-
Notifications
You must be signed in to change notification settings - Fork 40
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
hack to support coop_spawns skill in Eviternity-II-RC6.wad #1885
Open
rfomin
wants to merge
1
commit into
fabiangreffrath:master
Choose a base branch
from
rfomin:coop_skill
base: master
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
Open
Changes from all commits
Commits
File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
If you recall the master levels
M_DOOM
issue, the concern there was wad or lump specific hacks. I know ports are full of them already, but maybe let's not add new ones when possible (what if another wad has a lump namedM_ANME
?). I think the suggestions of either a custom skill menu or some kind of standards update seems like a better way to go, but more work of course.There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
We need to add checksum for WADs to avoid lump name collision. It will also be useful for compatibility database, not all popular levels are playbale on default MBF21 compatibility, see: https://github.com/kraflab/dsda-doom/blob/master/prboom2/src/dsda/compatibility.c
Another use for it will be to check wads for multiplayer (Choco has it, I removed it).
Eviternity 2 is popular, and this new skill is actually a balanced and interesting addition.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
That compatibility database will have to be updated whenever a new version of a wad is released, e.g. RC6 to final for Eviternity II, which means issues will return until yet another Woof release that adds the new checksum to a database entry. That approach works for old wads, but even then it's not guaranteed as authors like to do updates years later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Yes, it is problematic for Eviternity 2 case. Then I vote to wait until new standard, for now we can tell users to use
-coop_spawn
parameter. Coop spawns is not interesting in most WADs, not sure it is worth to expose it in the menu.