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<?xml version="1.0" encoding="utf-8"?> | ||
<Project> | ||
<ProjectOutputs> | ||
<ProjectOutput> | ||
<FullPath>D:\BACKUP\GitHub Calismalar\SnakeGame\Debug\SnakeGame.exe</FullPath> | ||
</ProjectOutput> | ||
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<ContentFiles /> | ||
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<NonRecipeFileRefs /> | ||
</Project> |
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main.cpp | ||
SnakeGame.vcxproj -> D:\BACKUP\GitHub Calismalar\SnakeGame\Debug\SnakeGame.exe |
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PlatformToolSet=v142:VCToolArchitecture=Native32Bit:VCToolsVersion=14.29.30133:TargetPlatformVersion=10.0.19041.0: | ||
Debug|Win32|D:\BACKUP\GitHub Calismalar\SnakeGame\| |
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D:\BACKUP\GitHub Calismalar\SnakeGame\Debug\SnakeGame.exe |
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# SnakeGame | ||
# SnakeGame | ||
The game is a snake game prepared with OpenGL. OpenGL has been used with C and C++ Programming Languages. | ||
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IDE: Visual Studio 2019 | ||
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OpenGL Installation: To use OpenGL, copy the following paths from the glut-3.7.6-bin folder. | ||
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glut32.lib --> $(MSDevDir)....\VisualStudio\lib | ||
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glut.h --> $(MSDevDir)....\VisualStudio\include | ||
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The output of the game is shown in the SnakeGame.png image. | ||
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Game Controls: | ||
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Arrow Keys: Move the snake. | ||
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'a': Increases the game's field of view along the x-axis. | ||
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'A': Decreases the game's field of view along the x-axis. | ||
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's': Increases the game's field of view along the y-axis. | ||
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'S': Decreases the game's field of view along the y-axis. | ||
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'd': Increases the game's field of view along the z-axis. | ||
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'f': Increases the size of the snake. | ||
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'F': Decreases the size of the snake. | ||
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'g': Zoom in the game's field of view. | ||
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'G': Zoom out the game's field of view. | ||
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'e': Restart the game. | ||
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'ESC': Close the game. |
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 16 | ||
VisualStudioVersion = 16.0.32901.82 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SnakeGame", "SnakeGame.vcxproj", "{FAD81A43-D160-44F2-94B8-5A8EB68DC2B7}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|x64 = Debug|x64 | ||
Debug|x86 = Debug|x86 | ||
Release|x64 = Release|x64 | ||
Release|x86 = Release|x86 | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{FAD81A43-D160-44F2-94B8-5A8EB68DC2B7}.Debug|x64.ActiveCfg = Debug|x64 | ||
{FAD81A43-D160-44F2-94B8-5A8EB68DC2B7}.Debug|x64.Build.0 = Debug|x64 | ||
{FAD81A43-D160-44F2-94B8-5A8EB68DC2B7}.Debug|x86.ActiveCfg = Debug|Win32 | ||
{FAD81A43-D160-44F2-94B8-5A8EB68DC2B7}.Debug|x86.Build.0 = Debug|Win32 | ||
{FAD81A43-D160-44F2-94B8-5A8EB68DC2B7}.Release|x64.ActiveCfg = Release|x64 | ||
{FAD81A43-D160-44F2-94B8-5A8EB68DC2B7}.Release|x64.Build.0 = Release|x64 | ||
{FAD81A43-D160-44F2-94B8-5A8EB68DC2B7}.Release|x86.ActiveCfg = Release|Win32 | ||
{FAD81A43-D160-44F2-94B8-5A8EB68DC2B7}.Release|x86.Build.0 = Release|Win32 | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {E09B366B-3ED6-4104-9892-96887591915A} | ||
EndGlobalSection | ||
EndGlobal |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<ItemGroup Label="ProjectConfigurations"> | ||
<ProjectConfiguration Include="Debug|Win32"> | ||
<Configuration>Debug</Configuration> | ||
<Platform>Win32</Platform> | ||
</ProjectConfiguration> | ||
<ProjectConfiguration Include="Release|Win32"> | ||
<Configuration>Release</Configuration> | ||
<Platform>Win32</Platform> | ||
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<ProjectConfiguration Include="Debug|x64"> | ||
<Configuration>Debug</Configuration> | ||
<Platform>x64</Platform> | ||
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<ProjectConfiguration Include="Release|x64"> | ||
<Configuration>Release</Configuration> | ||
<Platform>x64</Platform> | ||
</ProjectConfiguration> | ||
</ItemGroup> | ||
<PropertyGroup Label="Globals"> | ||
<VCProjectVersion>16.0</VCProjectVersion> | ||
<Keyword>Win32Proj</Keyword> | ||
<ProjectGuid>{fad81a43-d160-44f2-94b8-5a8eb68dc2b7}</ProjectGuid> | ||
<RootNamespace>SnakeGame</RootNamespace> | ||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> | ||
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<CharacterSet>Unicode</CharacterSet> | ||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> | ||
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