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# xFF - Experimental Emulator embedded in Unity3D | ||
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### Core Status | ||
[BytePusher Emulation Status](BytePusher_Status.md) - Special test core based on OISC ByteByteJump Processor | ||
## Core Status ## | ||
## [GB Emulation Status](GB_Status.md) ## | ||
Game Boy core emulation. Initially, only the classic emulation will be supported. | ||
The current release build (v0.0.3) is able to run TestROMS, such as Blargg's | ||
individual cpu_intrs, and also some mooneye-gb tests. | ||
<br> | ||
<br> | ||
Below is the current montage of results from cpu_instrs individual tests: | ||
 | ||
<br> | ||
Instruction 'DAA' is stubbed for now, and I think I can blame my bad Half-Borrow | ||
implementation to cause many of the tests to fail. | ||
<br> | ||
<br> | ||
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[GB Emulation Status](GB_Status.md) | ||
## [BytePusher Emulation Status](BytePusher_Status.md) ## | ||
Special test core based on OISC ByteByteJump Processor. | ||
It supports full graphics, keyboard and sound. | ||
Sound might be stuttering, it's my first time coding procedural audio. |