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2 entity component
Evan Cole edited this page Oct 20, 2018
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- locating a user in the 3d space
- noise from a window that stays while users move in a room
- narrative:
- subsidiary to action - spooky background noise
- active in advancing narrative: happens on events, or is in line with unrolling action
- informative:
- explicit information like a narrator, or instructions
- implicit information like bubbles if you're under water
- awesome sound example
- howler.js sound library
- animations: video, article
- really cool google-mapsy thing
- mixins
Frome the docs:
Cool Environments to try: