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Windows Development
Enno Rehling edited this page Jun 3, 2018
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If you want to work with the source code on Windows, then that is possible! I would not recommend running a game from a Windows host, because Linux offers much better tools for managing a running game, but for development, Windows can be really nice.
First up, make sure you have the following software installed. This is the setup that I use, other software may also work, but I have not tried it.
- Microsoft Visual Studio 11.0 or higher (Express versions are fine)
- CMake
- Github for Windows
- Lua for Windows
- For tolua, pdcurses, sqlite3 we use custom static binaries that work with Visual Studio.
- Download Expat from (https://sourceforge.net/projects/expat/files/expat_win32/2.2.5/) and install it to the dependencies-win32 Folder.
- CMAKE_MODULE_PATH PATH C:/Users/Enno/Documents/Eressea/server/cmake/Modules
- CMAKE_PREFIX_PATH PATH C:/Users/Enno/Documents/GitHub/dependencies-win32;c:/Program files (x86)/Lua/5.1
- CMAKE_SUPPRESS_REGENERATION true
You have more than one version of zlib1.dll on your system, and one of them is older than the one in dependencies-win32.
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