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[Research] Upscale texture using MTLFXTemporalScaler #53

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dscyrescotti opened this issue Jun 26, 2024 · 1 comment
Open

[Research] Upscale texture using MTLFXTemporalScaler #53

dscyrescotti opened this issue Jun 26, 2024 · 1 comment
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@dscyrescotti
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Description

So far, the rendering pipeline is set up properly and becomes efficient. But there are some jitters on final rendered texture. So, it is a call to upscale drawn texture using MTLFXTemporalScaler from MetalFX framework so that the content will be presented in high resolution.

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@dscyrescotti dscyrescotti self-assigned this Jun 26, 2024
@dscyrescotti dscyrescotti converted this from a draft issue Jun 26, 2024
@dscyrescotti
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It turns out that it takes too much memory resource so it is put back to backlog because it will require more research on how to properly integrate into the existing render pipeline.

@dscyrescotti dscyrescotti moved this from 🏋️ In Progress to 💭 Backlog in Memola Jun 27, 2024
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