diff --git a/README.md b/README.md
index 9133e02..286d471 100644
--- a/README.md
+++ b/README.md
@@ -1,6 +1,21 @@
# xFF - Experimental Emulator embedded in Unity3D
-### Core Status
-[BytePusher Emulation Status](BytePusher_Status.md) - Special test core based on OISC ByteByteJump Processor
+## Core Status ##
+## [GB Emulation Status](GB_Status.md) ##
+Game Boy core emulation. Initially, only the classic emulation will be supported.
+The current release build (v0.0.3) is able to run TestROMS, such as Blargg's
+individual cpu_intrs, and also some mooneye-gb tests.
+
+
+Below is the current montage of results from cpu_instrs individual tests:
+
+
+Instruction 'DAA' is stubbed for now, and I think I can blame my bad Half-Borrow
+implementation to cause many of the tests to fail.
+
+
-[GB Emulation Status](GB_Status.md)
\ No newline at end of file
+## [BytePusher Emulation Status](BytePusher_Status.md) ##
+Special test core based on OISC ByteByteJump Processor.
+It supports full graphics, keyboard and sound.
+Sound might be stuttering, it's my first time coding procedural audio.