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# Instructions | ||
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For a game of [Dungeons & Dragons][dnd], each player starts by generating a character they can play with. | ||
This character has, among other things, six abilities; strength, dexterity, constitution, intelligence, wisdom and charisma. | ||
These six abilities have scores that are determined randomly. | ||
You do this by rolling four 6-sided dice and recording the sum of the largest three dice. | ||
You do this six times, once for each ability. | ||
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Your character's initial hitpoints are 10 + your character's constitution modifier. | ||
You find your character's constitution modifier by subtracting 10 from your character's constitution, divide by 2 and round down. | ||
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Write a random character generator that follows the above rules. | ||
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For example, the six throws of four dice may look like: | ||
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- 5, 3, 1, 6: You discard the 1 and sum 5 + 3 + 6 = 14, which you assign to strength. | ||
- 3, 2, 5, 3: You discard the 2 and sum 3 + 5 + 3 = 11, which you assign to dexterity. | ||
- 1, 1, 1, 1: You discard the 1 and sum 1 + 1 + 1 = 3, which you assign to constitution. | ||
- 2, 1, 6, 6: You discard the 1 and sum 2 + 6 + 6 = 14, which you assign to intelligence. | ||
- 3, 5, 3, 4: You discard the 3 and sum 5 + 3 + 4 = 12, which you assign to wisdom. | ||
- 6, 6, 6, 6: You discard the 6 and sum 6 + 6 + 6 = 18, which you assign to charisma. | ||
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Because constitution is 3, the constitution modifier is -4 and the hitpoints are 6. | ||
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~~~~exercism/note | ||
Most programming languages feature (pseudo-)random generators, but few programming languages are designed to roll dice. | ||
One such language is [Troll][troll]. | ||
[troll]: https://di.ku.dk/Ansatte/?pure=da%2Fpublications%2Ftroll-a-language-for-specifying-dicerolls(84a45ff0-068b-11df-825d-000ea68e967b)%2Fexport.html | ||
~~~~ | ||
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[dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons |
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# Introduction | ||
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After weeks of anticipation, you and your friends get together for your very first game of [Dungeons & Dragons][dnd] (D&D). | ||
Since this is the first session of the game, each player has to generate a character to play with. | ||
The character's abilities are determined by rolling 6-sided dice, but where _are_ the dice? | ||
With a shock, you realize that your friends are waiting for _you_ to produce the dice; after all it was your idea to play D&D! | ||
Panicking, you realize you forgot to bring the dice, which would mean no D&D game. | ||
As you have some basic coding skills, you quickly come up with a solution: you'll write a program to simulate dice rolls. | ||
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[dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons |
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{ | ||
"authors": [ | ||
"glennj" | ||
], | ||
"files": { | ||
"solution": [ | ||
"lib/DndCharacter.pm" | ||
], | ||
"test": [ | ||
"t/dnd-character.t" | ||
], | ||
"example": [ | ||
".meta/solutions/lib/DndCharacter.pm" | ||
] | ||
}, | ||
"blurb": "Randomly generate Dungeons & Dragons characters.", | ||
"source": "Simon Shine, Erik Schierboom", | ||
"source_url": "https://github.com/exercism/problem-specifications/issues/616#issuecomment-437358945" | ||
} |
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exercises/practice/dnd-character/.meta/solutions/lib/DndCharacter.pm
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use strict; | ||
use warnings; | ||
use experimental qw<signatures postderef postderef_qq>; | ||
use Feature::Compat::Class; | ||
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class DndCharacter; | ||
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use POSIX qw<floor>; | ||
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sub modifier ( $class, $score ) { | ||
return floor( ( $score - 10 ) / 2 ); | ||
} | ||
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sub ability { | ||
my $d6 = sub { 1 + int( rand(6) ) }; | ||
my $min = 6; | ||
my $sum = 0; | ||
for $_ ( 1 .. 4 ) { | ||
my $die = $d6->(); | ||
$sum += $die; | ||
$min = $die if $min > $die; | ||
} | ||
return $sum - $min; | ||
} | ||
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field $strength :reader; | ||
field $dexterity :reader; | ||
field $constitution :reader; | ||
field $intelligence :reader; | ||
field $wisdom :reader; | ||
field $charisma :reader; | ||
field $hitpoints :reader; | ||
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ADJUST { | ||
$strength = __CLASS__->ability; | ||
$dexterity = __CLASS__->ability; | ||
$constitution = __CLASS__->ability; | ||
$intelligence = __CLASS__->ability; | ||
$wisdom = __CLASS__->ability; | ||
$charisma = __CLASS__->ability; | ||
$hitpoints = __CLASS__->modifier($constitution) + 10; | ||
} | ||
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1; |
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exercises/practice/dnd-character/.meta/solutions/t/dnd-character.t
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../../../t/dnd-character.t |
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exercises/practice/dnd-character/.meta/template-data.yaml
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class: true | ||
properties: | ||
modifier: | ||
test: |- | ||
use Data::Dmp; | ||
sprintf(<<~'END', $case->{input}{score}, $case->{expected}, dmp($case->{description})); | ||
is( | ||
DndCharacter->modifier(%d), | ||
%d, | ||
%s | ||
); | ||
END | ||
ability: | ||
test: |- | ||
use Data::Dmp; | ||
sprintf(<<~'END', dmp($case->{description})); | ||
ok( | ||
lives { | ||
for my $i (1..100) { | ||
my $score = DndCharacter->ability(); | ||
die if $score < 3 || $score > 18; | ||
} | ||
}, | ||
%s | ||
); | ||
END | ||
character: | ||
test: |- | ||
use Data::Dmp; | ||
if ($case->{description} eq 'random character is valid') { | ||
sprintf(<<~'END', dmp($case->{description})); | ||
ok( | ||
lives { | ||
for my $i (1..100) { | ||
my $character = DndCharacter->new(); | ||
die if $character->strength < 3 || $character->strength > 18; | ||
die if $character->dexterity < 3 || $character->dexterity > 18; | ||
die if $character->constitution < 3 || $character->constitution > 18; | ||
die if $character->intelligence < 3 || $character->intelligence > 18; | ||
die if $character->wisdom < 3 || $character->wisdom > 18; | ||
die if $character->charisma < 3 || $character->charisma > 18; | ||
die if $character->hitpoints != 10 + DndCharacter->modifier($character->constitution); | ||
} | ||
}, | ||
%s | ||
); | ||
END | ||
} | ||
elsif ($case->{description} eq 'each ability is only calculated once') { | ||
sprintf(<<~'END', dmp($case->{description})); | ||
ok( | ||
lives { | ||
for my $i (1..100) { | ||
my $character = DndCharacter->new(); | ||
die if $character->strength != $character->strength; | ||
die if $character->dexterity != $character->dexterity; | ||
die if $character->constitution != $character->constitution; | ||
die if $character->intelligence != $character->intelligence; | ||
die if $character->wisdom != $character->wisdom; | ||
die if $character->charisma != $character->charisma; | ||
} | ||
}, | ||
%s | ||
); | ||
END | ||
} | ||
stub: |- | ||
# implement the DndCharacter class | ||
example: |- | ||
use POSIX qw<floor>; | ||
sub modifier ($class, $score) { | ||
return floor(($score - 10) / 2); | ||
} | ||
sub ability { | ||
my $d6 = sub { 1 + int(rand(6)) }; | ||
my $min = 6; | ||
my $sum = 0; | ||
for $_ (1..4) { | ||
my $die = $d6->(); | ||
$sum += $die; | ||
$min = $die if $min > $die; | ||
} | ||
return $sum - $min; | ||
} | ||
field $strength :reader; | ||
field $dexterity :reader; | ||
field $constitution :reader; | ||
field $intelligence :reader; | ||
field $wisdom :reader; | ||
field $charisma :reader; | ||
field $hitpoints :reader; | ||
ADJUST { | ||
$strength = __CLASS__->ability; | ||
$dexterity = __CLASS__->ability; | ||
$constitution = __CLASS__->ability; | ||
$intelligence = __CLASS__->ability; | ||
$wisdom = __CLASS__->ability; | ||
$charisma = __CLASS__->ability; | ||
$hitpoints = __CLASS__->modifier($constitution) + 10; | ||
} |
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# This is an auto-generated file. | ||
# | ||
# Regenerating this file via `configlet sync` will: | ||
# - Recreate every `description` key/value pair | ||
# - Recreate every `reimplements` key/value pair, where they exist in problem-specifications | ||
# - Remove any `include = true` key/value pair (an omitted `include` key implies inclusion) | ||
# - Preserve any other key/value pair | ||
# | ||
# As user-added comments (using the # character) will be removed when this file | ||
# is regenerated, comments can be added via a `comment` key. | ||
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[1e9ae1dc-35bd-43ba-aa08-e4b94c20fa37] | ||
description = "ability modifier -> ability modifier for score 3 is -4" | ||
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[cc9bb24e-56b8-4e9e-989d-a0d1a29ebb9c] | ||
description = "ability modifier -> ability modifier for score 4 is -3" | ||
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[5b519fcd-6946-41ee-91fe-34b4f9808326] | ||
description = "ability modifier -> ability modifier for score 5 is -3" | ||
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[dc2913bd-6d7a-402e-b1e2-6d568b1cbe21] | ||
description = "ability modifier -> ability modifier for score 6 is -2" | ||
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[099440f5-0d66-4b1a-8a10-8f3a03cc499f] | ||
description = "ability modifier -> ability modifier for score 7 is -2" | ||
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[cfda6e5c-3489-42f0-b22b-4acb47084df0] | ||
description = "ability modifier -> ability modifier for score 8 is -1" | ||
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[c70f0507-fa7e-4228-8463-858bfbba1754] | ||
description = "ability modifier -> ability modifier for score 9 is -1" | ||
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[6f4e6c88-1cd9-46a0-92b8-db4a99b372f7] | ||
description = "ability modifier -> ability modifier for score 10 is 0" | ||
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[e00d9e5c-63c8-413f-879d-cd9be9697097] | ||
description = "ability modifier -> ability modifier for score 11 is 0" | ||
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[eea06f3c-8de0-45e7-9d9d-b8cab4179715] | ||
description = "ability modifier -> ability modifier for score 12 is +1" | ||
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[9c51f6be-db72-4af7-92ac-b293a02c0dcd] | ||
description = "ability modifier -> ability modifier for score 13 is +1" | ||
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[94053a5d-53b6-4efc-b669-a8b5098f7762] | ||
description = "ability modifier -> ability modifier for score 14 is +2" | ||
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[8c33e7ca-3f9f-4820-8ab3-65f2c9e2f0e2] | ||
description = "ability modifier -> ability modifier for score 15 is +2" | ||
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[c3ec871e-1791-44d0-b3cc-77e5fb4cd33d] | ||
description = "ability modifier -> ability modifier for score 16 is +3" | ||
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[3d053cee-2888-4616-b9fd-602a3b1efff4] | ||
description = "ability modifier -> ability modifier for score 17 is +3" | ||
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[bafd997a-e852-4e56-9f65-14b60261faee] | ||
description = "ability modifier -> ability modifier for score 18 is +4" | ||
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[4f28f19c-2e47-4453-a46a-c0d365259c14] | ||
description = "random ability is within range" | ||
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[385d7e72-864f-4e88-8279-81a7d75b04ad] | ||
description = "random character is valid" | ||
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[2ca77b9b-c099-46c3-a02c-0d0f68ffa0fe] | ||
description = "each ability is only calculated once" | ||
include = false | ||
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[dca2b2ec-f729-4551-84b9-078876bb4808] | ||
description = "each ability is only calculated once" | ||
reimplements = "2ca77b9b-c099-46c3-a02c-0d0f68ffa0fe" |
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use v5.40; | ||
use experimental qw<class>; | ||
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class DndCharacter; | ||
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# implement the DndCharacter class | ||
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1; |
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