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Easily exacute and debug your methods with Function Caller Editor Window. I used System reflections and editor scripting.

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emirkivrak/Function-Caller

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Function Caller

Function Caller allows you execute functions with given parameters on unity editor.

Installation

Add FunctionCaller.cs to you project Window -> Funciton Caller

Features

  • Execute with parameters
  • Unlimited parameter count
  • See output on window
  • Accepts all classes inherit from UnityEngine.Object as a parameter.
  • Accepts, Vector3, int, float, bool, Vector4, EulerRotation as a primitive data types as parameters.

How to use

  • Open FunctionCaller window with Windows -> FunctionCaller
  • Drag and Drop gameobject to TargetObject section
  • Select component and function
  • Give parameters if there is any
  • Execute

Limitations & Further development

  • Arrays or Lists are not allowed as a parameter.
  • Executing more than one function at a time is not possible.

About

Easily exacute and debug your methods with Function Caller Editor Window. I used System reflections and editor scripting.

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