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Releases: expung3d/Enhanced-Zeus-Modules

EZM V2.1.6

09 Jan 01:16
b6001ef
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Change Log:
Additions:
Added Set Color to Black module to Object Modifiers
Added Set Plate Number module to Vehicle Modifiers
Added default Zeus group to prevent Zeus from hearing other people in group
Added infinite depth to the Context Menu system

Changes:
Changed the Zeus unit type to a universal character that can equip any uniform
Changed Soundboard to V2.0
Changed the Soundboard module to the newest version from M9-SD
Changed EZM to close the pause menu if ran from the pause menu
Changed EZM plug to not run for Zeus

Fixes:
Fixed an issue where using the delete clutter module would do nothing
Fixed SIDES element not having spacing
Fixed 48+2 Side Switcher wasn't working
Fixed issue where vehicles would spawn higher than they should

Removals:
Removed all getPos commands in favor of faster getPosATL

EZM V2.1.5

12 Dec 08:55
c451dd8
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Change Log:
Additions:
Added Create Intel module to Gameplay category

Changes:
Changed original EZM functions to have less code repetition. Many of them were written poorly
Changed the Attributes Dialog system. Should run faster and have less lag
Changed the time to untie a hostage. From 6 seconds to 3

Fixed:
Fixed the Remove Teamkillers module not actually removing teamkillers
Fixed attributes menu opening incorrectly with players in vehicles
Fixed attributes menu not updating groups correctly

EZM V2.1.4

09 Dec 23:56
eacb5be
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Change Log:
Changes:
Changed the Change Difficulty module to have an advanced settings menu where each skill can be adjusted globally.

Fixed:
Fixed issue where Teleport One Player module was not working
Fixed Circle Cinematic text appearing incorrectly and a script error

EZM V2.1.3

06 Dec 00:34
5c3ae49
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Change Log:
Additions:
Added Server Protection System. Detects unauthorized Zeus access, players rejoining with different names, and a known troll banlist
Added first iteration of Cinematics modules - Thanks Bijx
Added COLOR dialog element
Added Change Unit/Group Side context actions
Added Edit Zeus Interface module where you can adjust the EZM theme colors

Changes:
Changed context menu to have a darker background for better readability
Changed the Dialog system to have conditions and onChanged events
Changed the Dialog system to have increased performance, speeding up loading
Changed Airdrop and Create Zeus Unit dialogs to use conditional elements
Changed tooltips background color to be readable
Changed various module tooltips to be more descriptive
Changed the Edit Vehicle Appearance elements to be more readable
Changed Pylon Editor to use a GUI instead of 3D controls. It now can access internal pylon bays

Fixes:
Fixed issues where dynamic modules would be removed if the player ran EZM again
Fixed issue where the Blackwasp Appearance was not editable
Fixed issue where wings were only folding the left wing

EZM V2.1.2

01 Dec 21:54
8d2a339
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Change Log:
Changes:
Changed Auto Cleaner to run on the server so that the bodies get deleted even after the Zeus who placed them leaves
Changed Mortar Area to do a ranging round first with a delay of 5-10 seconds before the main barrage

Fixes:
Fixed Suppressive Fire to actually work
Fixed vehicle attributes not applying
Fixed unit skill percentage showing up with an insane amount of decimals
Fixed the Auto Cleaner not deleting dead bodies
Fixed God Mode fences would remove gates
Fixed aircraft carrier module wouldn't delete bad carriers
Fixed issue with the Create Zeus Unit bugging Zeuses out of their interface

Removals:
Removed AVG FPS function. Was almost setting Bohemia servers on fire

Notes:
Did a remoteExec audit, hopefully pleasing Dwarden and sparing the Bohemia server logs

EZM V2.1.1

23 Nov 09:23
d9ba73f
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Change Log:
Fixes:
Fixed issue where SIDES dialog control return was filtered incorrectly
Fixed Subtitle Message not appearing for factions other than BLUFOR
Fixed Taru Evac Helicopter was not transport variant

EZM V2.1.0

21 Nov 05:51
6dd621e
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Change Log:
Additions:
Added Mortar Area module to AI Supports
Added Particle Effect module to Special Effects
Added AO Markers module that highlights an area of the map
Added Change Date module to change month and day. Years cannot be changed for some reason

Changes:
Changed Create Ship modules no longer require a boat. A boat is only required to set the direction of the spawned boat
Changed the Arsenal Airdrop to spawn an AIO Arsenal
Changed Toggle Invincibility to Toggle God Mode
Changed Create IED module to show up on the mine detector
Changed 3D Speak Module to use consistent UI design
Changed Remove Teamkillers module to set players to 2000 rating, not a million
Changed Mute Server modules to one module that toggles back and forth
Changed Hide Object and Un-Hide Object to one module Toggle Hidden Object
Changed Edit Object Attributes module to have consistent UI design
Changed Countdown module to appear more aesthetically pleasing
Changed Change Date module to Change Time and added sunrise and sunset times

Fixes:
Fixed 3D Speak module appearing through terrain and across the map
Fixed crew didn't get deleted from attached objects
Fixed issue where Game Mod wasn't disabled automatically
Fixed Game Mod could enable and disable the Game Mod slot
Fixed God Mode Fences would apply to knocked over walls
Fixed issue where Jukebox would skip the selected song when adjusting the seek
Fixed Auto Add to Interface was always set to false
Fixed Disarm module did not work on remote clients
Fixed issue where the Heal / Revive All module would spam the Zeus' chat with systemChats

Removals:
Removed Toggle Unit Carelessness module
Removed Full Arsenal in favor of AIO Arsenal
Removed the Send Server Message module in favor of the Send Subtitle Message
Removed Set View Distance module in favor of using Enhancement Pack Core
Removed Fire and Smoke Pillar modules in favor of new Particle Effect module
Removed EMP module in favor of Toggle Lamps module

EZM V2.0.20

15 May 17:10
4cff4ef
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  • Added aircraft spawned over water spawn flying
  • Added new EZM eventhandler 'onZeusInterfaceOpened'
  • Fixed issue where the Zeus could be seen with 3rd party scripts running that show player positions when remote controlling
  • Fixed issue where Zeus could be incapacitated if remote controlling a vehicle and then releasing control
  • Fixed issue where the Zeus could get kicked for delete vehicle count restrictions when using cleanup tools
  • Fixed issue where custom faction compositions were spawning incorrectly
  • Fixed issue with various functions retrieving the wrong position and failing to function

EZM V2.0.19

26 Apr 19:08
fd45404
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Added:

  • New arsenal module letting Zeuses remove saved respawn loadouts.
  • Option to fortify buildings with auto-garrison module.
  • First iteration of EZM event handlers. More will be added soon, currently only onManCreated and onVehicleCreated.

Changed:

  • Various functions rewritten or optimized.

Fixed:

  • Fixed building interiors not spawning as simple objects.
  • Fixed issue where some AI would spawn with an incorrect stance.
  • Fixed issue where EZM factions would override modded factions or DLC factions. Now factions are overwritten by their localized names.
  • Fixed script errors with warning system.
  • Fixed script errors when using SIDES dialog row type.
  • Fixed various issues with auto missions.
  • Fixed script error with building interiors system.

Removed:

  • Removed mission display eventhandlers. Just use Enhancement Pack.

EZM V2.0.16 Release

11 Dec 18:34
e3fba12
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Change Log:

  • Added ability to use direct chat when remote controlling units.
  • Added ability to reference object in debug console with 'this' keyword.
  • Added more building interiors.
  • Added No Turret APC's to various factions.
  • Changed how context actions are added.
  • Fixed issue where the bottom of lists wouldn't be visible.
  • Fixed issue where teleport player context action was provided the wrong position.
  • Fixed issue where context actions could be removed, but not by the correct indexes.
  • Removed random code that would never run added by M9.