diff --git a/Changes.txt b/Changes.txt
index 0600e68..4b862ff 100644
--- a/Changes.txt
+++ b/Changes.txt
@@ -1,3 +1,24 @@
+Version 0.0.7 (Alpha) - JAN/20/2018
+===================================
+
+Supported Cores:
+----------------
+- Game Boy - Classic GB emulator. Please, check the emulation
+ status (https://github.com/fattard/xFF/blob/0.0.7/GB_Status.md)
+ with details of what is supported, and what is in progress and known issues.
+- BytePusher - A special test core to help me creating the foundations
+ that will allow running all real cores.
+ More info: https://esolangs.org/wiki/BytePusher
+
+[DMG] GB Core Updates:
+----------------------
+- Added audio support.
+- Minor changes to HALT instruction to include hardware bug emulation.
+- Fixed several graphical issues.
+
+
+
+
Version 0.0.6 (Alpha) - JAN/05/2018
===================================
diff --git a/GB_Status.md b/GB_Status.md
index 212c393..afab20e 100644
--- a/GB_Status.md
+++ b/GB_Status.md
@@ -8,7 +8,7 @@
Hardware Mode | Supported
------------- | ---------
-DMG (Game Boy) | :soon:
+DMG (Game Boy) | :heavy_check_mark:
MGB/MGL (Game Boy Pocket/Light)
SGB (Super Game Boy)
SGB2 (Super Game Boy 2)
@@ -152,9 +152,9 @@ CPL | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark:
NOP | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark:
CCF | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark:
SCF | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark:
-DI | :heavy_check_mark: | :o: | :heavy_check_mark: | :o:
-EI | :heavy_check_mark: | :o: | :heavy_check_mark: | :o:
-HALT | :o: | :o: | :heavy_check_mark: | :o:
+DI | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark:
+EI | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark:
+HALT | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark:
STOP | :o: | :x: | |
@@ -173,12 +173,12 @@ Backgrounds | :o:
Sprites | :o:
GBC Palettes
-Audio | Status
------ | ------
-Channel 1
-Channel 2
-Channel 3 | :soon:
-Channel 4
+Audio | Status
+--------- | ------
+Channel 1 | :o:
+Channel 2 | :o:
+Channel 3 | :o:
+Channel 4 | :o:
ROM Mappers | Status
----------- | ------
diff --git a/README.md b/README.md
index a3b82e8..8017c8d 100644
--- a/README.md
+++ b/README.md
@@ -3,8 +3,13 @@
## Core Status ##
## [GB Emulation Status](GB_Status.md) ##
Game Boy core emulation. Initially, only the classic emulation will be supported.
-The current release build (v0.0.6) is able to run TestROMS, such as [Blargg's Test Suite](http://gbdev.gg8.se/files/roms/blargg-gb-tests/), some
-[mooneye-gb tests](https://gekkio.fi/files/mooneye-gb/latest/), and also commercial games that uses mapper MBC1.
+### Features
+- Audio support
+- Support for ROMs with mapper MBC1
+- Save support
+- Includes a custom bootROM with quick intro animation \([source code](https://github.com/fattard/xFF/blob/master/CutomBootROM/DMG/DMG_CustomBootRom.asm)\)
+- Customizable screen color and display zoom size (currently only by editing config file)
+
Remember to check the [status page](GB_Status.md) for information on what is supported or not.
@@ -17,9 +22,11 @@ Below is the current montage of results from Blargg's tests:

The mem_timing test fails, as it requires cycle accurate emulation. It will take some time for this.
-Both DMG and CGB sound tests fails, as there's not sound support yet.
-The hardware bug tests also fails, as this kind of behaviour is not being emulated.
+DMG sound tests failed are 09, 10 and 12, all related to edge cases for accessing Wave pattern memory while Channel3 is On, that should not affect most games.
+The OAM hardware bug tests also fails, as this kind of behaviour is not being emulated.
+
+Check more accuracy test results: [GB Test Results](https://github.com/fattard/xFF/blob/master/GB_TestResults.md) page.
### Joypad Controls ###
Supports both Keyboard control and Xbox Controller (compatible with any XInput device).