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# Microsoft Developer Studio Project File - Name="Landscape" - Package Owner=<4> | ||
# Microsoft Developer Studio Generated Build File, Format Version 5.00 | ||
# ** NICHT BEARBEITEN ** | ||
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# TARGTYPE "Win32 (x86) Application" 0x0101 | ||
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CFG=Landscape - Win32 Debug | ||
!MESSAGE Dies ist kein g�ltiges Makefile. Zum Erstellen dieses Projekts mit\ | ||
NMAKE | ||
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und f�hren Sie den\ | ||
Befehl | ||
!MESSAGE | ||
!MESSAGE NMAKE /f "Landscape.mak". | ||
!MESSAGE | ||
!MESSAGE Sie k�nnen beim Ausf�hren von NMAKE eine Konfiguration angeben | ||
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel: | ||
!MESSAGE | ||
!MESSAGE NMAKE /f "Landscape.mak" CFG="Landscape - Win32 Debug" | ||
!MESSAGE | ||
!MESSAGE F�r die Konfiguration stehen zur Auswahl: | ||
!MESSAGE | ||
!MESSAGE "Landscape - Win32 Release" (basierend auf "Win32 (x86) Application") | ||
!MESSAGE "Landscape - Win32 Debug" (basierend auf "Win32 (x86) Application") | ||
!MESSAGE | ||
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# Begin Project | ||
# PROP Scc_ProjName "" | ||
# PROP Scc_LocalPath "" | ||
CPP=cl.exe | ||
MTL=midl.exe | ||
RSC=rc.exe | ||
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!IF "$(CFG)" == "Landscape - Win32 Release" | ||
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# PROP BASE Use_MFC 0 | ||
# PROP BASE Use_Debug_Libraries 0 | ||
# PROP BASE Output_Dir "Release" | ||
# PROP BASE Intermediate_Dir "Release" | ||
# PROP BASE Target_Dir "" | ||
# PROP Use_MFC 0 | ||
# PROP Use_Debug_Libraries 0 | ||
# PROP Output_Dir "Release" | ||
# PROP Intermediate_Dir "Release" | ||
# PROP Ignore_Export_Lib 0 | ||
# PROP Target_Dir "" | ||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c | ||
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fr /YX /FD /c | ||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 | ||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 | ||
# ADD BASE RSC /l 0x407 /d "NDEBUG" | ||
# ADD RSC /l 0x407 /d "NDEBUG" | ||
BSC32=bscmake.exe | ||
# ADD BASE BSC32 /nologo | ||
# ADD BSC32 /nologo | ||
LINK32=link.exe | ||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 | ||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib dxguid.lib ddraw.lib dinput.lib dsound.lib winmm.lib /nologo /subsystem:windows /machine:I386 /out:"Release/Schiffbruch.exe" | ||
# SUBTRACT LINK32 /pdb:none | ||
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!ELSEIF "$(CFG)" == "Landscape - Win32 Debug" | ||
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# PROP BASE Use_MFC 0 | ||
# PROP BASE Use_Debug_Libraries 1 | ||
# PROP BASE Output_Dir "Debug" | ||
# PROP BASE Intermediate_Dir "Debug" | ||
# PROP BASE Target_Dir "" | ||
# PROP Use_MFC 0 | ||
# PROP Use_Debug_Libraries 1 | ||
# PROP Output_Dir "Debug" | ||
# PROP Intermediate_Dir "Debug" | ||
# PROP Ignore_Export_Lib 0 | ||
# PROP Target_Dir "" | ||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c | ||
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c | ||
# SUBTRACT CPP /WX | ||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 | ||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 | ||
# ADD BASE RSC /l 0x407 /d "_DEBUG" | ||
# ADD RSC /l 0x407 /d "_DEBUG" | ||
BSC32=bscmake.exe | ||
# ADD BASE BSC32 /nologo | ||
# ADD BSC32 /nologo | ||
LINK32=link.exe | ||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept | ||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib dxguid.lib ddraw.lib dinput.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept | ||
# SUBTRACT LINK32 /pdb:none | ||
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!ENDIF | ||
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# Begin Target | ||
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# Name "Landscape - Win32 Release" | ||
# Name "Landscape - Win32 Debug" | ||
# Begin Source File | ||
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SOURCE=.\Animation.BMP | ||
# End Source File | ||
# Begin Source File | ||
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SOURCE=.\Bau.BMP | ||
# End Source File | ||
# Begin Source File | ||
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SOURCE=.\Baum.bmp | ||
# End Source File | ||
# Begin Source File | ||
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SOURCE=.\Buttons.bmp | ||
# End Source File | ||
# Begin Source File | ||
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SOURCE=.\credits.bmp | ||
# End Source File | ||
# Begin Source File | ||
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SOURCE=.\Cursor.BMP | ||
# End Source File | ||
# Begin Source File | ||
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SOURCE=.\ddutil.cpp | ||
# End Source File | ||
# Begin Source File | ||
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SOURCE=.\ddutil.h | ||
# End Source File | ||
# Begin Source File | ||
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SOURCE=.\GuyAni.BMP | ||
# End Source File | ||
# Begin Source File | ||
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SOURCE=.\icon1.ico | ||
# End Source File | ||
# Begin Source File | ||
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SOURCE=.\Inventar.bmp | ||
# End Source File | ||
# Begin Source File | ||
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SOURCE=.\Landscape.cpp | ||
# End Source File | ||
# Begin Source File | ||
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SOURCE=.\Landscape.ico | ||
# End Source File | ||
# Begin Source File | ||
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SOURCE=.\Landscape.rc | ||
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!IF "$(CFG)" == "Landscape - Win32 Release" | ||
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!ELSEIF "$(CFG)" == "Landscape - Win32 Debug" | ||
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!ENDIF | ||
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# End Source File | ||
# Begin Source File | ||
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SOURCE=.\Logo.bmp | ||
# End Source File | ||
# Begin Source File | ||
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SOURCE=.\Misc.BMP | ||
# End Source File | ||
# Begin Source File | ||
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SOURCE=.\Panel.BMP | ||
# End Source File | ||
# Begin Source File | ||
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SOURCE=.\Papier.BMP | ||
# End Source File | ||
# Begin Source File | ||
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SOURCE=.\Schrift.BMP | ||
# End Source File | ||
# Begin Source File | ||
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SOURCE=.\Schrift1.BMP | ||
# End Source File | ||
# Begin Source File | ||
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SOURCE=.\Schrift2.bmp | ||
# End Source File | ||
# Begin Source File | ||
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SOURCE=.\Sonne.BMP | ||
# End Source File | ||
# Begin Source File | ||
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SOURCE=.\Textfeld.bmp | ||
# End Source File | ||
# End Target | ||
# End Project |
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