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<!DOCTYPE html>
<html>
<head>
<link rel="shortcut icon" href="favicon.png" type="image/png" />
<title>Mordstats - Compare advanced weapon statistics side-by-side</title>
<meta name=”viewport” content=”width=device-width, initial-scale=1, maximum-scale=1″>
<meta property="og:title" content="Mordhau Weapon Matchup - Compare advanced weapon statistics side-by-side" />
<meta property=”og:type” content=”website” />
<meta property="og:image" content="https://mordstats.com/img/preview.png" />
<meta property="og:image:width" content="1366" />
<meta property="og:image:height" content="600" />
<meta name="description" content="View and compare Mordhau advanced weapon statistics side-by-side, including peasant/miscellaneous weapons, ranged weapons, and shields." />
<meta charset="UTF-8" />
<link rel="stylesheet" type="text/css" href="res/style.css?v=4.0">
<script src="res/scripts.js?v=4.0"></script>
<link href="https://fonts.googleapis.com/css2?family=Cardo&display=swap" rel="stylesheet">
</head>
<body class="expanded" onload="onPageLoad()">
<div id="pageWrapper">
<!-- Sliding image for mobile browsers -->
<div id="imageSlider">
<div class="imageRight"><img class="imageLeft" src=""/></div>
</div>
<textarea id="copyDummy"></textarea>
<!-- Main content for both mobile and desktop -->
<div id="mainBody">
<div id="menuBar">
<textarea id="shareLink"></textarea>
<!-- Settings menu -->
<div id="settingsMenu" class="menu menuHide" onclick="event.stopPropagation(); closeMenus(this);" ontouchstart="event.stopPropagation(); closeMenus(this);">
<div>
<div class="menuOptWrapper" style="padding-bottom: 3px;">
<span class="menuText">Game version: </span>
<div id="version" class="listCont" onclick="toggleList(this, event)">
<div class="listSel">Latest</div>
<div class="list dropDown hidden" onclick="if(event.target.matches('.listOpt')) changeListOpt(event.target, event)">
<div class="listOpt selected">Latest (26.1)</div>
<div class="listOpt">24.2</div>
<div class="listOpt">23</div>
<div class="listOpt">22.1</div>
<div class="listOpt">21.4</div>
<div class="listOpt">21</div>
<div class="listOpt">20.4</div>
<div class="listOpt">20</div>
<div class="listOpt">19.3</div>
<div class="listOpt">19</div>
<div class="listOpt">18.1</div>
<div class="listOpt">17.3</div>
<div class="listOpt">16</div>
</div>
</div>
</div>
<div class="menuOptWrapper" style="padding-bottom: 3px;">
<span class="menuText">Compare to: </span>
<div id="version2" class="listCont" onclick="toggleList(this, event)">
<div class="listSel">Same</div>
<div class="list dropDown hidden" onclick="if(event.target.matches('.listOpt')) changeListOpt(event.target, event)">
<div class="listOpt selected">Same</div>
<div class="listOpt">26.1</div>
<div class="listOpt">24.2</div>
<div class="listOpt">23</div>
<div class="listOpt">22.1</div>
<div class="listOpt">21.4</div>
<div class="listOpt">21</div>
<div class="listOpt">20.4</div>
<div class="listOpt">20</div>
<div class="listOpt">19.3</div>
<div class="listOpt">19</div>
<div class="listOpt">18.1</div>
<div class="listOpt">17.3</div>
<div class="listOpt">16</div>
</div>
</div>
</div>
<div class="menuOptWrapper" style="padding-bottom: 3px;">
<span class="menuText">Comparisons: </span>
<div id="compList" class="listCont" onclick="toggleList(this, event)" ontouchstart="event.stopPropagation();">
<div id="compSel" class="listSel">Full</div>
<div id="compItems" class="list dropdown hidden">
<div class="compOpt listOpt" onclick="changeComps(this)" ontouchstart="changeComps(this)">Simple</div>
<div class="compOpt listOpt" onclick="changeComps(this)" ontouchstart="changeComps(this)">None</div>
</div>
</div>
</div>
<div class="menuOptWrapper">
<span class="menuText">Damage modifier:</span>
<div class="damageMod">
<input type="text" id="damageField" class="buttonText" value="1.00" placeholder="1.00" onfocus="onDModFocus(this)" onblur="onDModBlur(this)" onKeyDown="onDModPress(this, event)" maxlength="4" spellcheck="false" inputmode="numeric" autocomplete="off"/>
X
</div>
<div id="dModHelper" class="helper helpHide" ontouchstart="toggleHelperText(event, this)">!<div id="dModError" class="popText">Damage modifier must be a number between 0 and 5.</div></div>
</div>
</div>
<div id="weaponOptsWrapper">
<div class="menuOptWrapper">
<div class="checkContainer">
<button type="button" id="huntBtn" class="checkbox" onclick="toggleHuntsman(this)"></button>
</div>
<span class="buttonText">Adjust damage for Huntsman</span><div id="huntHelper" class="helper" ontouchstart="toggleHelperText(event, this)">?<div id="huntInfo" class="popText">The Huntsman perk increases damage with all ranged and thrown weapons against the head/torso of enemies holding a bow.</div></div>
</div>
<div class="menuOptWrapper">
<div class="checkContainer">
<button type="button" id="tankBtn" class="checkbox" onclick="toggleTank(this)"></button>
</div>
<span class="buttonText">Adjust damage against Tank</span>
</div>
<div class="menuOptWrapper">
<div class="checkContainer">
<button type="button" id="miscBtn" class="checkbox checked" onclick="toggleMisc(this)"></button>
</div>
<span class="buttonText">Show miscellaneous weapons</span>
</div>
<div class="menuOptWrapper">
<div class="checkContainer">
<button type="button" id="peasantBtn" class="checkbox checked" onclick="togglePeasant(this)"></button>
</div>
<span class="buttonText">Show peasant-only weapons</span>
</div></div>
<div id="tableOptsWrapper"><div class="menuOptWrapper">
<div class="checkContainer">
<button type="button" id="classicBtn" class="checkbox" onclick="toggleClassic(this)"></button>
</div>
<span class="buttonText">Use classic damage table</span>
</div>
<div class="menuOptWrapper off">
<div class="checkContainer">
<button type="button" id="tagsBtn" class="checkbox" onclick="toggleTags(this)"></button>
</div>
<span class="buttonText">Always show nametags</span>
</div>
</div>
<div id="sortWrapper">
<span class="menuText">Sort weapons by:</span><br/>
<div class="menuOptWrapper">
<div class="checkContainer multiSelect">
<button type="button" class="checkbox" onclick="toggleSort(this)"></button>
</div>
<span class="buttonText">Name</span><br/>
</div>
<div class="menuOptWrapper">
<div class="checkContainer multiSelect">
<button type="button" class="checkbox checked" onclick="toggleSort(this)"></button>
</div>
<span class="buttonText">Point cost</span>
</div>
</div>
</div>
<!-- Help menu -->
<div id="helpMenu" class="menu menuHide" onclick="event.stopPropagation()">
<div id="faqHelp" class="menuText" onclick="toggleFAQ(event)">
Frequently asked questions
</div>
<div class="menuText toolSrc">
Issues or suggestions? Send an email to <span class="link" onclick="event.preventDefault(); copyText(this.innerHTML)">feedback@mordstats.com</span>.
</div>
<div class="tooltip">Copy email</div>
<div class="helpSubtext menuText">Stats accurate as of Build #26.1</div>
<div id="issuesSelect" class="helpSubtext menuText" onclick="toggleIssues(event)">Known issues</div>
<!-- Known issues menu -->
<div id="issuesMenu" class="menu menuHide" onclick="event.stopPropagation()">
<div class="helpTitle">Known issues</div>
</div>
<!-- FAQ menu -->
<div id="faqMenu" class="menu menuHide" onclick="event.stopPropagation()">
<div class="helpTitle">FAQ</div>
<div class="faqQ">What are the numbers in (parentheses)?</div>
<div class="faqA">
Those are the comparisons for that stat. For example, a damage stat of "<span class="damageHigh" style="background-color: transparent;">100</span> <span class="cPos">(+15)</span>" means that weapon
does <span class="damageHigh" style="background-color: transparent;">100</span> damage, which is <span class="cPos">15</span> more than the other.
<span class="cNeut">Yellow</span> comparisons could be considered better or worse, depending on what you prefer.
<br/><br/>
These can be simplified or hidden in the settings menu.
</div>
</div>
</div>
<!-- Changelog menu -->
<div id="changelog" class="menu menuHide" onclick="event.stopPropagation()">
<div class="helpTitle">Changelog</div>
</div>
<!-- Left menu bar -->
<div id="menuLeft" class="menuBox">
<div class="menuBtnDiv">
<div id="logPing" class="invisible" onclick="toggleChanges(event)"></div>
<button type="button" id="changesButton" class="menuButton" onclick="toggleChanges(event)"></button>
</div>
<!-- <div class="tooltip">Changelog</div> -->
<div class="menuBtnDiv toolSrc">
<button type="button" id="shareButton" class="menuButton" onclick="generateLink()">
</button>
</div>
<div class="tooltip" id="shareTip">Copy shareable link</div>
</div>
<!-- Center menu bar -->
<div id="menuCenter" class="menuBox">
<div class="menuTitleBox">
<div class="menuTitleBox">
<span id="menuTitle">Mordhau<br/>Weapon Matchup</span>
</div>
</div>
</div>
<!-- Right menu bar -->
<div id="menuRight" class="menuBox">
<div class="menuBtnDiv">
<button type="button" id="helpButton" class="menuButton" onclick="toggleHelp(event)"></button>
</div>
<!-- <div class="tooltip">About</div> -->
<div class="menuBtnDiv">
<button type="button" id="settingsButton" class="menuButton" onclick="toggleSettings(event)"></button>
</div>
<!-- <div class="tooltip">Settings</div> -->
</div>
</div>
<div id="categoryBar">
<button type="button" id="meleeButton" class="catButton catActive" onclick="switchCategory('Melee')" disabled>Melee</button>
<button type="button" id="rangedButton" class="catButton" onclick="switchCategory('Ranged')">Ranged</button>
<button type="button" id="shieldButton" class="catButton" onclick="switchCategory('Shield')">Shield</button>
</div>
<div id="imageBox">
<div class="imageRight"><img class="imageLeft" src=""/></div>
</div>
<!-- Main content -->
<div id="infoBox">
<!-- Weapon selection bar -->
<div id="weaponBar">
<div id="weaponLeft" class="weaponList" onclick="event.stopPropagation();">
<div class="listSelected">
<input class="optionText listInput" onmousedown="event.preventDefault(); toggleWeaponList(this.parentNode.parentNode.querySelector('.listItems'))" onblur="onSelBlur(this)" oninput="filterList(this, event)" onkeydown="onSelPress(this, event)" placeholder="Find a weapon..." spellcheck="false" />
<div class="vsnTag 0"></div>
</div>
<div class="dummyList menuHide" ontouchstart="event.stopPropagation()"></div>
<div class="listItems menuHide"></div>
</div>
<div id="weaponRight" class="weaponList" onclick="event.stopPropagation()">
<div class="listSelected">
<input class="optionText listInput" onmousedown="event.preventDefault(); toggleWeaponList(this.parentNode.parentNode.querySelector('.listItems'))" onblur="onSelBlur(this)" oninput="filterList(this, event)" onkeydown="onSelPress(this, event)" placeholder="Find a weapon..." spellcheck="false" />
<div class="vsnTag 1"></div>
</div>
<div class="dummyList menuHide" ontouchstart="event.stopPropagation()"></div>
<div class="listItems menuHide"></div>
</div>
</div>
<!-- Attack type selection bar -->
<div id="attTypeBar">
<div class="attTypeBox">
<div class="attTypeTitle">Attack<br/>Type</div>
<div id="attTypeLeft" class="attTypeButtons">
<div class="attackModes">
<button type="button" class="strikeSel attButton" onclick="switchAttMode(this)"></button>
<button type="button" class="stabUnsel attButton" onclick="switchAttMode(this)"></button>
</div>
<div class="altMode">
<div class="altContainer">
<button type="button" class="altUnsel altButton" onclick="toggleAltMode(this)"></button>
</div>
<span class="altText">Alt Mode</span>
</div>
</div>
</div>
<div class="attTypeBox">
<div class="attTypeTitle">Attack<br/>Type</div>
<div id="attTypeRight" class="attTypeButtons">
<div class="attackModes">
<button type="button" class="strikeSel attButton" onclick="switchAttMode(this)"></button>
<button type="button" class="stabUnsel attButton" onclick="switchAttMode(this)"></button>
</div>
<div class="altMode">
<div class="altContainer">
<button type="button" class="altUnsel altButton" onclick="toggleAltMode(this)"></button>
</div>
<span class="altText">Alt Mode</span>
</div>
</div>
</div>
</div>
<!-- Stats div -->
<div id="compTitle"><span>Advanced Stats – Comparison</span></div>
<div id="stats">
<div class="statHalf expanded">
<div class="statTitle">Damage Table</div>
<div id="damage">
<!-- Alt/new damage table -->
<table class="damageTable alt">
<tr>
<th rowspan=2></th>
<th class="armorCell"><img src="img/icons/armor0.png" class="armorImg" /></th>
<th class="armorCell"><img src="img/icons/armor1.png" class="armorImg" /></th>
<th class="armorCell"><img src="img/icons/armor2.png" class="armorImg" /></th>
<th class="armorCell"><img src="img/icons/armor3.png" class="armorImg" /></th>
<th class="ribbonCell"></th>
</tr>
<tr>
<td class="topBorder" colspan=4></td>
</tr>
<tr class="headRow">
<th class="bodyCell"><img src="img/icons/headLS.png" class="bodyImg" /></th>
<td class="damageCell"><div class="damageWrapper">
<div class="damageDiv bg left"></div>
<div class="damageDiv cont left"><div class="a0hL damageValue posCorr"></div><div class="comp L"></div></div>
<div class="damageDiv bg right"></div>
<div class="damageDiv cont right"><div class="a0hR damageValue posCorr"></div><div class="comp R"></div></div>
</div></td>
<td class="damageCell"><div class="damageWrapper">
<div class="damageDiv bg left"></div>
<div class="damageDiv cont left"><div class="a1hL damageValue posCorr"></div><div class="comp L"></div></div>
<div class="damageDiv bg right"></div>
<div class="damageDiv cont right"><div class="a1hR damageValue posCorr"></div><div class="comp R"></div></div>
</div></td>
<td class="damageCell"><div class="damageWrapper">
<div class="damageDiv bg left"></div>
<div class="damageDiv cont left"><div class="a2hL damageValue posCorr"></div><div class="comp L"></div></div>
<div class="damageDiv bg right"></div>
<div class="damageDiv cont right"><div class="a2hR damageValue posCorr"></div><div class="comp R"></div></div>
</div></td>
<td class="damageCell end"><div class="damageWrapper">
<div class="damageDiv bg left"></div>
<div class="damageDiv cont left"><div class="a3hL damageValue posCorr"></div><div class="comp L"></div></div>
<div class="damageDiv bg right"></div>
<div class="damageDiv cont right"><div class="a3hR damageValue posCorr"></div><div class="comp R"></div></div>
</div>
</td>
<td class="ribbonCell"><div class="damRibbon left"><div class="nameL"></div></div><div class="damRibbon right"><div class="nameR"></div></div></td>
</tr>
<tr>
<td></td>
<td class="intBorder" colspan=4></td>
</tr>
<tr class="torsoRow">
<th class="bodyCell"><img src="img/icons/torso.png" class="bodyImg" /></th>
<td class="damageCell"><div class="damageWrapper">
<div class="damageDiv bg left"></div>
<div class="damageDiv cont left"><div class="a0tL damageValue posCorr"></div><div class="comp L"></div></div>
<div class="damageDiv bg right"></div>
<div class="damageDiv cont right"><div class="a0tR damageValue posCorr"></div><div class="comp R"></div></div>
</div></td>
<td class="damageCell"><div class="damageWrapper">
<div class="damageDiv bg left"></div>
<div class="damageDiv cont left"><div class="a1tL damageValue posCorr"></div><div class="comp L"></div></div>
<div class="damageDiv bg right"></div>
<div class="damageDiv cont right"><div class="a1tR damageValue posCorr"></div><div class="comp R"></div></div>
</div></td>
<td class="damageCell"><div class="damageWrapper">
<div class="damageDiv bg left"></div>
<div class="damageDiv cont left"><div class="a2tL damageValue posCorr"></div><div class="comp L"></div></div>
<div class="damageDiv bg right"></div>
<div class="damageDiv cont right"><div class="a2tR damageValue posCorr"></div><div class="comp R"></div></div>
</div></td>
<td class="damageCell end"><div class="damageWrapper">
<div class="damageDiv bg left"></div>
<div class="damageDiv cont left"><div class="a3tL damageValue posCorr"></div><div class="comp L"></div></div>
<div class="damageDiv bg right"></div>
<div class="damageDiv cont right"><div class="a3tR damageValue posCorr"></div><div class="comp R"></div></div>
</div></td>
<td class="ribbonCell"><div class="damRibbon left"><div class="nameL"></div></div><div class="damRibbon right"><div class="nameR"></div></div></td>
</tr>
<tr>
<td></td>
<td class="intBorder" colspan=4></td>
</tr>
<tr class="legsRow">
<th class="bodyCell"><img src="img/icons/legs.png" class="bodyImg" /></th>
<td class="damageCell"><div class="damageWrapper">
<div class="damageDiv bg left"></div>
<div class="damageDiv cont left"><div class="a0lL damageValue posCorr"></div><div class="comp L"></div></div>
<div class="damageDiv bg right"></div>
<div class="damageDiv cont right"><div class="a0lR damageValue posCorr"></div><div class="comp R"></div></div>
</div></td>
<td class="damageCell"><div class="damageWrapper">
<div class="damageDiv bg left"></div>
<div class="damageDiv cont left"><div class="a1lL damageValue posCorr"></div><div class="comp L"></div></div>
<div class="damageDiv bg right"></div>
<div class="damageDiv cont right"><div class="a1lR damageValue posCorr"></div><div class="comp R"></div></div>
</div></td>
<td class="damageCell"><div class="damageWrapper">
<div class="damageDiv bg left"></div>
<div class="damageDiv cont left"><div class="a2lL damageValue posCorr"></div><div class="comp L"></div></div>
<div class="damageDiv bg right"></div>
<div class="damageDiv cont right"><div class="a2lR damageValue posCorr"></div><div class="comp R"></div></div>
</div></td>
<td class="damageCell end"><div class="damageWrapper">
<div class="damageDiv bg left"></div>
<div class="damageDiv cont left"><div class="a3lL damageValue posCorr"></div><div class="comp L"></div></div>
<div class="damageDiv bg right"></div>
<div class="damageDiv cont right"><div class="a3lR damageValue posCorr"></div><div class="comp R"></div></div>
</div></td>
<td class="ribbonCell"><div class="damRibbon left"><div class="nameL"></div></div><div class="damRibbon right"><div class="nameR"></div></div></td>
</tr>
<tr>
<td></td>
<td class="bottomBorder" colspan=4></td>
</tr>
</table>
<!-- Classic damage table -->
<table class="damageTable invisible">
<tr>
<th rowspan=2></th>
<th class="armorCell"><img src="img/icons/armor0.png" class="armorImg" /></th>
<th class="armorCell"><img src="img/icons/armor1.png" class="armorImg" /></th>
<th class="armorCell"><img src="img/icons/armor2.png" class="armorImg" /></th>
<th class="armorCell"><img src="img/icons/armor3.png" class="armorImg" /></th>
<th class="ribbonCell"></th>
</tr>
<tr>
<td class="topBorder" colspan=4></td>
</tr>
<tr class="headRow">
<th class="bodyCell" rowspan=2><img src="img/icons/headLS.png" class="bodyImg" /></th>
<td class="damageCell"><div class="damageDiv"><div class="a0hL damageValue posCorr"></div><div class="comp L"></div></div></td>
<td class="damageCell"><div class="damageDiv"><div class="a1hL damageValue posCorr"></div><div class="comp L"></div></div></td>
<td class="damageCell"><div class="damageDiv"><div class="a2hL damageValue posCorr"></div><div class="comp L"></div></div></td>
<td class="damageCell end"><div class="damageDiv"><div class="a3hL damageValue posCorr"></div><div class="comp L"></div></div></td>
<td class="ribbonCell"><div class="damRibbon"><div class="nameL"></div></div></td>
</tr>
<tr class="headRow">
<td class="damageCell"><div class="damageDiv"><div class="a0hR damageValue posCorr"></div><div class="comp R"></div></div></td>
<td class="damageCell"><div class="damageDiv"><div class="a1hR damageValue posCorr"></div><div class="comp R"></div></div></td>
<td class="damageCell"><div class="damageDiv"><div class="a2hR damageValue posCorr"></div><div class="comp R"></div></div></td>
<td class="damageCell end"><div class="damageDiv"><div class="a3hR damageValue posCorr"></div><div class="comp R"></div></div></td>
<td class="ribbonCell"><div class="damRibbon"><div class="nameR"></div></div></td>
</tr>
<tr>
<td></td>
<td class="intBorder" colspan=4></td>
</tr>
<tr class="torsoRow">
<th class="bodyCell" rowspan=2><img src="img/icons/torso.png" class="bodyImg" /></th>
<td class="damageCell"><div class="damageDiv"><div class="a0tL damageValue posCorr"></div><div class="comp L"></div></div></td>
<td class="damageCell"><div class="damageDiv"><div class="a1tL damageValue posCorr"></div><div class="comp L"></div></div></td>
<td class="damageCell"><div class="damageDiv"><div class="a2tL damageValue posCorr"></div><div class="comp L"></div></div></td>
<td class="damageCell end"><div class="damageDiv"><div class="a3tL damageValue posCorr"></div><div class="comp L"></div></div></td>
<td class="ribbonCell"><div class="damRibbon"><div class="nameL"></div></div></td>
</tr>
<tr class="torsoRow">
<td class="damageCell"><div class="damageDiv"><div class="a0tR damageValue posCorr"></div><div class="comp R"></div></div></td>
<td class="damageCell"><div class="damageDiv"><div class="a1tR damageValue posCorr"></div><div class="comp R"></div></div></td>
<td class="damageCell"><div class="damageDiv"><div class="a2tR damageValue posCorr"></div><div class="comp R"></div></div></td>
<td class="damageCell end"><div class="damageDiv"><div class="a3tR damageValue posCorr"></div><div class="comp R"></div></div></td>
<td class="ribbonCell"><div class="damRibbon"><div class="nameR"></div></div></td>
</tr>
<tr>
<td></td>
<td class="intBorder" colspan=4></td>
</tr>
<tr class="legsRow">
<th class="bodyCell" rowspan=2><img src="img/icons/legs.png" class="bodyImg" /></th>
<td class="damageCell"><div class="damageDiv"><div class="a0lL damageValue posCorr"></div><div class="comp L"></div></div></td>
<td class="damageCell"><div class="damageDiv"><div class="a1lL damageValue posCorr"></div><div class="comp L"></div></div></td>
<td class="damageCell"><div class="damageDiv"><div class="a2lL damageValue posCorr"></div><div class="comp L"></div></div></td>
<td class="damageCell end"><div class="damageDiv"><div class="a3lL damageValue posCorr"></div><div class="comp L"></div></div></td>
<td class="ribbonCell"><div class="damRibbon"><div class="nameL"></div></div></td>
</tr>
<tr class="legsRow">
<td class="damageCell"><div class="damageDiv"><div class="a0lR damageValue posCorr"></div><div class="comp R"></div></div></td>
<td class="damageCell"><div class="damageDiv"><div class="a1lR damageValue posCorr"></div><div class="comp R"></div></div></td>
<td class="damageCell"><div class="damageDiv"><div class="a2lR damageValue posCorr"></div><div class="comp R"></div></div></td>
<td class="damageCell end"><div class="damageDiv"><div class="a3lR damageValue posCorr"></div><div class="comp R"></div></div></td>
<td class="ribbonCell"><div class="damRibbon"><div class="nameR"></div></div></td>
</tr>
<tr>
<td></td>
<td class="bottomBorder" colspan=4></td>
</tr>
</table>
<div id="damWarnings">
<div id="huntWarning" class="damWarn invisible"><sup class="ast">*</sup> Huntsman enabled</div>
<div id="tankWarning" class="damWarn invisible"><sup class="ast">**</sup> Damage adjusted for tank perk</div>
<div id="dModWarning" class="damWarn invisible"><sup class="dagger">†</sup> Global damage modified by <span id="dMod">1.00</span>x</div>
<div id="vsnWarning" class="damWarn invisible"><sup class="dagger">‡</sup> <span class="text"></span></div>
</div>
</div>
<div id="speedTitle" class="statTitle"><span>Speed</span></div>
<!-- Speed stats table -->
<div id="speed">
<div class="nameLabel left"><span class="nameL"></span></div>
<div class="nameLabel right"><span class="nameR"></span></div>
<table id="speedTable">
<tr>
<td class="speedCell"><div class="speedDiv"><div id="windupLeft" class="speedValue neutCorr"></div><div class="comp L"></div></div></td>
<th id="windupTitle" class="spTableTitle">WINDUP</th>
<td class="speedCell"><div class="speedDiv"><div id="windupRight" class="speedValue neutCorr"></div><div class="comp R"></div></div></td>
</tr>
<tr>
<td class="speedCell"><div class="speedDiv"><div id="comboLeft" class="speedValue neutCorr"></div><div class="comp L"></div></div></td>
<th id="comboTitle" class="spTableTitle">COMBO</th>
<td class="speedCell"><div class="speedDiv"><div id="comboRight" class="speedValue neutCorr"></div><div class="comp R"></div></div></td>
</tr>
<tr>
<td class="speedCell"><div class="speedDiv"><div id="releaseLeft" class="speedValue neutCorr"></div><div class="comp L"></div></div></td>
<th id="releaseTitle" class="spTableTitle">RELEASE</th>
<td class="speedCell"><div class="speedDiv"><div id="releaseRight" class="speedValue neutCorr"></div><div class="comp R"></div></div></td>
</tr>
<tr>
<td class="speedCell"><div class="speedDiv"><div id="recoveryLeft" class="speedValue negCorr"></div><div class="comp L"></div></div></td>
<th id="recoveryTitle" class="spTableTitle">RECOVERY</th>
<td class="speedCell"><div class="speedDiv"><div id="recoveryRight" class="speedValue negCorr"></div><div class="comp R"></div></div></td>
</tr>
<tr>
<td class="speedCell"><div class="speedDiv"><div id="drawLeft" class="speedValue negCorr"></div><div class="comp L"></div></div></td>
<th id="drawTitle" class="spTableTitle">DRAW</th>
<td class="speedCell"><div class="speedDiv"><div id="drawRight" class="speedValue negCorr"></div><div class="comp R"></div></div></td>
</tr>
<tr>
<td class="speedCell"><div class="speedDiv"><div id="reloadLeft" class="speedValue negCorr"></div><div class="comp L"></div></div></td>
<th id="reloadTitle" class="spTableTitle">RELOAD</th>
<td class="speedCell"><div class="speedDiv"><div id="reloadRight" class="speedValue negCorr"></div><div class="comp R"></div></div></td>
</tr>
</table>
</div>
</div>
<div class="statHalf expanded">
<div id="general">
<!-- General stats table -->
<table id="genTable">
<tr>
<th></th>
<td colspan=2 class="nameTitles"><div class="nameWrapper"><div class="nameLabel left"><span class="nameL"></span></div><div class="nameLabel right"><span class="nameR"></span></div></div></td>
</tr>
<tr>
<th id="length" class="genTitle">Length</th>
<td class="genCell"><div class="genDiv"><div id="lengthL" class="normalStat genStat posCorr"></div><div class="comp L"></div></div></td>
<td class="genCell"><div class="genDiv"><div id="lengthR" class="normalStat genStat posCorr"></div><div class="comp R"></div></div></td>
</tr>
<tr>
<th rowspan=2 id="turnCapX" class="genTitle">Turn Cap</th>
<th id="turnCapY" class="genTitle invisible"></th> <!-- To play nice with scripts -->
<td class="XYCellTop"><div class="XYDiv"><div class="genXTitle">X:</div><div id="turnCapXL" class="XYStat genStat"></div></div></td>
<td class="XYCellTop"><div class="XYDiv"><div id="turnCapXR" class="XYStat genStat"></div></div></td>
</tr>
<tr>
<td class="XYCell"><div class="XYDiv"><div class="genYTitle">Y:</div><div id="turnCapYL" class="XYStat genStat"></div></div></td>
<td class="XYCell"><div class="XYDiv"><div id="turnCapYR" class="XYStat genStat"></div></div></td>
</tr>
<tr>
<th id="missCost" class="genTitle">Miss Cost</th>
<td class="genCell"><div class="genDiv"><div id="missCostL" class="stamStat genStat negCorr"></div><img src="img/icons/stamNS.png" class="stamImg" /><div class="comp L"></div></div></td>
<td class="genCell"><div class="genDiv"><div id="missCostR" class="stamStat genStat negCorr"></div><img src="img/icons/stamNS.png" class="stamImg" /><div class="comp R"></div></div></td>
</tr>
<tr>
<th id="feintCost" class="genTitle">Feint Cost</th>
<td class="genCell"><div class="genDiv"><div id="feintCostL" class="stamStat genStat negCorr"></div><img src="img/icons/stamNS.png" class="stamImg" /><div class="comp L"></div></div></td>
<td class="genCell"><div class="genDiv"><div id="feintCostR" class="stamStat genStat negCorr"></div><img src="img/icons/stamNS.png" class="stamImg" /><div class="comp R"></div></div></td>
</tr>
<tr>
<th id="morphCost" class="genTitle">Morph Cost</th>
<td class="genCell"><div class="genDiv"><div id="morphCostL" class="stamStat genStat negCorr"></div><img src="img/icons/stamNS.png" class="stamImg" /><div class="comp L"></div></div></td>
<td class="genCell"><div class="genDiv"><div id="morphCostR" class="stamStat genStat negCorr"></div><img src="img/icons/stamNS.png" class="stamImg" /><div class="comp R"></div></div></td>
</tr>
<tr>
<th id="staminaDrain" class="genTitle">Stamina Drain</th>
<td class="genCell"><div class="genDiv"><div id="staminaDrainL" class="stamStat genStat posCorr"></div><img src="img/icons/stamNS.png" class="stamImg" /><div class="comp L"></div></div></td>
<td class="genCell"><div class="genDiv"><div id="staminaDrainR" class="stamStat genStat posCorr"></div><img src="img/icons/stamNS.png" class="stamImg" /><div class="comp R"></div></div></td>
</tr>
<tr>
<th id="parryDrainNeg" class="genTitle">Parry Drain Negation</th>
<td class="genCell"><div class="genDiv"><div id="parryDrainNegL" class="stamStat genStat posCorr"></div><img src="img/icons/stamNS.png" class="stamImg" /><div class="comp L"></div></div></td>
<td class="genCell"><div class="genDiv"><div id="parryDrainNegR" class="stamStat genStat posCorr"></div><img src="img/icons/stamNS.png" class="stamImg" /><div class="comp R"></div></div></td>
</tr>
<tr>
<th id="stopOnHit" class="genTitle">Stop on Hit</th>
<td class="genCell"><div class="genDiv"><div id="stopOnHitL" class="textStat genStat negCorr"></div></div></td>
<td class="genCell"><div class="genDiv"><div id="stopOnHitR" class="textStat genStat negCorr"></div></div></td>
</tr>
<tr>
<th id="canCombo" class="genTitle">Can Combo</th>
<td class="genCell"><div class="genDiv"><div id="canComboL" class="textStat genStat posCorr"></div></div></td>
<td class="genCell"><div class="genDiv"><div id="canComboR" class="textStat genStat posCorr"></div></div></td>
</tr>
<tr>
<th id="knockback" class="genTitle">Hit Knockback</th>
<td class="genCell"><div class="genDiv"><div id="knockbackL" class="normalStat genStat neutCorr"></div><div class="comp L"></div></div></td>
<td class="genCell"><div class="genDiv"><div id="knockbackR" class="normalStat genStat neutCorr"></div><div class="comp R"></div></div></td>
</tr>
<tr>
<th id="woodDamage" class="genTitle">Wood Damage</th>
<td class="genCell"><div class="genDiv"><div id="woodDamageL" class="normalStat genStat posCorr"></div><div class="comp L"></div></div></td>
<td class="genCell"><div class="genDiv"><div id="woodDamageR" class="normalStat genStat posCorr"></div><div class="comp R"></div></div></td>
</tr>
<tr>
<th id="stoneDamage" class="genTitle">Stone Damage</th>
<td class="genCell"><div class="genDiv"><div id="stoneDamageL" class="normalStat genStat posCorr"></div><div class="comp L"></div></div></td>
<td class="genCell"><div class="genDiv"><div id="stoneDamageR" class="normalStat genStat posCorr"></div><div class="comp R"></div></div></td>
</tr>
<tr>
<th id="blockHeld" class="genTitle">Is block held</th>
<td class="genCell"><div class="genDiv"><div id="blockHeldL" class="textStat genStat posCorr"></div></div></td>
<td class="genCell"><div class="genDiv"><div id="blockHeldR" class="textStat genStat posCorr"></div></div></td>
</tr>
<tr>
<th id="bMoveRest" class="genTitle">Block Movement Restriction</th>
<td class="genCell"><div class="genDiv"><div id="bMoveRestL" class="normalStat genStat"></div><div class="comp L"></div></div></td>
<td class="genCell"><div class="genDiv"><div id="bMoveRestR" class="normalStat genStat"></div><div class="comp R"></div></div></td>
</tr>
<tr>
<th id="maxAmmo" class="genTitle">Max Ammo</th>
<td class="genCell"><div class="genDiv"><div id="maxAmmoL" class="normalStat genStat posCorr"></div><div class="comp L"></div></div></td>
<td class="genCell"><div class="genDiv"><div id="maxAmmoR" class="normalStat genStat posCorr"></div><div class="comp R"></div></div></td>
</tr>
<tr>
<th id="canFlinch" class="genTitle">Can Flinch</th>
<td class="genCell"><div class="genDiv"><div id="canFlinchL" class="textStat genStat posCorr"></div></div></td>
<td class="genCell"><div class="genDiv"><div id="canFlinchR" class="textStat genStat posCorr"></div></div></td>
</tr>
<tr>
<th id="projSpeed" class="genTitle">Projectile Speed</th>
<td class="genCell"><div class="genDiv"><div id="projSpeedL" class="normalStat genStat posCorr"></div><div class="comp L"></div></div></td>
<td class="genCell"><div class="genDiv"><div id="projSpeedR" class="normalStat genStat posCorr"></div><div class="comp R"></div></div></td>
</tr>
<tr>
<th id="gravityScale" class="genTitle">Gravity Scale</th>
<td class="genCell"><div class="genDiv"><div id="gravityScaleL" class="normalStat genStat negCorr"></div><div class="comp L"></div></div></td>
<td class="genCell"><div class="genDiv"><div id="gravityScaleR" class="normalStat genStat negCorr"></div><div class="comp R"></div></div></td>
</tr>
</table>
</div>
</div>
</div>
</div>
<!-- Swipe bar for sliding stats over on mobile -->
<div id="swipeWrap"><div id="swipeBar"></div></div>
</div>
</div>
</body>
</html>