Releases: expung3d/Enhanced-Zeus-Modules
Releases · expung3d/Enhanced-Zeus-Modules
EZM V1.8H Release
- Added Scimitar (CSAT Africans) Faction
- Added more faction functions to make setting up factions easier
- Added Collapse and Expand buttons to Zeus list
- Added 'Spawn vehicles with crew' checkbox to Zeus list
- Added Toolbox rows to attributes dialogs
- Added Edit AI button to AI
- Added AI automatic stance is set based upon what it is set to using Set Stance module
- Added Copy and Paste loadout context actions
- Changed Arsenal module descriptions
- Fixed Civilian and Empty trees not collapsing automatically as intended
- Fixed issue with context actions children actions that didn't allow the parent action's children action to be selected when the child actions of another parent action overlapped with the specific child action that is to be selected
- Fixed bug where preview images would extend beyond the limits of the screen
- Fixed some issues with FIA+
- Fixed issue with remote controlling shortcut
- Fixed issues with context menu and waypoint placement
- Fixed suppressive fire target not being hidden for players other than Zeus
- Fixed issue where custom factions would be spawned in the incorrect stance
- Fixed issue where AI spawned did not have their groups set to delete when empty (? - Untested)
- Reduced file size by optimizing faction unit creation, curatorEditableObjects addition, and output messages
- Removed Empty faction vehicles from Empty tree. Use faction trees and spawn with(out) crew
- Merged ZAM Public Server version and Public version
EZM V1.8A Release
Update to V1.8A for EZM with many new quality of life features, shortcuts, and new features.
Full Change Log:
- Added right click context menus
- Added Area Markers modules
- Added more CTRG+ Units
- Added more FIA+ Units
- Added Pylon Editor
- Added cooldown and timeout to mute modules
- Added messages now save the sender text
- Added Edit Appearance Modules
- Added Teleport Into Vehicle context action
- Fixed bug where context menu would show drop down icon when drop down actions weren't applicable
- Fixed various bugs
- Fixed cycle waypoint bug that forced them into [0,0,0] position... sort of.
- Fixed issue where placing objective modules wouldn't change the player back to their side
- Removed space teleport. Use right-click context menu
- Removed Edit Vehicle Attributes Module
Enhanced Zeus Modules V1.7A Release
- Added New Faction FIA+
- Added new units to CTRG
- Added Groups to MDF Faction
- Fixed remoteExec loop from ambient animations
- Fixed script error relating to old dialog elements removed
- Removed Vanilla Opfor FIA, replaced with FIA+
Enhanced Zeus Modules V1.6D Release
Changes from Prior Version:
- Added more filters to the messages filter
- Added EDC Compatibility
- Added Advanced Damage to vehicles
- Added Automated Respawns on Vehicles
- Added 'Auto-Garrison Town' Module
- Added Percent to Slider Dialogs
- Added support for all vanilla maps with automated helicrashes
- Added New Convoy to automated convoys
- Added combat animations (ambient animations that cancel when taking fire)
- Changed positions of automated helicrashes
- Changed reinforcements waypoint from MOVE/SENTRY to Seek and Destroy for better AI movement
- Fixed issue where extra long dialogs would extend beyond the screen
- Fixed issue where shortened diaogs didn't have a scrollbar
- Fixed typo where some animation display names had a ; instead of a : separator
- Mostly fixed the issue with the objective modules
- Adjusted vertical spacing of icons