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This is caused by having all tile type objects drawn via a vertex array. The possible solutions would be to either go back to using sprites for tile objects, or providing an interface for attaching sprites to objects, so that an object layer can be made invisible and sprites drawn at will
The text was updated successfully, but these errors were encountered:
This is caused by having all tile type objects drawn via a vertex array. The possible solutions would be to either go back to using sprites for tile objects, or providing an interface for attaching sprites to objects, so that an object layer can be made invisible and sprites drawn at will
The text was updated successfully, but these errors were encountered: