diff --git a/exercises/practice/hamming/.docs/instructions.md b/exercises/practice/hamming/.docs/instructions.md index 020fdd02..b9ae6efc 100644 --- a/exercises/practice/hamming/.docs/instructions.md +++ b/exercises/practice/hamming/.docs/instructions.md @@ -1,6 +1,6 @@ # Instructions -Calculate the Hamming Distance between two DNA strands. +Calculate the Hamming distance between two DNA strands. Your body is made up of cells that contain DNA. Those cells regularly wear out and need replacing, which they achieve by dividing into daughter cells. @@ -9,18 +9,18 @@ In fact, the average human body experiences about 10 quadrillion cell divisions When cells divide, their DNA replicates too. Sometimes during this process mistakes happen and single pieces of DNA get encoded with the incorrect information. If we compare two strands of DNA and count the differences between them we can see how many mistakes occurred. -This is known as the "Hamming Distance". +This is known as the "Hamming distance". -We read DNA using the letters C,A,G and T. +We read DNA using the letters C, A, G and T. Two strands might look like this: GAGCCTACTAACGGGAT CATCGTAATGACGGCCT ^ ^ ^ ^ ^ ^^ -They have 7 differences, and therefore the Hamming Distance is 7. +They have 7 differences, and therefore the Hamming distance is 7. -The Hamming Distance is useful for lots of things in science, not just biology, so it's a nice phrase to be familiar with :) +The Hamming distance is useful for lots of things in science, not just biology, so it's a nice phrase to be familiar with :) ## Implementation notes diff --git a/exercises/practice/luhn/.docs/instructions.md b/exercises/practice/luhn/.docs/instructions.md index 8cbe791f..49934c10 100644 --- a/exercises/practice/luhn/.docs/instructions.md +++ b/exercises/practice/luhn/.docs/instructions.md @@ -22,7 +22,8 @@ The first step of the Luhn algorithm is to double every second digit, starting f We will be doubling ```text -4_3_ 3_9_ 0_4_ 6_6_ +4539 3195 0343 6467 +↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ (double these) ``` If doubling the number results in a number greater than 9 then subtract 9 from the product. diff --git a/exercises/practice/pascals-triangle/.docs/instructions.md b/exercises/practice/pascals-triangle/.docs/instructions.md index f5567859..0f58f006 100644 --- a/exercises/practice/pascals-triangle/.docs/instructions.md +++ b/exercises/practice/pascals-triangle/.docs/instructions.md @@ -1,8 +1,20 @@ # Instructions -Compute Pascal's triangle up to a given number of rows. +Your task is to output the first N rows of Pascal's triangle. -In Pascal's Triangle each number is computed by adding the numbers to the right and left of the current position in the previous row. +[Pascal's triangle][wikipedia] is a triangular array of positive integers. + +In Pascal's triangle, the number of values in a row is equal to its row number (which starts at one). +Therefore, the first row has one value, the second row has two values, and so on. + +The first (topmost) row has a single value: `1`. +Subsequent rows' values are computed by adding the numbers directly to the right and left of the current position in the previous row. + +If the previous row does _not_ have a value to the left or right of the current position (which only happens for the leftmost and rightmost positions), treat that position's value as zero (effectively "ignoring" it in the summation). + +## Example + +Let's look at the first 5 rows of Pascal's Triangle: ```text 1 @@ -10,5 +22,14 @@ In Pascal's Triangle each number is computed by adding the numbers to the right 1 2 1 1 3 3 1 1 4 6 4 1 -# ... etc ``` + +The topmost row has one value, which is `1`. + +The leftmost and rightmost values have only one preceding position to consider, which is the position to its right respectively to its left. +With the topmost value being `1`, it follows from this that all the leftmost and rightmost values are also `1`. + +The other values all have two positions to consider. +For example, the fifth row's (`1 4 6 4 1`) middle value is `6`, as the values to its left and right in the preceding row are `3` and `3`: + +[wikipedia]: https://en.wikipedia.org/wiki/Pascal%27s_triangle diff --git a/exercises/practice/pascals-triangle/.docs/introduction.md b/exercises/practice/pascals-triangle/.docs/introduction.md new file mode 100644 index 00000000..60b8ec30 --- /dev/null +++ b/exercises/practice/pascals-triangle/.docs/introduction.md @@ -0,0 +1,22 @@ +# Introduction + +With the weather being great, you're not looking forward to spending an hour in a classroom. +Annoyed, you enter the class room, where you notice a strangely satisfying triangle shape on the blackboard. +Whilst waiting for your math teacher to arrive, you can't help but notice some patterns in the triangle: the outer values are all ones, each subsequent row has one more value than its previous row and the triangle is symmetrical. +Weird! + +Not long after you sit down, your teacher enters the room and explains that this triangle is the famous [Pascal's triangle][wikipedia]. + +Over the next hour, your teacher reveals some amazing things hidden in this triangle: + +- It can be used to compute how many ways you can pick K elements from N values. +- It contains the Fibonacci sequence. +- If you color odd and even numbers differently, you get a beautiful pattern called the [Sierpiński triangle][wikipedia-sierpinski-triangle]. + +The teacher implores you and your classmates to lookup other uses, and assures you that there are lots more! +At that moment, the school bell rings. +You realize that for the past hour, you were completely absorbed in learning about Pascal's triangle. +You quickly grab your laptop from your bag and go outside, ready to enjoy both the sunshine _and_ the wonders of Pascal's triangle. + +[wikipedia]: https://en.wikipedia.org/wiki/Pascal%27s_triangle +[wikipedia-sierpinski-triangle]: https://en.wikipedia.org/wiki/Sierpi%C5%84ski_triangle diff --git a/exercises/practice/pig-latin/.docs/instructions.md b/exercises/practice/pig-latin/.docs/instructions.md index 6c843080..a9645ac2 100644 --- a/exercises/practice/pig-latin/.docs/instructions.md +++ b/exercises/practice/pig-latin/.docs/instructions.md @@ -19,7 +19,7 @@ For example: ## Rule 2 -If a word begins with a one or more consonants, first move those consonants to the end of the word and then add an `"ay"` sound to the end of the word. +If a word begins with one or more consonants, first move those consonants to the end of the word and then add an `"ay"` sound to the end of the word. For example: @@ -33,7 +33,7 @@ If a word starts with zero or more consonants followed by `"qu"`, first move tho For example: -- `"quick"` -> `"ickqu"` -> `"ay"` (starts with `"qu"`, no preceding consonants) +- `"quick"` -> `"ickqu"` -> `"ickquay"` (starts with `"qu"`, no preceding consonants) - `"square"` -> `"aresqu"` -> `"aresquay"` (starts with one consonant followed by `"qu`") ## Rule 4 diff --git a/exercises/practice/yacht/.meta/config.json b/exercises/practice/yacht/.meta/config.json index bdfe6327..b4998260 100644 --- a/exercises/practice/yacht/.meta/config.json +++ b/exercises/practice/yacht/.meta/config.json @@ -14,6 +14,6 @@ ] }, "blurb": "Score a single throw of dice in the game Yacht.", - "source": "James Kilfiger, using wikipedia", + "source": "James Kilfiger, using Wikipedia", "source_url": "https://en.wikipedia.org/wiki/Yacht_(dice_game)" }