https://i.imgur.com/yqIY2Ay.gif
README last updated 3/26/2018
This project utilizes Unreal Engine 4.19.
Download version via the Epic Launcher
Launch engine version and open project folder from directory.
This project utilizes git LFS(Large File Storage) so be sure to download the respective dependencies if you wish to commit/push.
NOTE: We only have LFS 50 GB quota, be mindfull with file compression. 50 GB more would mean an extra $5 a month.
- Name :Description
Root: Content
- 3rdParty :Content directories imported from alien sources
- LuosCaves
- Muzzles
- Characters
- Animations :Source animation pack [Soon tobe DEPRECATED]
- BlendSpaces :Source blendspace pack [Soon tobe DEPRECATED]
- EnemyCharacter
- Models :All character model assets
- PlayerCharacter
- GameFiles :Generally unified game assets
- Materials
- Scenes
- StarterContent [Soon tobe DEPRECATED]
Before creating/adding new content be mindful of your directory placement. If it is not developer and future friendly it will not me merged.
Easily run the game without building by pressing the play button.
To test multiplayer, change Number of Players in the play dropdown menu [#2 in image]. If you select/enable Run Dedicated Server all player windows will act as Clients while a Server runs in the background [#2 in image]. If disabled, one player window will act as the Active Host. Notice physical window title/header to differentiate the host (Actual target architecture).
Protip: Select New Editor Window [#1 in image] and change Play in new window/NewWindowSize in Advanced Settings [#3 in image] to better acomodate windows.
Please see the product Backlog at Taiga.io before tackling a feature.
- master
- development
- feature
Never try to push to development or master, even if they are locked.
Always branch out of the most updated development branch and name your new branch based off the feature you want to implement. Ex: player-state.
NOTE: Branch naming conventions demand Kebab case, word-word
After committing changes in personal/local branch push to this newly created branch and manage merge request via the github repo plataform.
Commit messages must be concise and clear, if not deamed good they will not be merged. Commit messages must also comply with the If this commit is merged it will [message] format. Likewise first word must be a verb with capitalized first letter.
Ex: If this commit is merged it will Add player state to PlayerCharacter
so...
git commit -m "Add player state to PlayerCharacter"
- Eduardo Aguilar Leal
- ChurbloxXx69
- El Guad
- Daniel Tijerina
- Unreal Engine 4.19
- Luos's Modular Rocks & Caves by Luos
- Muzzle Flashes by W3 Studios
- Sci Fi Space Soldier by PolygonR
- Dead Walker by mr.Necturus
- Mega Sci-Fi Particle FX Bundle 3in1 by Level One Games
This Project is being created for the VideoGames class at the Tecnologico de Estudios Superiores de Monterrey