These are components for creating roads using Unity's Splines.
The basic functionality is the same as the default SplineInstantiate
, but it has been improved to allow selection of the Spline index, start, and end. Using this, you can plant trees on only part of a path or remove fences midway along a path.
- Allows specification of the Spline index, start, and end points.
- The tilt of objects can be restricted.
- When an object is clicked, the parent object is selected.
- Simplified implementation by removing definitions of certain Spaces.
https://github.com/eviltwo/SplineRoads.git?path=SplineRoads/Assets/SplineRoads