- enemy so messed up
- AI is broken
- base class needed [x]
- goal: can put 100 on a map and let them fight for an hour
-lighting model needs revamp!!! - finish dynamic lights - more styles! - ambient light (maxdark)
-
save entities with level def
-
generic prop and prop editor
- move prop defs to unique file and not per level!!! -> this does leave us with having to merge / split local attributes (ex. trigger door at 13,16)
- make it easy to add event triggers
- ex:
- ammo box
- invisible changelevel
- door button
-
if we are doing pitch:
- hit box editor
- hitboxes
- make hitreg universal for CBaseEnt stuff
- hit animations
-
if we are doing crouching:
- need half walls / vents
- agh
-
try to hate the level format less
-
player:
- footsteps
- real HUD
- shot gun
- pickup weapons
-
engine states
- ui
- better than fire event for like changelevel
-
npcs
- need positional audio with dynamic position changing
- i think... you can do callbacks and pass audiostruct so doesnt wreck current system that much
- cut scene?
- need positional audio with dynamic position changing
-
particles
-
half walls
-
localization
-
replace weapon art with my own
-
replace enemy art with my own (blender SS ??)
-
make game
-
spaceship first person FTL sorta thing
- would be cool multiplayer
- done before
-
half life
- takes all my will not to accidentally remake it
-
just shooting
- not fun
- cant be better than doom or those indie games on steam that make being doom 2 their whole shtick
-
clausterphobia simulator
- good excuse for the lack of variable ceiling heights
- horror / dark
- lighting is all we got
- tomb raider