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You're developing your own role-playing video game. In your game, there are characters and items. One of the many actions that you can do with an item is to make a character eat it.

Not all items are edible, and not all edible items have the same effects on the character. Some items, when eaten, turn into a different item (e.g. if you eat an apple, you are left with an apple core).

To allow for all that flexibility, you decided to create an Edible protocol that some of the items can implement.

1. Define edibility

Create the RPG.Edible protocol. The protocol has one function - eat. The eat function accepts an item and a character and returns a by-product and a character.

2. Make loaves of bread edible

Implement the RPG.Edible protocol for the RPG.LoafOfBread item. When eaten, a loaf of bread gives the character 5 health points and has no by-product.

RPG.Edible.eat(%RPG.LoafOfBread{}, %RPG.Character{health: 31})
# => {nil, %RPG.Character{health: 36, mana: 0}}

3. Make mana potions edible

Implement the RPG.Edible protocol for the RPG.ManaPotion item. When eaten, a mana potion gives the character as many mana points as its strength, and produces an empty bottle.

RPG.Edible.eat(%RPG.ManaPotion{strength: 13}, %RPG.Character{mana: 50})
# => {%RPG.EmptyBottle{}, %RPG.Character{health: 100, mana: 63}}

4. Make poisons edible

Implement the RPG.Edible protocol for the RPG.Poison item. When eaten, a poison takes away all the health points from the character, and produces an empty bottle.

RPG.Edible.eat(%RPG.Poison{}, %RPG.Character{health: 3000})
# => {%RPG.EmptyBottle{}, %RPG.Character{health: 0, mana: 0}}