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Added the dnd-character exercise
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gvrooyen committed Sep 8, 2024
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8 changes: 8 additions & 0 deletions config.json
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"practices": [],
"prerequisites": [],
"difficulty": 1
},
{
"slug": "dnd-character",
"name": "D&D Character",
"uuid": "15654c1f-b8ba-4d18-9e39-a7f6c27b2a51",
"practices": [],
"prerequisites": [],
"difficulty": 1
}
]
},
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32 changes: 32 additions & 0 deletions exercises/practice/dnd-character/.docs/instructions.md
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# Instructions

For a game of [Dungeons & Dragons][dnd], each player starts by generating a character they can play with.
This character has, among other things, six abilities; strength, dexterity, constitution, intelligence, wisdom and charisma.
These six abilities have scores that are determined randomly.
You do this by rolling four 6-sided dice and recording the sum of the largest three dice.
You do this six times, once for each ability.

Your character's initial hitpoints are 10 + your character's constitution modifier.
You find your character's constitution modifier by subtracting 10 from your character's constitution, divide by 2 and round down.

Write a random character generator that follows the above rules.

For example, the six throws of four dice may look like:

- 5, 3, 1, 6: You discard the 1 and sum 5 + 3 + 6 = 14, which you assign to strength.
- 3, 2, 5, 3: You discard the 2 and sum 3 + 5 + 3 = 11, which you assign to dexterity.
- 1, 1, 1, 1: You discard the 1 and sum 1 + 1 + 1 = 3, which you assign to constitution.
- 2, 1, 6, 6: You discard the 1 and sum 2 + 6 + 6 = 14, which you assign to intelligence.
- 3, 5, 3, 4: You discard the 3 and sum 5 + 3 + 4 = 12, which you assign to wisdom.
- 6, 6, 6, 6: You discard the 6 and sum 6 + 6 + 6 = 18, which you assign to charisma.

Because constitution is 3, the constitution modifier is -4 and the hitpoints are 6.

~~~~exercism/note
Most programming languages feature (pseudo-)random generators, but few programming languages are designed to roll dice.
One such language is [Troll][troll].
[troll]: https://di.ku.dk/Ansatte/?pure=da%2Fpublications%2Ftroll-a-language-for-specifying-dicerolls(84a45ff0-068b-11df-825d-000ea68e967b)%2Fexport.html
~~~~

[dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons
10 changes: 10 additions & 0 deletions exercises/practice/dnd-character/.docs/introduction.md
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# Introduction

After weeks of anticipation, you and your friends get together for your very first game of [Dungeons & Dragons][dnd] (D&D).
Since this is the first session of the game, each player has to generate a character to play with.
The character's abilities are determined by rolling 6-sided dice, but where _are_ the dice?
With a shock, you realize that your friends are waiting for _you_ to produce the dice; after all it was your idea to play D&D!
Panicking, you realize you forgot to bring the dice, which would mean no D&D game.
As you have some basic coding skills, you quickly come up with a solution: you'll write a program to simulate dice rolls.

[dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons
19 changes: 19 additions & 0 deletions exercises/practice/dnd-character/.meta/config.json
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{
"authors": [
"gvrooyen"
],
"files": {
"solution": [
"dnd_character.odin"
],
"test": [
"dnd_character_test.odin"
],
"example": [
".meta/dnd_character_example.odin"
]
},
"blurb": "Randomly generate Dungeons & Dragons characters.",
"source": "Simon Shine, Erik Schierboom",
"source_url": "https://github.com/exercism/problem-specifications/issues/616#issuecomment-437358945"
}
43 changes: 43 additions & 0 deletions exercises/practice/dnd-character/.meta/dnd_character_example.odin
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package dnd_character

import "core:log"
import "core:math"
import "core:math/rand"
import "core:slice"

Character :: struct {
strength: int,
dexterity: int,
constitution: int,
intelligence: int,
wisdom: int,
charisma: int,
hitpoints: int,
}

modifier :: proc(score: int) -> int {
return math.floor_div(score - 10, 2)
}

ability :: proc() -> int {
rolls := [4]int{}
for i in 0 ..= 3 {
rolls[i] = rand.int_max(6) + 1
}
slice.reverse_sort(rolls[:])
return rolls[0] + rolls[1] + rolls[2]
}

character :: proc() -> Character {
c := Character {
ability(),
ability(),
ability(),
ability(),
ability(),
ability(),
0,
}
c.hitpoints = 10 + modifier(c.constitution)
return c
}
72 changes: 72 additions & 0 deletions exercises/practice/dnd-character/.meta/tests.toml
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# This is an auto-generated file.
#
# Regenerating this file via `configlet sync` will:
# - Recreate every `description` key/value pair
# - Recreate every `reimplements` key/value pair, where they exist in problem-specifications
# - Remove any `include = true` key/value pair (an omitted `include` key implies inclusion)
# - Preserve any other key/value pair
#
# As user-added comments (using the # character) will be removed when this file
# is regenerated, comments can be added via a `comment` key.

[1e9ae1dc-35bd-43ba-aa08-e4b94c20fa37]
description = "ability modifier -> ability modifier for score 3 is -4"

[cc9bb24e-56b8-4e9e-989d-a0d1a29ebb9c]
description = "ability modifier -> ability modifier for score 4 is -3"

[5b519fcd-6946-41ee-91fe-34b4f9808326]
description = "ability modifier -> ability modifier for score 5 is -3"

[dc2913bd-6d7a-402e-b1e2-6d568b1cbe21]
description = "ability modifier -> ability modifier for score 6 is -2"

[099440f5-0d66-4b1a-8a10-8f3a03cc499f]
description = "ability modifier -> ability modifier for score 7 is -2"

[cfda6e5c-3489-42f0-b22b-4acb47084df0]
description = "ability modifier -> ability modifier for score 8 is -1"

[c70f0507-fa7e-4228-8463-858bfbba1754]
description = "ability modifier -> ability modifier for score 9 is -1"

[6f4e6c88-1cd9-46a0-92b8-db4a99b372f7]
description = "ability modifier -> ability modifier for score 10 is 0"

[e00d9e5c-63c8-413f-879d-cd9be9697097]
description = "ability modifier -> ability modifier for score 11 is 0"

[eea06f3c-8de0-45e7-9d9d-b8cab4179715]
description = "ability modifier -> ability modifier for score 12 is +1"

[9c51f6be-db72-4af7-92ac-b293a02c0dcd]
description = "ability modifier -> ability modifier for score 13 is +1"

[94053a5d-53b6-4efc-b669-a8b5098f7762]
description = "ability modifier -> ability modifier for score 14 is +2"

[8c33e7ca-3f9f-4820-8ab3-65f2c9e2f0e2]
description = "ability modifier -> ability modifier for score 15 is +2"

[c3ec871e-1791-44d0-b3cc-77e5fb4cd33d]
description = "ability modifier -> ability modifier for score 16 is +3"

[3d053cee-2888-4616-b9fd-602a3b1efff4]
description = "ability modifier -> ability modifier for score 17 is +3"

[bafd997a-e852-4e56-9f65-14b60261faee]
description = "ability modifier -> ability modifier for score 18 is +4"

[4f28f19c-2e47-4453-a46a-c0d365259c14]
description = "random ability is within range"

[385d7e72-864f-4e88-8279-81a7d75b04ad]
description = "random character is valid"

[2ca77b9b-c099-46c3-a02c-0d0f68ffa0fe]
description = "each ability is only calculated once"
include = false

[dca2b2ec-f729-4551-84b9-078876bb4808]
description = "each ability is only calculated once"
reimplements = "2ca77b9b-c099-46c3-a02c-0d0f68ffa0fe"
15 changes: 15 additions & 0 deletions exercises/practice/dnd-character/dnd_character.odin
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package dnd_character

Character :: struct {} // Please complete the `Character` struct.

modifier :: proc(score: int) -> int {
#panic("Please complete the `modifier` procedure.")
}

ability :: proc() -> int {
#panic("Please complete the `ability` procedure.")
}

character :: proc() -> Character {
#panic("Please complete the `character` procedure.")
}
124 changes: 124 additions & 0 deletions exercises/practice/dnd-character/dnd_character_test.odin
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/* These are the unit tests for the exercise. Only the first one is enabled to start with. You can
* enable the other tests by uncommenting the `@(test)` attribute of the test procedure. Your
* solution should pass all tests before it is ready for submission.
*/

package dnd_character

import "core:mem"
import "core:testing"

FUZZ_ITERATIONS :: 20

@(test)
test_ability_modifier_for_score_3_is_minus_4 :: proc(t: ^testing.T) {
testing.expect_value(t, modifier(3), -4)
}

// @(test)
test_ability_modifier_for_score_4_is_minus_3 :: proc(t: ^testing.T) {
testing.expect_value(t, modifier(4), -3)
}

// @(test)
test_ability_modifier_for_score_5_is_minus_3 :: proc(t: ^testing.T) {
testing.expect_value(t, modifier(5), -3)
}

// @(test)
test_ability_modifier_for_score_6_is_minus_2 :: proc(t: ^testing.T) {
testing.expect_value(t, modifier(6), -2)
}

// @(test)
test_ability_modifier_for_score_7_is_minus_2 :: proc(t: ^testing.T) {
testing.expect_value(t, modifier(7), -2)
}

// @(test)
test_ability_modifier_for_score_8_is_minus_1 :: proc(t: ^testing.T) {
testing.expect_value(t, modifier(8), -1)
}

// @(test)
test_ability_modifier_for_score_9_is_minus_1 :: proc(t: ^testing.T) {
testing.expect_value(t, modifier(9), -1)
}

// @(test)
test_ability_modifier_for_score_10_is_0 :: proc(t: ^testing.T) {
testing.expect_value(t, modifier(10), 0)
}

// @(test)
test_ability_modifier_for_score_11_is_0 :: proc(t: ^testing.T) {
testing.expect_value(t, modifier(11), 0)
}

// @(test)
test_ability_modifier_for_score_12_is_plus_1 :: proc(t: ^testing.T) {
testing.expect_value(t, modifier(12), 1)
}

// @(test)
test_ability_modifier_for_score_13_is_plus_1 :: proc(t: ^testing.T) {
testing.expect_value(t, modifier(13), 1)
}

// @(test)
test_ability_modifier_for_score_14_is_plus_2 :: proc(t: ^testing.T) {
testing.expect_value(t, modifier(14), 2)
}

// @(test)
test_ability_modifier_for_score_15_is_plus_2 :: proc(t: ^testing.T) {
testing.expect_value(t, modifier(15), 2)
}

// @(test)
test_ability_modifier_for_score_16_is_plus_3 :: proc(t: ^testing.T) {
testing.expect_value(t, modifier(16), 3)
}

// @(test)
test_ability_modifier_for_score_17_is_plus_3 :: proc(t: ^testing.T) {
testing.expect_value(t, modifier(17), 3)
}

// @(test)
test_ability_modifier_for_score_18_is_plus_4 :: proc(t: ^testing.T) {
testing.expect_value(t, modifier(18), 4)
}

// @(test)
test_random_ability_is_within_range :: proc(t: ^testing.T) {
for _ in 0 ..< FUZZ_ITERATIONS {
a := ability()
testing.expect(t, a >= 3 && a <= 18)
}
}

// @(test)
test_random_character_is_valid :: proc(t: ^testing.T) {
for _ in 0 ..< FUZZ_ITERATIONS {
c := character()
testing.expect(t, c.strength >= 3 && c.strength <= 18)
testing.expect(t, c.dexterity >= 3 && c.dexterity <= 18)
testing.expect(t, c.constitution >= 3 && c.constitution <= 18)
testing.expect(t, c.intelligence >= 3 && c.intelligence <= 18)
testing.expect(t, c.wisdom >= 3 && c.wisdom <= 18)
testing.expect(t, c.charisma >= 3 && c.charisma <= 18)
testing.expect_value(t, c.hitpoints, 10 + modifier(c.constitution))
}
}

// @(test)
test_no_memory_leaks :: proc(t: ^testing.T) {
track: mem.Tracking_Allocator
mem.tracking_allocator_init(&track, context.allocator)
defer mem.tracking_allocator_destroy(&track)
context.allocator = mem.tracking_allocator(&track)
test_random_character_is_valid(t)
testing.expect_value(t, len(track.allocation_map), 0)
testing.expect_value(t, len(track.bad_free_array), 0)
}

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