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hints.rnh
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.no paging
.no flags accept
.no flags bold
.no flags lowercase
.no flags uppercase
1 HINTS
.br
Hints to various programs given by users.
.bl
.br
.lm 0
2 MORIA
.br
.lm 5
.nj
Here are some hints for Moria which have been donated by users
through the Games and Masusers boards and E-mail. The account
number following the hint is who donated it.
.bl
If anyone has any more hints I would be glad to add them.
.bl
--MASNICK @ UBVMS
.bl
.j
.lm 0
.br
3 MAGES
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.nj
.lm 5
.lt
- Keep re-rolling your character until he or she has at least
an 18/50 intelligence to get spell and mana bonuses. You can
shoot for about an 18/30 since you get an intelligence bonus
(usually about 20) when you select a mage as your class.
(V111PFWT)
- When a spell is first learned, you get one exp. point every
time that you successfully cast it. So if you cast your first
spell, rest, re-cast it, re-rest, etc, you can go up to about
level 3 without having to fight any monsters. (Anonymous)
- Buy Magic I and II as soon as possible. Then buy whatever
armour you can afford with your remaining gold, and then food
and torches. A lantern is unnecessary since you will probably
find one in the dungeon. (V111PFWT)
- At ninth level, learn Identify (in Magic II). Identify every-
thing you own as soon as possible. You can then sell or use
your items for their maximum potential. (V111PFWT)
- Polymorphing townspeople: Once a mage reaches 11th level,
the spell Polymorph Other becomes available to him or her. A
trick that many Moria players use is: lead a person (p) to
either the right or left wall in the town and in a row which
is unobstructed all the way across the town. Put the person
to sleep with Sleep II or III. Cut across the town and cast
Polymorph on the person. Then you can use Magic Missile, De-
tect Monster, etc. to see what you've created. You can then
attack the creature with your magic items and spells (you may
know where it is, but it cannot see you as long as it is at
least twenty squares away.) If you need to regain mana, rest
for as long as you like. The creature won't advance on you
until it is within 20 squares. (If you attack it, it might
take one step towards you, but that's it until you attack it
again. You can kill most monsters like this, but be prepared
to run if you polymorph a creature into something very nasty
like an Ancient Multi-Hued Dragon... (Many contributors)
- One problem with polymorphing is that although you can go up
many levels in a short time, you don't usually find items and
potions that you normally would that improve your character
in other ways. (V111PFWT)
- For high level mages: Once you are a very high level (> 32),
don't kill dragons to go up levels since you need to kill a
lot of them to go up a level. You should instead be looking
for potions of gain experience. (V072PYX9)
.el
.lm 0
.br
3 PRIESTS
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.lm 5
.lt
- Blessings and chants both give you +2 protection, but chants
last a little bit longer. Holy prayers do the same thing, but
they last much longer. (V072PYX9)
- Sanctuary is similar to the mages' spell, Sleep I. (V072PYX9)
- If you buy or find the book of Chants and Blessings before
Words of Wisdom, you'll have a much better chance of learning
Orb of Draining earlier. The only useful spells in Words of
Wisdom are Portal and Remove Curse, so you can learn those
after you have learned all of the spells in Chants and Bless-
ings. (V072PYX9)
.el
.lm 0
.br
3 ITEMS_AND_MAGIC
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.lm 5
.lt
- Wands of clone monster: Clone gelatinous cubes. They are easy
to kill, they don't fight back, and they move slowly. They
have good items and gold as treasure, too. (V111PFWT)
- Use wands of drain life against ancient dragons. (V072PYX9)
- A crown of seeing allows you to see invisible creatures. It
may have other properties, but more than likely it doesn't.
(V072PYX9)
- There aren't any items to resist gas, but high armour class
reduces the damage. (V072PYX9)
- Potions of gain experience increase your experience by half
of your original experience. This means you will usually gain
one or two levels per potion, depending on your original
experience. (V072PYX9)
- An amulet of the Magi allows you to see invisible creatures,
gives you "free action", plus some random hidden abilities
(e.g.- sustain wisdom, intelligence, etc.) (V072PYX9)
- There is no way to prevent an item from blowing up when you
recharge it, but high intelligence and dexterity reduce the
chances of an explosion. (V072PYX9)
- Keep your wands of light. Not only are they good for making
light in straight lines and killing oozes and jellies, but
they are also good for killing all kinds of undead. When you
hit a monster with spells like Fire Bolt, it will move toward
you. With light wands, this does not happen. This is not very
important if the monster can already see you, but it's great
if you like to play with polymorphing people. (V067LUFD)
- One of the most overlooked spells when fighting monsters is
Phase Door. The spell you probably picked up around 2nd level
can greatly be used to your advantage (especially when you're
fighting something that you don't want to have touching you!)
You can attack it with all of your offensive spells until it
gets one space away from you, then phase door, line it up
again, and unload on it once more, making sure I have enough
mana to phase door again. This process is repeated until, of
course, the creature is dead! It seems to work pretty well so
far. (V108MZ36)
.el
.lm 0
.br
3 OTHER_MISC_HINTS
.br
.lm 5
.lt
- One way to get an item in a store when it is not there is to
quit and save and then re-enter Moria. It will probably take
a few times before the store gets the item you may want, but
eventually the store's inventory will change. (Many people)
- Two warnings for the above technique:
o The store owners eventually get mad (and lock you out)
if you keep entering a store without buying anything.
Remedy: Buy something cheap. (Contributor unknown)
o Constantly quitting and restarting your game may drive
up the load average which may in turn lock you out the
driver for Moria. (MASNICK)
- To get high hit points: When you roll your character, try to
get one with a 16 or better constitution. Like in AD&D, you
get a hit point bonus for a constitution above 16. (V072PYX9)
.el