50
GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51
GL_LIGHT_MODEL_TWO_SIDE = $0B52
GL_LIGHT_MODEL_AMBIENT = $0B53
GL_LIGHT_MODEL_COLOR_CONTROL = $81F8
GL_SHADE_MODEL = $0B54
GL_NORMALIZE = $0BA1
GL_AMBIENT = $1200
GL_DIFFUSE = $1201
GL_SPECULAR = $1202
GL_POSITION = $1203
GL_SPOT_DIRECTION = $1204
GL_SPOT_EXPONENT = $1205
GL_SPOT_CUTOFF = $1206
GL_CONSTANT_ATTENUATION = $1207
GL_LINEAR_ATTENUATION = $1208
GL_QUADRATIC_ATTENUATION = $1209
GL_EMISSION = $1600
GL_SHININESS = $1601
GL_AMBIENT_AND_DIFFUSE = $1602
GL_COLOR_INDEXES = $1603
GL_FLAT = $1D00
GL_SMOOTH = $1D01
GL_LIGHT0 = $4000
GL_LIGHT1 = $4001
GL_LIGHT2 = $4002
GL_LIGHT3 = $4003
GL_LIGHT4 = $4004
GL_LIGHT5 = $4005
GL_LIGHT6 = $4006
GL_LIGHT7 = $4007
; Matrix modes
GL_MATRIX_MODE = $0BA0
GL_MODELVIEW = $1700
GL_PROJECTION = $1701
GL_TEXTURE = $1702
; Gets
GL_CURRENT_COLOR = $0B00
GL_CURRENT_INDEX = $0B01
GL_CURRENT_NORMAL = $0B02
GL_CURRENT_TEXTURE_COORDS = $0B03
GL_CURRENT_RASTER_COLOR = $0B04
GL_CURRENT_RASTER_INDEX = $0B05
GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06
GL_CURRENT_RASTER_POSITION = $0B07
GL_CURRENT_RASTER_POSITION_VALID = $0B08
GL_CURRENT_RASTER_DISTANCE = $0B09
GL_MAX_LIST_NESTING = $0B31
GL_VIEWPORT = $0BA2
GL_MODELVIEW_STACK_DEPTH = $0BA3
GL_PROJECTION_STACK_DEPTH = $0BA4
GL_TEXTURE_STACK_DEPTH = $0BA5
GL_MODELVIEW_MATRIX = $0BA6
GL_PROJECTION_MATRIX = $0BA7
GL_TEXTURE_MATRIX = $0BA8
GL_ATTRIB_STACK_DEPTH = $0BB0
GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1
GL_SINGLE_COLOR = $81F9
GL_SEPARATE_SPECULAR_COLOR = $81FA
; Alpha testing
GL_ALPHA_TEST = $0BC0
GL_ALPHA_TEST_FUNC = $0BC1
GL_ALPHA_TEST_REF = $0BC2
GL_LOGIC_OP_MODE = $0BF0
GL_INDEX_LOGIC_OP = $0BF1
GL_LOGIC_OP = $0BF1
GL_COLOR_LOGIC_OP = $0BF2
GL_SCISSOR_BOX = $0C10
GL_SCISSOR_TEST = $0C11
GL_INDEX_CLEAR_VALUE = $0C20
GL_INDEX_WRITEMASK = $0C21
GL_COLOR_CLEAR_VALUE = $0C22
GL_COLOR_WRITEMASK = $0C23
GL_INDEX_MODE = $0C30
GL_RGBA_MODE = $0C31
GL_RENDER_MODE = $0C40
GL_PERSPECTIVE_CORRECTION_HINT = $0C50
GL_POINT_SMOOTH_HINT = $0C51
GL_LINE_SMOOTH_HINT = $0C52
GL_POLYGON_SMOOTH_HINT = $0C53
GL_FOG_HINT = $0C54
GL_TEXTURE_GEN_S = $0C60
GL_TEXTURE_GEN_T = $0C61
GL_TEXTURE_GEN_R = $0C62
GL_TEXTURE_GEN_Q = $0C63
GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0
GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1
GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2
GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3
GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4
GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5
GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6
GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7
GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8
GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9
GL_UNPACK_SWAP_BYTES = $0CF0
GL_UNPACK_LSB_FIRST = $0CF1
GL_UNPACK_ROW_LENGTH = $0CF2
GL_UNPACK_SKIP_ROWS = $0CF3
GL_UNPACK_SKIP_PIXELS = $0CF4
GL_UNPACK_ALIGNMENT = $0CF5
GL_PACK_SWAP_BYTES = $0D00
GL_PACK_LSB_FIRST = $0D01
GL_PACK_ROW_LENGTH = $0D02
GL_PACK_SKIP_ROWS = $0D03
GL_PACK_SKIP_PIXELS = $0D04
GL_PACK_ALIGNMENT = $0D05
GL_PACK_SKIP_IMAGES = $806B
GL_PACK_IMAGE_HEIGHT = $806C
GL_UNPACK_SKIP_IMAGES = $806D
GL_UNPACK_IMAGE_HEIGHT = $806E
GL_MAP_COLOR = $0D10
GL_MAP_STENCIL = $0D11
GL_INDEX_SHIFT = $0D12
GL_INDEX_OFFSET = $0D13
GL_RED_SCALE = $0D14
GL_RED_BIAS = $0D15
GL_ZOOM_X = $0D16
GL_ZOOM_Y = $0D17
GL_GREEN_SCALE = $0D18
GL_GREEN_BIAS = $0D19
GL_BLUE_SCALE = $0D1A
GL_BLUE_BIAS = $0D1B
GL_ALPHA_SCALE = $0D1C
GL_ALPHA_BIAS = $0D1D
GL_DEPTH_SCALE = $0D1E
GL_DEPTH_BIAS = $0D1F
GL_MAX_EVAL_ORDER = $0D30
GL_MAX_LIGHTS = $0D31
GL_MAX_CLIP_PLANES = $0D32
GL_MAX_TEXTURE_SIZE = $0D33
GL_MAX_3D_TEXTURE_SIZE = $8073
GL_MAX_PIXEL_MAP_TABLE = $0D34
GL_MAX_ATTRIB_STACK_DEPTH = $0D35
GL_MAX_MODELVIEW_STACK_DEPTH = $0D36
GL_MAX_NAME_STACK_DEPTH = $0D37
GL_MAX_PROJECTION_STACK_DEPTH = $0D38
GL_MAX_TEXTURE_STACK_DEPTH = $0D39
GL_MAX_VIEWPORT_DIMS = $0D3A
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B
GL_MAX_ELEMENTS_VERTICES = $80E8
GL_MAX_ELEMENTS_INDICES = $80E9
GL_RESCALE_NORMAL = $803A
GL_SUBPIXEL_BITS = $0D50
GL_INDEX_BITS = $0D51
GL_RED_BITS = $0D52
GL_GREEN_BITS = $0D53
GL_BLUE_BITS = $0D54
GL_ALPHA_BITS = $0D55
GL_DEPTH_BITS = $0D56
GL_STENCIL_BITS = $0D57
GL_ACCUM_RED_BITS = $0D58
GL_ACCUM_GREEN_BITS = $0D59
GL_ACCUM_BLUE_BITS = $0D5A
GL_ACCUM_ALPHA_BITS = $0D5B
GL_NAME_STACK_DEPTH = $0D70
GL_AUTO_NORMAL = $0D80
GL_MAP1_COLOR_4 = $0D90
GL_MAP1_INDEX = $0D91
GL_MAP1_NORMAL = $0D92
GL_MAP1_TEXTURE_COORD_1 = $0D93
GL_MAP1_TEXTURE_COORD_2 = $0D94
GL_MAP1_TEXTURE_COORD_3 = $0D95
GL_MAP1_TEXTURE_COORD_4 = $0D96
GL_MAP1_VERTEX_3 = $0D97
GL_MAP1_VERTEX_4 = $0D98
GL_MAP2_COLOR_4 = $0DB0
GL_MAP2_INDEX = $0DB1
GL_MAP2_NORMAL = $0DB2
GL_MAP2_TEXTURE_COORD_1 = $0DB3
GL_MAP2_TEXTURE_COORD_2 = $0DB4
GL_MAP2_TEXTURE_COORD_3 = $0DB5
GL_MAP2_TEXTURE_COORD_4 = $0DB6
GL_MAP2_VERTEX_3 = $0DB7
GL_MAP2_VERTEX_4 = $0DB8
GL_MAP1_GRID_DOMAIN = $0DD0
GL_MAP1_GRID_SEGMENTS = $0DD1
GL_MAP2_GRID_DOMAIN = $0DD2
GL_MAP2_GRID_SEGMENTS = $0DD3
GL_TEXTURE_1D = $0DE0
GL_TEXTURE_2D = $0DE1
GL_TEXTURE_3D = $806F
GL_SELECTION_BUFFER_POINTER = $0DF3
GL_SELECTION_BUFFER_SIZE = $0DF4
GL_POLYGON_OFFSET_UNITS = $2A00
GL_POLYGON_OFFSET_POINT = $2A01
GL_POLYGON_OFFSET_LINE = $2A02
GL_POLYGON_OFFSET_FILL = $8037
GL_POLYGON_OFFSET_FACTOR = $8038
GL_TEXTURE_BINDING_1D = $8068
GL_TEXTURE_BINDING_2D = $8069
GL_VERTEX_ARRAY = $8074
GL_NORMAL_ARRAY = $8075
GL_COLOR_ARRAY = $8076
GL_INDEX_ARRAY = $8077
GL_TEXTURE_COORD_ARRAY = $8078
GL_EDGE_FLAG_ARRAY = $8079
GL_VERTEX_ARRAY_SIZE = $807A
GL_VERTEX_ARRAY_TYPE = $807B
GL_VERTEX_ARRAY_STRIDE = $807C
GL_NORMAL_ARRAY_TYPE = $807E
GL_NORMAL_ARRAY_STRIDE = $807F
GL_COLOR_ARRAY_SIZE = $8081
GL_COLOR_ARRAY_TYPE = $8082
GL_COLOR_ARRAY_STRIDE = $8083
GL_INDEX_ARRAY_TYPE = $8085
GL_INDEX_ARRAY_STRIDE = $8086
GL_TEXTURE_COORD_ARRAY_SIZE = $8088
GL_TEXTURE_COORD_ARRAY_TYPE = $8089
GL_TEXTURE_COORD_ARRAY_STRIDE = $808A
GL_EDGE_FLAG_ARRAY_STRIDE = $808C
GL_COLOR_MATRIX = $80B1
GL_COLOR_MATRIX_STACK_DEPTH = $80B2
GL_MAX_COLOR_MATRIX_STACK_DEPTH = $80B3
GL_POST_COLOR_MATRIX_RED_SCALE = $80B4
GL_POST_COLOR_MATRIX_GREEN_SCALE = $80B5
GL_POST_COLOR_MATRIX_BLUE_SCALE = $80B6
GL_POST_COLOR_MATRIX_ALPHA_SCALE = $80B7
GL_POST_COLOR_MATRIX_RED_BIAS = $80B8
GL_POST_COLOR_MATRIX_GREEN_BIAS = $80B9
GL_POST_COLOR_MATRIX_BLUE_BIAS = $80BA
GL_POST_COLOR_MATRIX_ALPHA_BIAS = $80BB
; Evaluators
GL_COEFF = $0A00
GL_ORDER = $0A01
GL_DOMAIN = $0A02
; Texture mapping
GL_TEXTURE_WIDTH = $1000
GL_TEXTURE_HEIGHT = $1001
GL_TEXTURE_INTERNAL_FORMAT = $1003
GL_TEXTURE_COMPONENTS = $1003
GL_TEXTURE_BORDER_COLOR = $1004
GL_TEXTURE_BORDER = $1005
GL_TEXTURE_RED_SIZE = $805C
GL_TEXTURE_GREEN_SIZE = $805D
GL_TEXTURE_BLUE_SIZE = $805E
GL_TEXTURE_ALPHA_SIZE = $805F
GL_TEXTURE_LUMINANCE_SIZE = $8060
GL_TEXTURE_INTENSITY_SIZE = $8061
GL_TEXTURE_PRIORITY = $8066
GL_TEXTURE_RESIDENT = $8067
GL_BGR = $80E0
GL_BGRA = $80E1
GL_S = $2000
GL_T = $2001
GL_R = $2002
GL_Q = $2003
GL_MODULATE = $2100
GL_DECAL = $2101
GL_TEXTURE_ENV_MODE = $2200
GL_TEXTURE_ENV_COLOR = $2201
GL_TEXTURE_ENV = $2300
GL_EYE_LINEAR = $2400
GL_OBJECT_LINEAR = $2401
GL_SPHERE_MAP = $2402
GL_TEXTURE_GEN_MODE = $2500
GL_OBJECT_PLANE = $2501
GL_EYE_PLANE = $2502
GL_NEAREST = $2600
GL_LINEAR = $2601
GL_NEAREST_MIPMAP_NEAREST = $2700
GL_LINEAR_MIPMAP_NEAREST = $2701
GL_NEAREST_MIPMAP_LINEAR = $2702
GL_LINEAR_MIPMAP_LINEAR = $2703
GL_TEXTURE_MAG_FILTER = $2800
GL_TEXTURE_MIN_FILTER = $2801
GL_TEXTURE_WRAP_R = $8072
GL_TEXTURE_WRAP_S = $2802
GL_TEXTURE_WRAP_T = $2803
GL_CLAMP_TO_EDGE = $812F
GL_TEXTURE_MIN_LOD = $813A
GL_TEXTURE_MAX_LOD = $813B
GL_TEXTURE_BASE_LEVEL = $813C
GL_TEXTURE_MAX_LEVEL = $813D
GL_TEXTURE_DEPTH = $8071
GL_PROXY_TEXTURE_1D = $8063
GL_PROXY_TEXTURE_2D = $8064
GL_PROXY_TEXTURE_3D = $8070
GL_CLAMP = $2900
GL_REPEAT = $2901
; Hints
GL_DONT_CARE = $1100
GL_FASTEST = $1101
GL_NICEST = $1102
; Data types
GL_BYTE = $1400
GL_UNSIGNED_BYTE = $1401
GL_SHORT = $1402
GL_UNSIGNED_SHORT = $1403
GL_INT = $1404
GL_UNSIGNED_INT = $1405
GL_FLOAT = $1406
GL_2_BYTES = $1407
GL_3_BYTES = $1408
GL_4_BYTES = $1409
GL_DOUBLE = $140A
GL_DOUBLE_EXT = $140A
; Logic operations
GL_CLEAR = $1500
GL_AND = $1501
GL_AND_REVERSE = $1502
GL_COPY = $1503
GL_AND_INVERTED = $1504
GL_NOOP = $1505
GL_XOR = $1506
GL_OR = $1507
GL_NOR = $1508
GL_EQUIV = $1509
GL_INVERT = $150A
GL_OR_REVERSE = $150B
GL_COPY_INVERTED = $150C
GL_OR_INVERTED = $150D
GL_NAND = $150E
GL_SET = $150F
; PixelCopyType
GL_COLOR = $1800
GL_DEPTH = $1801
GL_STENCIL = $1802
; Pixel formats
GL_COLOR_INDEX = $1900
GL_STENCIL_INDEX = $1901
GL_DEPTH_COMPONENT = $1902
GL_RED = $1903
GL_GREEN = $1904
GL_BLUE = $1905
GL_ALPHA = $1906
GL_RGB = $1907
GL_RGBA = $1908
GL_LUMINANCE = $1909
GL_LUMINANCE_ALPHA = $190A
; Pixel type
GL_BITMAP = $1A00
; Rendering modes
GL_RENDER = $1C00
GL_FEEDBACK = $1C01
GL_SELECT = $1C02
; Implementation strings
GL_VENDOR = $1F00
GL_RENDERER = $1F01
GL_VERSION = $1F02
GL_EXTENSIONS = $1F03
; Pixel formats
GL_R3_G3_B2 = $2A10
GL_ALPHA4 = $803B
GL_ALPHA8 = $803C
GL_ALPHA12 = $803D
GL_ALPHA16 = $803E
GL_LUMINANCE4 = $803F
GL_LUMINANCE8 = $8040
GL_LUMINANCE12 = $8041
GL_LUMINANCE16 = $8042
GL_LUMINANCE4_ALPHA4 = $8043
GL_LUMINANCE6_ALPHA2 = $8044
GL_LUMINANCE8_ALPHA8 = $8045
GL_LUMINANCE12_ALPHA4 = $8046
GL_LUMINANCE12_ALPHA12 = $8047
GL_LUMINANCE16_ALPHA16 = $8048
GL_INTENSITY = $8049
GL_INTENSITY4 = $804A
GL_INTENSITY8 = $804B
GL_INTENSITY12 = $804C
GL_INTENSITY16 = $804D
GL_RGB4 = $804F
GL_RGB5 = $8050
GL_RGB8 = $8051
GL_RGB10 = $8052
GL_RGB12 = $8053
GL_RGB16 = $8054
GL_RGBA2 = $8055
GL_RGBA4 = $8056
GL_RGB5_A1 = $8057
GL_RGBA8 = $8058
GL_RGB10_A2 = $8059
GL_RGBA12 = $805A
GL_RGBA16 = $805B
UNSIGNED_BYTE_3_3_2 = $8032
UNSIGNED_BYTE_2_3_3_REV = $8362
UNSIGNED_SHORT_5_6_5 = $8363
UNSIGNED_SHORT_5_6_5_REV = $8364
UNSIGNED_SHORT_4_4_4_4 = $8033
UNSIGNED_SHORT_4_4_4_4_REV = $8365
UNSIGNED_SHORT_5_5_5_1 = $8034
UNSIGNED_SHORT_1_5_5_5_REV = $8366
UNSIGNED_INT_8_8_8_8 = $8035
UNSIGNED_INT_8_8_8_8_REV = $8367
UNSIGNED_INT_10_10_10_2 = $8036
UNSIGNED_INT_2_10_10_10_REV = $8368
; Interleaved arrays formats
GL_V2F = $2A20
GL_V3F = $2A21
GL_C4UB_V2F = $2A22
GL_C4UB_V3F = $2A23
GL_C3F_V3F = $2A24
GL_N3F_V3F = $2A25
GL_C4F_N3F_V3F = $2A26
GL_T2F_V3F = $2A27
GL_T4F_V4F = $2A28
GL_T2F_C4UB_V3F = $2A29
GL_T2F_C3F_V3F = $2A2A
GL_T2F_N3F_V3F = $2A2B
GL_T2F_C4F_N3F_V3F = $2A2C
GL_T4F_C4F_N3F_V4F = $2A2D
; Clip planes
GL_CLIP_PLANE0 = $3000
GL_CLIP_PLANE1 = $3001
GL_CLIP_PLANE2 = $3002
GL_CLIP_PLANE3 = $3003
GL_CLIP_PLANE4 = $3004
GL_CLIP_PLANE5 = $3005
; Miscellaneous
GL_DITHER = $0BD0
; EXT_abgr
GL_ABGR_EXT = $8000
; EXT_packed_pixels
GL_UNSIGNED_BYTE_3_3_2_EXT = $8032
GL_UNSIGNED_SHORT_4_4_4_4_EXT = $8033
GL_UNSIGNED_SHORT_5_5_5_1_EXT = $8034
GL_UNSIGNED_INT_8_8_8_8_EXT = $8035
GL_UNSIGNED_INT_10_10_10_2_EXT = $8036
; EXT_vertex_array
GL_VERTEX_ARRAY_EXT = $8074
GL_NORMAL_ARRAY_EXT = $8075
GL_COLOR_ARRAY_EXT = $8076
GL_INDEX_ARRAY_EXT = $8077
GL_TEXTURE_COORD_ARRAY_EXT = $8078
GL_EDGE_FLAG_ARRAY_EXT = $8079
GL_VERTEX_ARRAY_SIZE_EXT = $807A
GL_VERTEX_ARRAY_TYPE_EXT = $807B
GL_VERTEX_ARRAY_STRIDE_EXT = $807C
GL_VERTEX_ARRAY_COUNT_EXT = $807D
GL_NORMAL_ARRAY_TYPE_EXT = $807E
GL_NORMAL_ARRAY_STRIDE_EXT = $807F
GL_NORMAL_ARRAY_COUNT_EXT = $8080
GL_COLOR_ARRAY_SIZE_EXT = $8081
GL_COLOR_ARRAY_TYPE_EXT = $8082
GL_COLOR_ARRAY_STRIDE_EXT = $8083
GL_COLOR_ARRAY_COUNT_EXT = $8084
GL_INDEX_ARRAY_TYPE_EXT = $8085
GL_INDEX_ARRAY_STRIDE_EXT = $8086
GL_INDEX_ARRAY_COUNT_EXT = $8087
GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088
GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A
GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B
GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C
GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D
GL_VERTEX_ARRAY_POINTER_EXT = $808E
GL_NORMAL_ARRAY_POINTER_EXT = $808F
GL_COLOR_ARRAY_POINTER_EXT = $8090
GL_INDEX_ARRAY_POINTER_EXT = $8091
GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092
GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093
; EXT_color_table
GL_TABLE_TOO_LARGE_EXT = $8031
GL_COLOR_TABLE_EXT = $80D0
GL_POST_CONVOLUTION_COLOR_TABLE_EXT = $80D1
GL_POST_COLOR_MATRIX_COLOR_TABLE_EXT = $80D2
GL_PROXY_COLOR_TABLE_EXT = $80D3
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_EXT = $80D4
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_EXT = $80D5
GL_COLOR_TABLE_SCALE_EXT = $80D6
GL_COLOR_TABLE_BIAS_EXT = $80D7
GL_COLOR_TABLE_FORMAT_EXT = $80D8
GL_COLOR_TABLE_WIDTH_EXT = $80D9
GL_COLOR_TABLE_RED_SIZE_EXT = $80DA
GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB
GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC
GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD
GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE
GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF
; EXT_bgra
GL_BGR_EXT = $80E0
GL_BGRA_EXT = $80E1
; EXT_paletted_texture
GL_COLOR_INDEX1_EXT = $80E2
GL_COLOR_INDEX2_EXT = $80E3
GL_COLOR_INDEX4_EXT = $80E4
GL_COLOR_INDEX8_EXT = $80E5
GL_COLOR_INDEX12_EXT = $80E6
GL_COLOR_INDEX16_EXT = $80E7
; EXT_blend_color
GL_CONSTANT_COLOR_EXT = $8001
GL_ONE_MINUS_CONSTANT_COLOR_EXT = $8002
GL_CONSTANT_ALPHA_EXT = $8003
GL_ONE_MINUS_CONSTANT_ALPHA_EXT = $8004
GL_BLEND_COLOR_EXT = $8005
; EXT_blend_minmax
GL_FUNC_ADD_EXT = $8006
GL_MIN_EXT = $8007
GL_MAX_EXT = $8008
GL_BLEND_EQUATION_EXT = $8009
; EXT_blend_subtract
GL_FUNC_SUBTRACT_EXT = $800A
GL_FUNC_REVERSE_SUBTRACT_EXT = $800B
; EXT_convolution
GL_CONVOLUTION_1D_EXT = $8010
GL_CONVOLUTION_2D_EXT = $8011
GL_SEPARABLE_2D_EXT = $8012
GL_CONVOLUTION_BORDER_MODE_EXT = $8013
GL_CONVOLUTION_FILTER_SCALE_EXT = $8014
GL_CONVOLUTION_FILTER_BIAS_EXT = $8015
GL_REDUCE_EXT = $8016
GL_CONVOLUTION_FORMAT_EXT = $8017
GL_CONVOLUTION_WIDTH_EXT = $8018
GL_CONVOLUTION_HEIGHT_EXT = $8019
GL_MAX_CONVOLUTION_WIDTH_EXT = $801A
GL_MAX_CONVOLUTION_HEIGHT_EXT = $801B
GL_POST_CONVOLUTION_RED_SCALE_EXT = $801C
GL_POST_CONVOLUTION_GREEN_SCALE_EXT = $801D
GL_POST_CONVOLUTION_BLUE_SCALE_EXT = $801E
GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = $801F
GL_POST_CONVOLUTION_RED_BIAS_EXT = $8020
GL_POST_CONVOLUTION_GREEN_BIAS_EXT = $8021
GL_POST_CONVOLUTION_BLUE_BIAS_EXT = $8022
GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = $8023
; EXT_histogram
GL_HISTOGRAM_EXT = $8024
GL_PROXY_HISTOGRAM_EXT = $8025
GL_HISTOGRAM_WIDTH_EXT = $8026
GL_HISTOGRAM_FORMAT_EXT = $8027
GL_HISTOGRAM_RED_SIZE_EXT = $8028
GL_HISTOGRAM_GREEN_SIZE_EXT = $8029
GL_HISTOGRAM_BLUE_SIZE_EXT = $802A
GL_HISTOGRAM_ALPHA_SIZE_EXT = $802B
GL_HISTOGRAM_LUMINANCE_SIZE_EXT = $802C
GL_HISTOGRAM_SINK_EXT = $802D
GL_MINMAX_EXT = $802E
GL_MINMAX_FORMAT_EXT = $802F
GL_MINMAX_SINK_EXT = $8030
; EXT_polygon_offset
GL_POLYGON_OFFSET_EXT = $8037
GL_POLYGON_OFFSET_FACTOR_EXT = $8038
GL_POLYGON_OFFSET_BIAS_EXT = $8039
; EXT_texture
GL_ALPHA4_EXT = $803B
GL_ALPHA8_EXT = $803C
GL_ALPHA12_EXT = $803D
GL_ALPHA16_EXT = $803E
GL_LUMINANCE4_EXT = $803F
GL_LUMINANCE8_EXT = $8040
GL_LUMINANCE12_EXT = $8041
GL_LUMINANCE16_EXT = $8042
GL_LUMINANCE4_ALPHA4_EXT = $8043
GL_LUMINANCE6_ALPHA2_EXT = $8044
GL_LUMINANCE8_ALPHA8_EXT = $8045
GL_LUMINANCE12_ALPHA4_EXT = $8046
GL_LUMINANCE12_ALPHA12_EXT = $8047
GL_LUMINANCE16_ALPHA16_EXT = $8048
GL_INTENSITY_EXT = $8049
GL_INTENSITY4_EXT = $804A
GL_INTENSITY8_EXT = $804B
GL_INTENSITY12_EXT = $804C
GL_INTENSITY16_EXT = $804D
GL_RGB2_EXT = $804E
GL_RGB4_EXT = $804F
GL_RGB5_EXT = $8050
GL_RGB8_EXT = $8051
GL_RGB10_EXT = $8052
GL_RGB12_EXT = $8053
GL_RGB16_EXT = $8054
GL_RGBA2_EXT = $8055
GL_RGBA4_EXT = $8056
GL_RGB5_A1_EXT = $8057
GL_RGBA8_EXT = $8058
GL_RGB10_A2_EXT = $8059
GL_RGBA12_EXT = $805A
GL_RGBA16_EXT = $805B
GL_TEXTURE_RED_SIZE_EXT = $805C
GL_TEXTURE_GREEN_SIZE_EXT = $805D
GL_TEXTURE_BLUE_SIZE_EXT = $805E
GL_TEXTURE_ALPHA_SIZE_EXT = $805F
GL_TEXTURE_LUMINANCE_SIZE_EXT = $8060
GL_TEXTURE_INTENSITY_SIZE_EXT = $8061
GL_REPLACE_EXT = $8062
GL_PROXY_TEXTURE_1D_EXT = $8063
GL_PROXY_TEXTURE_2D_EXT = $8064
GL_TEXTURE_TOO_LARGE_EXT = $8065
; EXT_texture_object
GL_TEXTURE_PRIORITY_EXT = $8066
GL_TEXTURE_RESIDENT_EXT = $8067
GL_TEXTURE_1D_BINDING_EXT = $8068
GL_TEXTURE_2D_BINDING_EXT = $8069
GL_TEXTURE_3D_BINDING_EXT = $806A