Mesh Align Plus v0.7.0
This release adds new features for distributing objects! Installation notes here. There are two new operators, both sharing the "Quick Distribute Objects" panel. Full feature reference manual here.
Distribute Between Objects
This operator lets you align selected objects between a chosen "Start" object and "End" object. Object sorting/ordering is determined by the distance from the start object, in the direction of the end object (so you can roughly arrange your selection first if you need a specfic ordering). You can also offset from the start/endpoint (if you don't want your selection directly touching the start/end).
Pictured: Distribute selected objects between a start/end object
There's also a "use last selection" option which allows you to tweak a previous operation (it operates on whatever was selected the last time you hit apply).
Distribute Along Line
With this operator, you choose points for the start/end (a line, in other words) to distribute your selected objects along. In the GIF below, we simply grab global vertex coords for the start/end, but much more is possible with the power of Mesh Align Plus's geometry editing features.
Pictured: Distribute selected objects between a start/end point
As with the other new operator, object sorting/ordering is determined by distance from the start point in the direction of the endpoint, and you can offset your objects from the start/end. There's also a "use last selection" option.
For advanced use cases: Just click to expand the triangle next to the "Grab Source" button to see additional grab modes and modifiers for the line you define. Your start/end points can be imaginary, you can define an invisible line/axis, grab average vertex positions, multiply the line length, flip direction, etc.
New Quickstart Videos
There's a new quickstart video explaining core usage and concepts, and another quickstart video that gives a lightning fast, basic overview of all the operators in the addon, see below:
Bug Fixes
A bug with "Align Planes" was fixed, where grabbing a source/destination in face select mode would cause errors. Custom transform orientations for "Align Planes" was disabled to fix this.