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Hi, the idea is to use banmo's forward skinning weights (NxB matrix) to animate the rest mesh (Nx3 points) given control points transformations over time (Tx6).
We use the gltf convention (here's a tutorial) to store the animated mesh, and use model-viewer to render it on a web brower. The challenging part is converting between banmo's format and gltf, which is still under development.
Many thanks for your great job!
Could you tell me how to generate dynamic 3d models like the "Articulated shape:" of cat-pikachiu on this page?
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