Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

New practice exercise connect #718

Merged
merged 14 commits into from
May 22, 2024
10 changes: 9 additions & 1 deletion config.json
Original file line number Diff line number Diff line change
Expand Up @@ -889,7 +889,15 @@
"practices": [],
"prerequisites": [],
"difficulty": 1
}
},
{
"slug": "connect",
"name": "Connect",
"uuid": "6cd9edb0-35ba-4f32-b51b-a734d98e3a88",
"practices": [],
"prerequisites": [],
"difficulty": 5
}
]
},
"concepts": [
Expand Down
27 changes: 27 additions & 0 deletions exercises/practice/connect/.docs/instructions.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,27 @@
# Instructions

Compute the result for a game of Hex / Polygon.

The abstract boardgame known as [Hex][hex] / Polygon / CON-TAC-TIX is quite simple in rules, though complex in practice.
Two players place stones on a parallelogram with hexagonal fields.
The player to connect his/her stones to the opposite side first wins.
The four sides of the parallelogram are divided between the two players (i.e. one player gets assigned a side and the side directly opposite it and the other player gets assigned the two other sides).

Your goal is to build a program that given a simple representation of a board computes the winner (or lack thereof).
Note that all games need not be "fair".
(For example, players may have mismatched piece counts or the game's board might have a different width and height.)

The boards look like this:

```text
. O . X .
. X X O .
O O O X .
. X O X O
X O O O X
```

"Player `O`" plays from top to bottom, "Player `X`" plays from left to right.
In the above example `O` has made a connection from left to right but nobody has won since `O` didn't connect top and bottom.

[hex]: https://en.wikipedia.org/wiki/Hex_%28board_game%29
15 changes: 15 additions & 0 deletions exercises/practice/connect/.meta/config.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,15 @@
{
"authors": [],
Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Missing author name here

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I've added the original author's name

Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

It should be your GitHub name if you're the one porting the exercise to this track.

Copy link
Contributor Author

@depial depial May 20, 2024

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Is that required? Unless it necessary for some technical reason, I would prefer to leave my name off.

Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

You can leave it off if you want. You just won’t get the additional rep points on Exercism for authoring the exercise (30 I believe). You’d only get rep for opening this PR.

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Thanks for the clarification!

Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

To be clear, it's your github username that's listed here.

"files": {
"solution": [
"connect.jl"
],
"test": [
"runtests.jl"
],
"example": [
".meta/example.jl"
]
},
"blurb": "Compute the result for a game of Hex / Polygon."
}
35 changes: 35 additions & 0 deletions exercises/practice/connect/.meta/example.jl
Original file line number Diff line number Diff line change
@@ -0,0 +1,35 @@
#=
The approach below is essentially an implementation of bfs/floodfill.
- connector does the bfs, using the six possible steps and tracking which have been seen, returns true/false
depending on if there is a path is found connecting two edges of the board.
- wins finds starting points for connector, and returns true if the provided points results in a win.
- connect processes the board to separate points into coordinates for wins to filter through and then returns the winner,
if there is one. The coordinates have been transposed for O, so that wins and connector can work with X or O equally.
=#
function connector(unseen, points, dim, nextpoints=Set())
for point in points, step in ((1,0),(-1,0),(0,1),(0,-1),(1,-1),(-1,1))
nextpoint = point .+ step
if nextpoint ∈ unseen
first(nextpoint) == dim && return true
push!(nextpoints, nextpoint)
delete!(unseen, nextpoint)
end
end
!isempty(nextpoints) && connector(unseen, nextpoints, dim)
end

function wins(points, dim)
for point in filter(isone ∘ first, points)
(isone(dim) || connector(setdiff(points, Set([point])), Set([point]), dim)) && return true
end
false
end

function connect(board)
newboard, Xs, Os = hcat(split.(strip.(board), " ")...), Set(), Set()
for i in axes(newboard,1), j in axes(newboard,2)
newboard[i,j] == "X" && push!(Xs, (i,j))
newboard[i,j] == "O" && push!(Os, (j,i))
end
wins(Xs, first(size(newboard))) ? "X" : wins(Os, last(size(newboard))) ? "O" : ""
end
40 changes: 40 additions & 0 deletions exercises/practice/connect/.meta/tests.toml
Original file line number Diff line number Diff line change
@@ -0,0 +1,40 @@
# This is an auto-generated file.
#
# Regenerating this file via `configlet sync` will:
# - Recreate every `description` key/value pair
# - Recreate every `reimplements` key/value pair, where they exist in problem-specifications
# - Remove any `include = true` key/value pair (an omitted `include` key implies inclusion)
# - Preserve any other key/value pair
#
# As user-added comments (using the # character) will be removed when this file
# is regenerated, comments can be added via a `comment` key.

[6eff0df4-3e92-478d-9b54-d3e8b354db56]
description = "an empty board has no winner"

[298b94c0-b46d-45d8-b34b-0fa2ea71f0a4]
description = "X can win on a 1x1 board"

[763bbae0-cb8f-4f28-bc21-5be16a5722dc]
description = "O can win on a 1x1 board"

[819fde60-9ae2-485e-a024-cbb8ea68751b]
description = "only edges does not make a winner"

[2c56a0d5-9528-41e5-b92b-499dfe08506c]
description = "illegal diagonal does not make a winner"

[41cce3ef-43ca-4963-970a-c05d39aa1cc1]
description = "nobody wins crossing adjacent angles"

[cd61c143-92f6-4a8d-84d9-cb2b359e226b]
description = "X wins crossing from left to right"

[73d1eda6-16ab-4460-9904-b5f5dd401d0b]
description = "O wins crossing from top to bottom"

[c3a2a550-944a-4637-8b3f-1e1bf1340a3d]
description = "X wins using a convoluted path"

[17e76fa8-f731-4db7-92ad-ed2a285d31f3]
description = "X wins using a spiral path"
3 changes: 3 additions & 0 deletions exercises/practice/connect/connect.jl
Original file line number Diff line number Diff line change
@@ -0,0 +1,3 @@
function connect(board)
# Your code here
end
117 changes: 117 additions & 0 deletions exercises/practice/connect/runtests.jl
Original file line number Diff line number Diff line change
@@ -0,0 +1,117 @@
using Test

include("connect.jl")

@testset verbose = true "tests" begin
@testset "an empty board has no winner" begin
board = [
". . . . .",
" . . . . .",
" . . . . .",
" . . . . .",
" . . . . ."
]
@test connect(board) == ""
end

@testset "an empty 1x1 board has no winner" begin
board = [
"."
]
@test connect(board) == ""
end

@testset "X can win on a 1x1 board" begin
board = [
"X"
]
@test connect(board) == "X"
end

@testset "O can win on a 1x1 board" begin
board = [
"O"
]
@test connect(board) == "O"
end

@testset "only edges does not make a winner" begin
board = [
"O O O X",
" X . . X",
" X . . X",
" X O O O"
]
@test connect(board) == ""
end

@testset "illegal diagonal does not make a winner" begin
board = [
"X O . .",
" O X X X",
" O X O .",
" . O X .",
" X X O O"
]
@test connect(board) == ""
end

@testset "nobody wins crossing adjacent angles" begin
board = [
"X . . .",
" . X O .",
" O . X O",
" . O . X",
" . . O ."
]
@test connect(board) == ""
end

@testset "X wins crossing from left to right" begin
board = [
". O . .",
" O X X X",
" O X O .",
" X X O X",
" . O X ."
]
@test connect(board) == "X"
end

@testset "O wins crossing from top to bottom" begin
board = [
". O . .",
" O X X X",
" O O O .",
" X X O X",
" . O X ."
]
@test connect(board) == "O"
end

@testset "X wins using a convoluted path" begin
board = [
". X X . .",
" X . X . X",
" . X . X .",
" . X X . .",
" O O O O O"
]
@test connect(board) == "X"
end

@testset "X wins using a spiral path" begin
board = [
"O X X X X X X X X",
" O X O O O O O O O",
" O X O X X X X X O",
" O X O X O O O X O",
" O X O X X X O X O",
" O X O O O X O X O",
" O X X X X X O X O",
" O O O O O O O X O",
" X X X X X X X X O"
]
@test connect(board) == "X"
end
end