-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmisc.c
959 lines (847 loc) · 25.8 KB
/
misc.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
/*
* I/O and support routines.
*
* Copyright (c) 1977, 2005 by Will Crowther and Don Woods
* Copyright (c) 2017 by Eric S. Raymond
* SPDX-License-Identifier: BSD-2-clause
*/
#ifndef CALCULATOR
#include <unistd.h>
#endif
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <stdarg.h>
#ifndef CALCULATOR
#include <sys/time.h>
#endif
#include <ctype.h>
#ifndef CALCULATOR
#include <editline/readline.h>
#else
#include "editor.h"
#endif
#include <stdint.h>
#include "advent.h"
#include "dungeon.h"
#ifdef CALCULATOR
#include <graphx.h>
#include "calc.h"
#include "style.h"
#endif
static void* xcalloc(size_t size)
{
void* ptr = calloc(size, 1);
if (ptr == NULL) {
// LCOV_EXCL_START
// exclude from coverage analysis because we can't simulate an out of memory error in testing
#ifndef CALCULATOR
fprintf(stderr, "Out of memory!\n");
exit(EXIT_FAILURE);
#else
exit_fail("xcalloc() failed; out of heap?");
#endif
// LCOV_EXCL_STOP
}
return (ptr);
}
/* I/O routines (speak, pspeak, rspeak, sspeak, get_input, yes) */
static void vspeak(const char* msg, bool blank, va_list ap)
{
int argi;
unsigned int msglen, i, ret;
char* rendered, * renderp, * arg;
#ifndef CALCULATOR
ssize_t size, len;
#else
size_t size, len;
#endif
bool pluralize = false;
// Do nothing if we got a null pointer.
if (msg == NULL)
return;
// Do nothing if we got an empty string.
if (strlen(msg) == 0)
return;
if (blank == true)
#ifndef CALCULATOR
printf("\n");
#else
print_newline();
#endif
msglen = strlen(msg);
// Rendered string
size = 2000; /* msglen > 50 ? msglen*2 : 100; */
rendered = xcalloc(size);
renderp = rendered;
// Handle format specifiers (including the custom %S) by
// adjusting the parameter accordingly, and replacing the
// specifier with %s.
for (i = 0; i < msglen; i++) {
if (msg[i] != '%') {
/* Ugh. Least obtrusive way to deal with artifacts "on the floor"
* being dropped outside of both cave and building. */
if (strncmp(msg + i, "floor", 5) == 0 && strchr(" .", msg[i + 5]) && !inside(game.loc)) {
strcpy(renderp, "ground");
renderp += 6;
i += 4;
size -= 5;
} else {
*renderp++ = msg[i];
size--;
}
} else {
i++;
// Integer specifier.
if (msg[i] == 'd') {
argi = va_arg(ap, int);
#ifndef CALCULATOR
ret = snprintf(renderp, size, "%" PRId32, argi);
#else
ret = sprintf(renderp, "%d", argi);
#endif
if (ret < size) {
renderp += ret;
size -= ret;
}
pluralize = (argi != 1);
}
// Unmodified string specifier.
if (msg[i] == 's') {
arg = va_arg(ap, char *);
strncat(renderp, arg, size - 1);
len = strlen(renderp);
renderp += len;
size -= len;
}
// Singular/plural specifier.
if (msg[i] == 'S') {
// look at the *previous* numeric parameter
if (pluralize) {
*renderp++ = 's';
size--;
}
}
// LCOV_EXCL_START - doesn't occur in test suite.
/* Version specifier */
if (msg[i] == 'V') {
#ifndef CALCULATOR
strcpy(renderp, VERSION);
len = strlen(VERSION);
#else
strcpy(renderp, VERSION_STRING);
len = strlen(VERSION_STRING);
#endif
renderp += len;
size -= len;
}
// LCOV_EXCL_STOP
}
}
*renderp = 0;
// Print the message.
#ifndef CALCULATOR
printf("%s\n", rendered);
#else
print(rendered);
#endif
free(rendered);
}
void speak(const compressed_string_index_t msg, ...)
{
va_list ap;
va_start(ap, msg);
vspeak(get_compressed_string(msg), true, ap);
va_end(ap);
}
void sspeak(const int msg, ...)
{
va_list ap;
va_start(ap, msg);
vspeak(get_arbitrary_message(msg), true, ap);
va_end(ap);
}
void pspeak(vocab_t msg, enum speaktype mode, bool blank, int skip, ...)
/* Find the skip+1st message from msg and print it. Modes are:
* feel = for inventory, what you can touch
* look = the full description for the state the object is in
* listen = the sound for the state the object is in
* study = text on the object. */
{
va_list ap;
va_start(ap, skip);
switch (mode) {
case touch:
vspeak(get_compressed_string(get_object(msg)->inventory), blank, ap);
break;
case look:
vspeak(get_object_description(msg, skip), blank, ap);
break;
case hear:
vspeak(get_object_sound(msg, skip), blank, ap);
break;
case study:
vspeak(get_object_text(msg, skip), blank, ap);
break;
case change:
vspeak(get_object_change(msg, skip), blank, ap);
break;
}
va_end(ap);
}
void rspeak(vocab_t i, ...)
/* Print the i-th "random" message (section 6 of database). */
{
va_list ap;
va_start(ap, i);
vspeak(get_arbitrary_message(i), true, ap);
va_end(ap);
}
void echo_input(FILE* destination, const char* input_prompt, const char* input)
{
char* prompt_and_input;
size_t len = strlen(input_prompt) + strlen(input) + 1;
prompt_and_input = (char*) xcalloc(len);
strcpy(prompt_and_input, input_prompt);
strcat(prompt_and_input, input);
#ifndef CALCULATOR
fprintf(destination, "%s\n", prompt_and_input);
#else
print_newline();
print(prompt_and_input);
#endif
free(prompt_and_input);
}
static int word_count(char* str)
{
char delims[] = " \t";
int count = 0;
int inblanks = true;
char *s;
for (s = str; *s; s++)
if (inblanks) {
if (strchr(delims, *s) == 0) {
++count;
inblanks = false;
}
} else {
if (strchr(delims, *s) != 0) {
inblanks = true;
}
}
return (count);
}
static char* get_input(void)
{
// Set up the prompt
char input_prompt[] = "> ";
char* input;
if (!settings.prompt)
input_prompt[0] = '\0';
// Print a blank line
#ifndef CALCULATOR
printf("\n");
#endif
while (true) {
input = readline(input_prompt);
if (input == NULL) // Got EOF; return with it.
return (input);
#ifndef CALCULATOR
if (input[0] == '#') { // Ignore comments.
free(input);
continue;
}
#else
if (strlen(input) == 0)
{
free(input);
continue;
}
#endif
// We have a 'normal' line; leave the loop.
break;
}
#ifndef CALCULATOR
// Strip trailing newlines from the input
input[strcspn(input, "\n")] = 0;
#endif
add_history(input);
#ifndef CALCULATOR
if (!isatty(0))
echo_input(stdout, input_prompt, input);
#else
print_reset_pagination();
echo_input(NULL, input_prompt, input);
print_reset_pagination();
#endif
#ifndef CALCULATOR
if (settings.logfp)
echo_input(settings.logfp, "", input);
#endif
return (input);
}
char* whitespace = " \t\n\r";
/* sscanf isn't available on the TI-84 Plus CE, and there's no need to import
* directly an entire sscanf routine, so we're just going to fake the minimum
* functionality we need. */
static char* sscanf_fake(char* input, char* ignored, char* target)
{//strchr(delims, *s) == 0
if (*input == '\0')
return input;
for ( ; *input != '\0' && strchr(whitespace, *input); input++)
/* Do nothing */;
for ( ; *input != '\0' && !strchr(whitespace, *input); input++, target++)
*target = *input;
return input;
}
bool silent_yes(void)
{
bool outcome = false;
char* reply, * firstword;
int i, yes, y, no, n;
for (;;) {
reply = get_input();
if (reply == NULL) {
// LCOV_EXCL_START
// Should be unreachable. Reply should never be NULL
free(reply);
#ifndef CALCULATOR
exit(EXIT_SUCCESS);
#else
exit_main(EXIT_SUCCESS);
#endif
// LCOV_EXCL_STOP
}
if (strlen(reply) == 0) {
free(reply);
rspeak(PLEASE_ANSWER);
continue;
}
firstword = (char*) xcalloc(strlen(reply) + 1);
sscanf_fake(reply, "%s", firstword);
free(reply);
for (i = 0; i < (int)strlen(firstword); ++i)
firstword[i] = tolower(firstword[i]);
yes = strncmp("yes", firstword, sizeof("yes") - 1);
y = strncmp("y", firstword, sizeof("y") - 1);
no = strncmp("no", firstword, sizeof("no") - 1);
n = strncmp("n", firstword, sizeof("n") - 1);
free(firstword);
if (yes == 0 ||
y == 0) {
outcome = true;
break;
} else if (no == 0 ||
n == 0) {
outcome = false;
break;
} else
rspeak(PLEASE_ANSWER);
}
return (outcome);
}
bool yes(const compressed_string_index_t question, const compressed_string_index_t yes_response, const compressed_string_index_t no_response)
/* Print message X, wait for yes/no answer. If yes, print Y and return true;
* if no, print Z and return false. */
{
bool outcome = false;
char* reply, * firstword;
int i, yes, y, no, n;
for (;;) {
speak(question);
reply = get_input();
if (reply == NULL) {
// LCOV_EXCL_START
// Should be unreachable. Reply should never be NULL
free(reply);
#ifndef CALCULATOR
exit(EXIT_SUCCESS);
#else
exit_main(EXIT_SUCCESS);
#endif
// LCOV_EXCL_STOP
}
if (strlen(reply) == 0) {
free(reply);
rspeak(PLEASE_ANSWER);
continue;
}
firstword = (char*) xcalloc(strlen(reply) + 1);
sscanf_fake(reply, "%s", firstword);
free(reply);
for (i = 0; i < (int)strlen(firstword); ++i)
firstword[i] = tolower(firstword[i]);
yes = strncmp("yes", firstword, sizeof("yes") - 1);
y = strncmp("y", firstword, sizeof("y") - 1);
no = strncmp("no", firstword, sizeof("no") - 1);
n = strncmp("n", firstword, sizeof("n") - 1);
free(firstword);
if (yes == 0 ||
y == 0) {
speak(yes_response);
outcome = true;
break;
} else if (no == 0 ||
n == 0) {
speak(no_response);
outcome = false;
break;
} else
rspeak(PLEASE_ANSWER);
}
return (outcome);
}
/* Data structure routines */
static int get_motion_vocab_id(const char* word)
// Return the first motion number that has 'word' as one of its words.
{
int i, j;
const motion_t* motion;
for (i = 0; i < NMOTIONS; ++i) {
motion = get_motion(i);
for (j = 0; j < motion->words.n; ++j) {
if (strncasecmp(word, get_uncompressed_string(motion->words.strs[j]), TOKLEN) == 0 && (strlen(word) > 1 ||
strchr(ignore, word[0]) == NULL ||
!settings.oldstyle))
return (i);
}
}
// If execution reaches here, we didn't find the word.
return (WORD_NOT_FOUND);
}
static int get_object_vocab_id(const char* word)
// Return the first object number that has 'word' as one of its words.
{
int i, j;
const object_t* object;
for (i = 0; i < NOBJECTS + 1; ++i) { // FIXME: the + 1 should go when 1-indexing for objects is removed
object = get_object(i);
for (j = 0; j < object->descriptions_start; ++j) {
if (strncasecmp(word, get_uncompressed_string(object->strings[j]), TOKLEN) == 0)
return (i);
}
}
// If execution reaches here, we didn't find the word.
return (WORD_NOT_FOUND);
}
static int get_action_vocab_id(const char* word)
// Return the first motion number that has 'word' as one of its words.
{
int i, j;
const action_t* action;
for (i = 0; i < NACTIONS; ++i) {
action = get_action(i);
for (j = 0; j < action->words.n; ++j) {
if (strncasecmp(word, get_uncompressed_string(action->words.strs[j]), TOKLEN) == 0 && (strlen(word) > 1 ||
strchr(ignore, word[0]) == NULL ||
!settings.oldstyle))
return (i);
}
}
// If execution reaches here, we didn't find the word.
return (WORD_NOT_FOUND);
}
static bool is_valid_int(const char *str)
/* Returns true if the string passed in is represents a valid integer,
* that could then be parsed by atoi() */
{
// Handle negative number
if (*str == '-')
++str;
// Handle empty string or just "-". Should never reach this
// point, because this is only used with transitive verbs.
if (!*str)
return false; // LCOV_EXCL_LINE
// Check for non-digit chars in the rest of the stirng.
while (*str) {
if (!isdigit(*str))
return false;
else
++str;
}
return true;
}
static void get_vocab_metadata(const char* word, vocab_t* id, word_type_t* type)
{
vocab_t ref_num;
/* Check for an empty string */
if (strncmp(word, "", sizeof("")) == 0) {
*id = WORD_EMPTY;
*type = NO_WORD_TYPE;
return;
}
ref_num = get_motion_vocab_id(word);
if (ref_num != WORD_NOT_FOUND) {
*id = ref_num;
*type = MOTION;
return;
}
ref_num = get_object_vocab_id(word);
if (ref_num != WORD_NOT_FOUND) {
*id = ref_num;
*type = OBJECT;
return;
}
ref_num = get_action_vocab_id(word);
if (ref_num != WORD_NOT_FOUND) {
*id = ref_num;
*type = ACTION;
return;
}
// Check for the reservoir magic word.
if (strcasecmp(word, game.zzword) == 0) {
*id = PART;
*type = ACTION;
return;
}
// Check words that are actually numbers.
if (is_valid_int(word)) {
*id = WORD_EMPTY;
*type = NUMERIC;
return;
}
*id = WORD_NOT_FOUND;
*type = NO_WORD_TYPE;
return;
}
static void tokenize(char* raw, command_t *cmd)
{
size_t i;
/*
* Be caereful about modifing this. We do not want to nuke the
* the speech part or ID from the previous turn.
*/
memset(&cmd->word[0].raw, '\0', sizeof(cmd->word[0].raw));
memset(&cmd->word[1].raw, '\0', sizeof(cmd->word[1].raw));
/* Bound prefix on the %s would be needed to prevent buffer
* overflow. but we shortstop this more simply by making each
* raw-input buffer as int as the entire input buffer. * /
sscanf(raw, "%s%s", cmd->word[0].raw, cmd->word[1].raw);*/
sscanf_fake(sscanf_fake(raw, "%s", cmd->word[0].raw), "%s", cmd->word[1].raw);
/* (ESR) In oldstyle mode, simulate the uppercasing and truncating
* effect on raw tokens of packing them into sixbit characters, 5
* to a 32-bit word. This is something the FORTRAN version did
* becuse archaic FORTRAN had no string types. Don Wood's
* mechanical translation of 2.5 to C retained the packing and
* thus this misfeature.
*
* It's philosophically questionable whether this is the right
* thing to do even in oldstyle mode. On one hand, the text
* mangling was not authorial intent, but a result of limitations
* in their tools. On the other, not simulating this misbehavior
* goes against the goal of making oldstyle as accurate as
* possible an emulation of the original UI.
*/
if (settings.oldstyle) {
cmd->word[0].raw[TOKLEN + TOKLEN] = cmd->word[1].raw[TOKLEN + TOKLEN] = '\0';
for (i = 0; i < strlen(cmd->word[0].raw); i++)
cmd->word[0].raw[i] = toupper(cmd->word[0].raw[i]);
for (i = 0; i < strlen(cmd->word[1].raw); i++)
cmd->word[1].raw[i] = toupper(cmd->word[1].raw[i]);
}
/* populate command with parsed vocabulary metadata */
get_vocab_metadata(cmd->word[0].raw, &(cmd->word[0].id), &(cmd->word[0].type));
get_vocab_metadata(cmd->word[1].raw, &(cmd->word[1].id), &(cmd->word[1].type));
cmd->state = TOKENIZED;
}
bool get_command_input(command_t *command)
/* Get user input on stdin, parse and map to command */
{
char inputbuf[LINESIZE];
char* input;
for (;;) {
input = get_input();
if (input == NULL)
return false;
if (word_count(input) > 2) {
rspeak(TWO_WORDS);
free(input);
continue;
}
if (strcmp(input, "") != 0)
break;
free(input);
}
strncpy(inputbuf, input, LINESIZE - 1);
free(input);
tokenize(inputbuf, command);
#ifdef GDEBUG
/* Needs to stay synced with enum word_type_t */
const char *types[] = {"NO_WORD_TYPE", "MOTION", "OBJECT", "ACTION", "NUMERIC"};
/* needs to stay synced with enum speechpart */
const char *roles[] = {"unknown", "intransitive", "transitive"};
printf("Command: role = %s type1 = %s, id1 = %d, type2 = %s, id2 = %d\n",
roles[command->part],
types[command->word[0].type],
command->word[0].id,
types[command->word[1].type],
command->word[1].id);
#endif
command->state = GIVEN;
return true;
}
void clear_command(command_t *cmd)
/* Resets the state of the command to empty */
{
cmd->verb = ACT_NULL;
cmd->part = unknown;
game.oldobj = cmd->obj;
cmd->obj = NO_OBJECT;
cmd->state = EMPTY;
}
void juggle(obj_t object)
/* Juggle an object by picking it up and putting it down again, the purpose
* being to get the object to the front of the chain of things at its loc. */
{
loc_t i, j;
i = game.place[object];
j = game.fixed[object];
move(object, i);
move(object + NOBJECTS, j);
}
void move(obj_t object, loc_t where)
/* Place any object anywhere by picking it up and dropping it. May
* already be toting, in which case the carry is a no-op. Mustn't
* pick up objects which are not at any loc, since carry wants to
* remove objects from game.atloc chains. */
{
loc_t from;
if (object > NOBJECTS)
from = game.fixed[object - NOBJECTS];
else
from = game.place[object];
/* (ESR) Used to check for !SPECIAL(from). I *think* that was wrong... */
if (from != LOC_NOWHERE && from != CARRIED)
carry(object, from);
drop(object, where);
}
loc_t put(obj_t object, loc_t where, int pval)
/* put() is the same as move(), except it returns a value used to set up the
* negated game.prop values for the repository objects. */
{
move(object, where);
return STASHED(pval);
}
void carry(obj_t object, loc_t where)
/* Start toting an object, removing it from the list of things at its former
* location. Incr holdng unless it was already being toted. If object>NOBJECTS
* (moving "fixed" second loc), don't change game.place or game.holdng. */
{
int temp;
if (object <= NOBJECTS) {
if (game.place[object] == CARRIED)
return;
game.place[object] = CARRIED;
if (object != BIRD)
++game.holdng;
}
if (game.atloc[where] == object) {
game.atloc[where] = game.link[object];
return;
}
temp = game.atloc[where];
while (game.link[temp] != object) {
temp = game.link[temp];
}
game.link[temp] = game.link[object];
}
void drop(obj_t object, loc_t where)
/* Place an object at a given loc, prefixing it onto the game.atloc list. Decr
* game.holdng if the object was being toted. */
{
if (object > NOBJECTS)
game.fixed[object - NOBJECTS] = where;
else {
if (game.place[object] == CARRIED)
if (object != BIRD)
/* The bird has to be weightless. This ugly hack (and the
* corresponding code in the drop function) brought to you
* by the fact that when the bird is caged, we need to be able
* to either 'take bird' or 'take cage' and have the right thing
* happen.
*/
--game.holdng;
game.place[object] = where;
}
if (where == LOC_NOWHERE ||
where == CARRIED)
return;
game.link[object] = game.atloc[where];
game.atloc[where] = object;
}
int atdwrf(loc_t where)
/* Return the index of first dwarf at the given location, zero if no dwarf is
* there (or if dwarves not active yet), -1 if all dwarves are dead. Ignore
* the pirate (6th dwarf). */
{
int i;
int at;
at = 0;
if (game.dflag < 2)
return at;
at = -1;
for (i = 1; i <= NDWARVES - 1; i++) {
if (game.dloc[i] == where)
return i;
if (game.dloc[i] != 0)
at = 0;
}
return at;
}
/* Utility routines (setbit, tstbit, set_seed, get_next_lcg_value,
* randrange) */
unsigned int setbit(unsigned int bit)
/* Returns 2**bit for use in constructing bit-masks. */
{
return (1L << bit);
}
bool tstbit(unsigned int mask, unsigned int bit)
/* Returns true if the specified bit is set in the mask. */
{
return (mask & (1 << bit)) != 0;
}
/* Zilog's compiler was acting weird and replacing these macros seems to fix it,
* and it also reduces code size. It saved 6 K, and the binary was previously
* a bit over 50 K. */
/*#define AT(OBJ) ((game.place[OBJ] == game.loc) || (game.fixed[OBJ] == game.loc))*/
bool at(obj_t obj)
/* AT(OBJ) = true if on either side of two-placed object */
{
return (game.place[obj] == game.loc) || (game.fixed[obj] == game.loc);
}
/*#define HERE(OBJ) ((AT(OBJ)) || (TOTING(OBJ)))*/
bool here(obj_t obj)
/* HERE(OBJ) = true if the OBJ is at "LOC" (or is being carried) */
{
return (game.place[obj] == CARRIED) || (game.place[obj] == game.loc) || (game.fixed[obj] == game.loc);
}
/*#define LIQUID() ((game.prop[BOTTLE] == WATER_BOTTLE) ? WATER : ((game.prop[BOTTLE] == OIL_BOTTLE) ? OIL : NO_OBJECT )) */
int16_t liquid(void)
/* LIQUID() = object number of liquid in bottle */
{
int16_t p;
p = game.prop[BOTTLE];
if (p == WATER_BOTTLE)
return WATER;
if (p == OIL_BOTTLE)
return OIL;
return NO_OBJECT;
}
#define LIQLOC(LOC) ((CNDBIT((LOC),COND_FLUID)) ? ((CNDBIT((LOC),COND_OILY)) ? OIL : WATER) : NO_OBJECT)*/
obj_t liqloc(loc_t loc)
/* LIQLOC(LOC) = object number of liquid (if any) at LOC */
{
if (!tstbit(conditions[loc], COND_FLUID))
return NO_OBJECT;
if (tstbit(conditions[loc], COND_OILY))
return OIL;
return WATER;
}
/*#define DARK(DUMMY) (!CNDBIT(game.loc,COND_LIT) && ((game.prop[LAMP] == LAMP_DARK) || (!here(LAMP))))*/
bool dark(loc_t dummy)
/* DARK(LOC) = true if location "LOC" is dark */
{
if (tstbit(conditions[game.loc], COND_LIT))
return false;
if (game.prop[LAMP] == LAMP_DARK)
return true;
return !here(LAMP);
}
/*#define GSTONE(OBJ) ((OBJ) == EMERALD || (OBJ) == RUBY || (OBJ) == AMBER || (OBJ) == SAPPH)*/
bool gstone(obj_t obj)
/* GSTONE(OBJ) = true if OBJ is a gemstone */
{
if (obj == EMERALD)
return true;
if (obj == RUBY)
return true;
if (obj == AMBER)
return true;
return obj == SAPPH;
}
/*#define OUTSID(LOC) ((CNDBIT(LOC, COND_ABOVE)) || (FOREST(LOC)))*/
bool outsid(loc_t loc)
/* OUTSID(LOC) = true if location not in the cave */
{
return tstbit(conditions[loc], COND_ABOVE) || tstbit(conditions[loc], COND_FOREST);
}
/*#define INSIDE(LOC) ((!OUTSID(LOC)) || ((LOC) == LOC_BUILDING))*/
bool inside(loc_t loc)
/* INSIDE(LOC) = true if location is in the cave or the building at the beginning of the game */
{
return !(tstbit(conditions[loc], COND_ABOVE) || tstbit(conditions[loc], COND_FOREST))
|| (loc == LOC_BUILDING);
}
#define INDEEP(LOC) (((LOC) >= LOC_MISTHALL) && (!OUTSID(LOC)))*/
bool indeep(loc_t loc)
/* INDEEP(LOC) = true if location is in the Hall of Mists or deeper */
{
return (loc >= LOC_MISTHALL)
&& !tstbit(conditions[loc], COND_ABOVE)
&& !tstbit(conditions[loc], COND_FOREST);
}
void set_seed(int32_t seedval)
/* Set the LCG seed */
{
unsigned char i;
#ifndef CALCULATOR
game.lcg_x = seedval & LCG_MASK;
if (game.lcg_x < 0) {
game.lcg_x = LCG_M + game.lcg_x;
}
#else
game.lcg_x = (unsigned int)seedval & LCG_MASK;
#endif
// once seed is set, we need to generate the Z`ZZZ word
for (i = 0; i < 5; ++i) {
game.zzword[i] = 'A' + randrange(26);
}
game.zzword[1] = '\''; // force second char to apostrophe
game.zzword[5] = '\0';
}
static unsigned int get_next_lcg_value(void)
/* Return the LCG's current value, and then iterate it. */
{
unsigned int old_x = game.lcg_x;
game.lcg_x = (LCG_A * game.lcg_x + LCG_C) & LCG_MASK;
return old_x;
}
unsigned int randrange(unsigned int range)
/* Return a random integer from [0, range). */
{
#ifndef CALCULATOR
return range * get_next_lcg_value() >> LCG_SHIFT;
#else
unsigned long x = range;
x *= get_next_lcg_value();
return x >> LCG_SHIFT;
#endif
}
// LCOV_EXCL_START
void bug(enum bugtype num, const char *error_string)
{
#ifndef CALCULATOR
fprintf(stderr, "Fatal error %d, %s.\n", num, error_string);
exit(EXIT_FAILURE);
#else
gfx_FillScreen(gfx_black);
gfx_SetTextFGColor(gfx_red);
gfx_SetTextBGColor(gfx_black);
gfx_PrintStringXY("BUG CHECK: ", 1, 1);
gfx_SetTextXY(1, 10);
gfx_PrintInt(num, 1);
gfx_PrintString(": ");
gfx_PrintString(error_string);
wait_any_key();
exit_clean(1);
#endif
}
// LCOV_EXCL_STOP
/* end */
void state_change(obj_t obj, int state)
/* Object must have a change-message list for this to be useful; only some do */
{
game.prop[obj] = (int16_t)state;
pspeak(obj, change, true, state);
}
/* end */