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SWAT: Elite Force v2

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@eezstreet eezstreet released this 13 Sep 21:03
· 1281 commits to master since this release
  • New Feature: Speech Recognition. Enable it in Audio Options
  • New Feature: Disable initial dispatch. Enable it in Audio Options
  • You can now pick up guns through restrained suspects, and all hostages (except live, unrestrained ones)
  • AI-controlled officers will now automatically report suspects/hostages that they restrain
  • Support for many more resolutions (4 -> 22)
  • Fixed a bug that caused the Heavy Armor to have texture issues due to StaticLoadout.ini missing
  • Fixed a bug that caused the AI-controlled officers to not deploy pepperball gun if it was their secondary weapon
  • Fixed a bug that caused the AI-controlled officers to not deploy grenade launcher if it was their secondary weapon
  • Fixed a bug where grenades in the DEPLOY >> submenu would not be greyed out if officers didn't have them (vanilla bug?)
  • Fixed a bug where DROP LIGHTSTICK would not be greyed out if there was no officer with a lightstick
  • MIRROR UNDER DOOR and CHECK FOR TRAPS now obeys the stack-up positioning and stacks up the squad on the door.
  • Fixed: Children of Taronne has traps bolted onto incorrect bones
  • Fixed: Children of Taronne has a trap on the wrong side
  • Fixed: Missing drug rosters on Stetchkov Drug Lab
  • 'Show Subtitles' moved to Audio Options
    Files modified:
    Content/Maps/SP-DrugLab.s4m
    Content/Maps/SP-Tenement.s4m
    System/SpeechCommandGrammar.xml
    System/CommandInterfaceMenus_SP.ini
    System/PlayerInterface_Command_SP.ini
    System/PlayerInterface_Use.ini
    System/SoundEffects.ini
    System/StaticLoadout.ini
    System/SwatGui.ini
    System/SwatGuiState.ini
    Generated code