Function Caller allows you execute functions with given parameters on unity editor.
Add FunctionCaller.cs to you project Window -> Funciton Caller
- Execute with parameters
- Unlimited parameter count
- See output on window
- Accepts all classes inherit from UnityEngine.Object as a parameter.
- Accepts, Vector3, int, float, bool, Vector4, EulerRotation as a primitive data types as parameters.
- Open FunctionCaller window with Windows -> FunctionCaller
- Drag and Drop gameobject to TargetObject section
- Select component and function
- Give parameters if there is any
- Execute
- Arrays or Lists are not allowed as a parameter.
- Executing more than one function at a time is not possible.