Replies: 2 comments
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Yes, it is possible to create armor and equipment, just extend the inventory and create a system that points to slots in your equipment inventory, taking minecraft into account: you will, in short, have two inventories, a traditional one with what the plugin already delivers and another with extension of the traditional with the addition of pointing the UI slots to specific positions in the array of slots, the secret here is to see the inventory node as something different from the concept of an inventory, but as a node that can be used in a way that solves your problem. Therefore, it was developed in the most generic way possible. |
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Yes, the inventory is to have a dynamic option and be able to be adjusted at runtime, in the example it has the name of dynamic inventory, if it is not working it could be a bug |
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Hi!
I found this about a week ago and went through the code to try and make sense of it all...
Now I'm not a great Programmer... I generally have the curse of being able to read code but not write it, and going through all of this, I had some questions for whether I'm just missing some features or not.
Due to a lack of Tutorial which as I understand is planned, I was looking through how to add "Armor" and "Weapon" slots. basically a UI with only a few singular placed Slots like how you'd find on an RPG. And found it very confusing as the Demo has shown mostly just regular "storage" type inventories and as such broad grids. Do I wanted to roughly ask if it was possible yet, and how you'd go about doing so. What scrips and what kind of preparation would you need?
Increasing Inventory is also a question. If I run the Demo and go into remote to increase the player inventory size on the fly, it doesn't actually do anything. So that makes me wonder if the inventory system even allows for one to... lets say "Upgrade" your Inventory size over time?
These were the most prevelant questions so far.
Thank you for your time! Thanks for the Plugin, it appears to be really awesome.
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