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TODO.md

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TODO

  • enemy so messed up
    • AI is broken
    • base class needed [x]
    • goal: can put 100 on a map and let them fight for an hour

-lighting model needs revamp!!! - finish dynamic lights - more styles! - ambient light (maxdark)

  • save entities with level def

  • generic prop and prop editor

    • move prop defs to unique file and not per level!!! -> this does leave us with having to merge / split local attributes (ex. trigger door at 13,16)
    • make it easy to add event triggers
    • ex:
      • ammo box
      • invisible changelevel
      • door button
  • if we are doing pitch:

    • hit box editor
    • hitboxes
      • make hitreg universal for CBaseEnt stuff
    • hit animations
  • if we are doing crouching:

    • need half walls / vents
    • agh
  • try to hate the level format less

  • player:

    • footsteps
    • real HUD
    • shot gun
    • pickup weapons
  • engine states

    • ui
    • better than fire event for like changelevel
  • npcs

    • need positional audio with dynamic position changing
      • i think... you can do callbacks and pass audiostruct so doesnt wreck current system that much
    • cut scene?
  • particles

  • half walls

  • localization

  • replace weapon art with my own

  • replace enemy art with my own (blender SS ??)

  • make game

game ideas

  • spaceship first person FTL sorta thing

    • would be cool multiplayer
    • done before
  • half life

    • takes all my will not to accidentally remake it
  • just shooting

    • not fun
    • cant be better than doom or those indie games on steam that make being doom 2 their whole shtick
  • clausterphobia simulator

    • good excuse for the lack of variable ceiling heights

Genre/Tropes

  • horror / dark
    • lighting is all we got
  • tomb raider