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Evan Cole edited this page Oct 21, 2018 · 9 revisions

Planns to improve this repo


What worked & what didn't:

Ideas for improvement:

  • better & simpler live collaborative workflow than repl.its or github
    • develop & export assets and scenes from vr (with no need for a terminal)
  • have challenges ready for each step
    • "if you don't know what to do, try this ..."
    • scenes to replicate (without inspecting)
    • challenges to keep fast people interested within each step's constraints
  • create more and simpler examples
    • organize them in a vr-navigable memory palace
    • host them on gh-pages? replit? other?

Improved steps:
0. VR, storytelling & UX
1. Learning Objectives
* Be aware of possibilities & limitations
* Storyboards for simple & clear scenarios
* Learn roles on a team & how to share work
* sounds * assets * ambiance * interactions * ... and figure out how to separate & distribute these
* Choose a team and project to stick with for all steps
2. Constraints
* No computers * One-sentence scenarios *

  1. Aframe workflow and scene
    1. Learning Objectives
      • Aframe inspector
      • Repl.it (or alternative)
      • navigating the docs
    2. Constraints
      • Read-only, no modifying the scene
  2. Block-out: Primitives
    1. Learning Objectives
      • Feeling VR space, in/out of headset all the time
    2. Constraints
      • Yes primitives
      • Yes a-entities with only position, scale, rotation (as containers)
      • No movement
      • No sound
      • No custom lights
  3. Block-out: Ambiance
    1. Objectives
    2. Constraints
  4. Block-out: Assets
    1. Objectives
    2. Constraints

think about interactions sooner clear list of what's easy and what's hard fit with steps

curated list of custom components ie. environment - easy physics - medium->hard checkpoints - medium