Skip to content

Commit

Permalink
Merge branch 'release'
Browse files Browse the repository at this point in the history
  • Loading branch information
eXpl0it3r committed May 24, 2014
2 parents 859398f + 02a1051 commit 00ad246
Show file tree
Hide file tree
Showing 52 changed files with 11,950 additions and 0 deletions.
Binary file added Animation.BMP
Binary file not shown.
Binary file added Bau.bmp
Binary file not shown.
Binary file added Baum.bmp
Binary file not shown.
Binary file added Buttons.bmp
Binary file not shown.
Binary file added Credits.bmp
Binary file not shown.
Binary file added Cursor.BMP
Binary file not shown.
Binary file added GuyAni.bmp
Binary file not shown.
Binary file added Inventar.bmp
Binary file not shown.
194 changes: 194 additions & 0 deletions Landscape.001
Original file line number Diff line number Diff line change
@@ -0,0 +1,194 @@
# Microsoft Developer Studio Project File - Name="Landscape" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** NICHT BEARBEITEN **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=Landscape - Win32 Debug
!MESSAGE Dies ist kein g�ltiges Makefile. Zum Erstellen dieses Projekts mit\
NMAKE
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und f�hren Sie den\
Befehl
!MESSAGE
!MESSAGE NMAKE /f "Landscape.mak".
!MESSAGE
!MESSAGE Sie k�nnen beim Ausf�hren von NMAKE eine Konfiguration angeben
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
!MESSAGE
!MESSAGE NMAKE /f "Landscape.mak" CFG="Landscape - Win32 Debug"
!MESSAGE
!MESSAGE F�r die Konfiguration stehen zur Auswahl:
!MESSAGE
!MESSAGE "Landscape - Win32 Release" (basierend auf "Win32 (x86) Application")
!MESSAGE "Landscape - Win32 Debug" (basierend auf "Win32 (x86) Application")
!MESSAGE

# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF "$(CFG)" == "Landscape - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fr /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE RSC /l 0x407 /d "NDEBUG"
# ADD RSC /l 0x407 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib dxguid.lib ddraw.lib dinput.lib dsound.lib winmm.lib /nologo /subsystem:windows /machine:I386 /out:"Release/Schiffbruch.exe"
# SUBTRACT LINK32 /pdb:none

!ELSEIF "$(CFG)" == "Landscape - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
# SUBTRACT CPP /WX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD BASE RSC /l 0x407 /d "_DEBUG"
# ADD RSC /l 0x407 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib dxguid.lib ddraw.lib dinput.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# SUBTRACT LINK32 /pdb:none

!ENDIF

# Begin Target

# Name "Landscape - Win32 Release"
# Name "Landscape - Win32 Debug"
# Begin Source File

SOURCE=.\Animation.BMP
# End Source File
# Begin Source File

SOURCE=.\Bau.BMP
# End Source File
# Begin Source File

SOURCE=.\Baum.bmp
# End Source File
# Begin Source File

SOURCE=.\Buttons.bmp
# End Source File
# Begin Source File

SOURCE=.\credits.bmp
# End Source File
# Begin Source File

SOURCE=.\Cursor.BMP
# End Source File
# Begin Source File

SOURCE=.\ddutil.cpp
# End Source File
# Begin Source File

SOURCE=.\ddutil.h
# End Source File
# Begin Source File

SOURCE=.\GuyAni.BMP
# End Source File
# Begin Source File

SOURCE=.\icon1.ico
# End Source File
# Begin Source File

SOURCE=.\Inventar.bmp
# End Source File
# Begin Source File

SOURCE=.\Landscape.cpp
# End Source File
# Begin Source File

SOURCE=.\Landscape.ico
# End Source File
# Begin Source File

SOURCE=.\Landscape.rc

!IF "$(CFG)" == "Landscape - Win32 Release"

!ELSEIF "$(CFG)" == "Landscape - Win32 Debug"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\Logo.bmp
# End Source File
# Begin Source File

SOURCE=.\Misc.BMP
# End Source File
# Begin Source File

SOURCE=.\Panel.BMP
# End Source File
# Begin Source File

SOURCE=.\Papier.BMP
# End Source File
# Begin Source File

SOURCE=.\Schrift.BMP
# End Source File
# Begin Source File

SOURCE=.\Schrift1.BMP
# End Source File
# Begin Source File

SOURCE=.\Schrift2.bmp
# End Source File
# Begin Source File

SOURCE=.\Sonne.BMP
# End Source File
# Begin Source File

SOURCE=.\Textfeld.bmp
# End Source File
# End Target
# End Project
Loading

0 comments on commit 00ad246

Please sign in to comment.