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There are currently plans, and systems in place to try and create tracking certain bits of game data to to be used both visually in the desktop application, as well as possibly visually in game for features such as spell resist, drop rates, and synthesis rates. I'm not sure how plausible something like damage types or elemental resist are, but if I ever get to that point it is worth a shot. This again will be optionally stored locally on users end, or on a database to the server if available.
The text was updated successfully, but these errors were encountered:
There are currently plans, and systems in place to try and create tracking certain bits of game data to to be used both visually in the desktop application, as well as possibly visually in game for features such as spell resist, drop rates, and synthesis rates. I'm not sure how plausible something like damage types or elemental resist are, but if I ever get to that point it is worth a shot. This again will be optionally stored locally on users end, or on a database to the server if available.
The text was updated successfully, but these errors were encountered: