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refactor epasswd stuff #922
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This closes bug 2669.
The logic for "insects do not need castles in deserts or swamps" was broken.
Add a message and don't pay for the failed spell.
Fixing the symptoms, not the cause, becasue I don't know how this happened.
Zauber sollen force benutzen, nicht level.
Fixing the E3 rules.lua test We no longer need pyramid, scarab, sphinx, pharao.
Old implementation was bad, using set_observer is better. Still missing a test, but improved the one for sp_viewreality, which is almost doing the same thing - adaptation should be easy. Fixes https://bugs.eressea.de/view.php?id=2684
English Style: can't or can not => cannot
add more messages add unit tests closes https://bugs.eressea.de/view.php?id=2684
spotting monsters from lighthouses
Eliminate RCF_INVISIBLE and the spell race.
Implement a working LOCALE command. OBS: Throws away any command that isn't easy to translate.
firewall has no roads or peasants.
make ship_ownernot test u->number, hope that wasn't important.
Neue Meldung für Konvois mit zu wenigen Kapitänen.
flying units may leave a ship on the ocean.
in e3, goblins cannot use two-handed weapons.
- try to avoid builtin identifiers (like id, file) as variable names - try to avoid bare except - refactor the logic that deals with opening sqlite3 vs. bare passwd-like files; this now resides completely in epasswd.py - add explicit _Faction type for epasswd
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files; this now resides completely in epasswd.py