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ReadMe.txt
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ReadMe.txt
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========================================================================
MICROSOFT FOUNDATION CLASS LIBRARY : FHFrame Project Overview
========================================================================
AppWizard has created this FHFrame DLL for you. This DLL not only
demonstrates the basics of using the Microsoft Foundation classes but
is also a starting point for writing your DLL.
This file contains a summary of what you will find in each of the files that
make up your FHFrame DLL.
FHFrame.vcproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.
FHFrame.cpp
This is the main DLL source file that contains the definition of
DllMain().
FHFrame.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
res\FHFrame.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
FHFrame.def
This file contains information about the DLL that must be
provided to run with Microsoft Windows. It defines parameters
such as the name and description of the DLL. It also exports
functions from the DLL.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named FHFrame.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
/////////////////////////////////////////////////////////////////////////////