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planns todo
jormaje edited this page Oct 22, 2018
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What worked & what didn't:
Ideas for improvement:
- better & simpler live collaborative workflow than repl.its or github
- develop & export assets and scenes from vr (with no need for a terminal)
- a-painter, google blocks
- have challenges ready for each step
- "if you don't know what to do, try this ..."
- scenes to replicate (without inspecting)
- challenges to keep fast people interested within each step's constraints
- create more and simpler examples
- organize them in a vr-navigable memory palace
- host them on gh-pages? replit? other?
- think sooner about interactions
- what is easy & what is hard
- what can be found, what needs to be custom
- plan them intentionally, not for their own sake
- find a way to keep resources, examples, and instructions always one-two clicks away
- keep a curated list of community components and re-usable pieces
- include blender, or some alternative
- more complete experience
- more efficient scenes
- greater possibilities with less frustration
- improve the teamwork
- ensure that all the members of a team know what are the other members working on
- (suggestion) give to members a sticker so they could write their names and (profile or what they want to learn/practice more) and stick it on their shirts
Improved steps: create & save a finished demo for each
- VR, storytelling & UX
- Learning Objectives
- Be aware of possibilities & limitations
- Storyboards for simple & clear scenarios
- Learn roles on a team & how to share work
- sounds
- assets
- ambiance
- interactions
- ... and figure out how to separate & distribute these
- Choose a team and project to stick with for all steps
- Constraints
- No computers
- One-sentence scenarios
- Learning Objectives
- Aframe workflow and scene
- Learning Objectives
- Aframe inspector
- Repl.it (or alternative)
- navigating the docs
- Constraints
- Read-only, no modifying the scene
- Learning Objectives
- Block-out: Primitives
- Learning Objectives
- Feeling VR space, in/out of headset all the time
- Creating space
- Constraints
- Yes primitives
- Yes a-entities with only position, scale, rotation (as containers)
- No movement in scene
- No animations
- No sound
- No custom lights
- Learning Objectives
- Block-out: Ambiance
- Learning Objectives
- Feeling VR space, in/out of headset all the time
- Creating mood
- Constraints
- Yes primitives
- Yes a-entities with only position, scale, rotation (as containers)
- Yes sounds
- Yes lights
- No movement in scene
- No animations
- No external assets
- Learning Objectives
- Block-out: Assets
- Learning Objectives
- Feeling VR space, in/out of headset all the time
- Creating environments
- Constraints
- Yes primitives
- Yes a-entities with only position, scale, rotation (as containers)
- Yes sounds
- Yes lights
- Yes external assets
- No movement in scene
- No animations
- No interactions
- Learning Objectives
- Entity/Component ...