Releases: dpjudas/UT99VulkanDrv
VulkanDrv 2.3
Remove the inverse gamma correction on screenshots.
Add a new Direct3D 11 render device to the project.
VulkanDrv 2.2
Fix the panning for detail textures.
VulkanDrv 2.1
Improvements to exclusive full screen, including support for turning it off in the ini file.
Added HDR mode for monitors with HDR support.
Added depth bias to translucent surfaces (fixes flickering at the armor in CTF-Command).
Added support for setting the LOD texture bias.
Added support for OneXBlending and ActorXBlending.
Switched to the ZVulkan library for better code sharing between GZDoom, ZDRay and VulkanDrv.
VulkanDrv 2.0
This is the first release targeting Unreal Tournament 469c.
VulkanDrv 1.7
Make the lightmaps slightly darker.
Apply the texture bias used the the original d3d driver.
VulkanDrv 1.6
Double the strength of the lightmaps.
Fix weapon clipping bug.
Adjust the gamma scale factor.
VulkanDrv 1.5
Fix corona sprite edges by cutting off the darkest colors.
VulkanDrv 1.4
Fixed missing fog for DrawGouraudPolygon.
Fixed coloring math in EndFlash.
Use different texture cache for masked textures.
Improved the detail texture rendering.
VulkanDrv 1.3
Updated the GLSL compiler and vulkan support libraries to a newer version.
Also includes the HRTFAudio driver. It only works with 469 due to breaking changes in how announcer audio works there. It implements a simple headphone surround sound audio output for UT. Mainly made for increasing my personal understanding of the UT audio subsystem, but hey, maybe someone will find it useful.
VulkanDrv 1.2
Fix that the light map colors only got half the intended strength.