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planns todo
Evan Cole edited this page Oct 21, 2018
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What worked & what didn't:
Ideas for improvement:
- better & simpler live collaborative workflow than repl.its or github
- develop & export assets and scenes from vr (with no need for a terminal)
- have challenges ready for each step
- "if you don't know what to do, try this ..."
- scenes to replicate (without inspecting)
- challenges to keep fast people interested within each step's constraints
- create more and simpler examples
- organize them in a vr-navigable memory palace
- host them on gh-pages? replit? other?
Improved steps:
0. VR, storytelling & UX
1. Learning Objectives
* Be aware of possibilities & limitations
* Storyboards for simple & clear scenarios
* Learn roles on a team & how to share work
* sounds
* assets
* ambiance
* interactions
* ... and figure out how to separate & distribute these
* Choose a team and project to stick with for all steps
2. Constraints
* No computers
* One-sentence scenarios
*
- Aframe workflow and scene
- Learning Objectives
- Aframe inspector
- Repl.it (or alternative)
- navigating the docs
- Constraints
- Read-only, no modifying the scene
- Learning Objectives
- Block-out: Primitives
- Learning Objectives
- Feeling VR space, in/out of headset all the time
- Constraints
- Yes primitives
- Yes a-entities with only position, scale, rotation (as containers)
- No movement
- No sound
- No custom lights
- Learning Objectives
- Block-out: Ambiance
- Objectives
- Constraints
- Block-out: Assets
- Objectives
- Constraints
think about interactions sooner clear list of what's easy and what's hard fit with steps
curated list of custom components ie. environment - easy physics - medium->hard checkpoints - medium