Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

AllFiles iterator implementation and some small fixes #77

Merged
merged 5 commits into from
Jan 20, 2024

Conversation

LupertEverett
Copy link
Contributor

  • IsGame checks were rather broken ever since the GameLaunchInfo changes, because gameName field is now about the game's name, instead of executable. Fixed this one.
  • UActor::AddChildActor() should had a nullptr check for the actor being added. Fixed this too.
  • Implemented iterator function AllFiles(), which seems to be present only in Unreal 227
  • GetMapName() now checks prefixes in a case insensitive manner. This fixes map filtering in Unreal Gold (the maps listed in Botmatch menu); as the maps are named like "DmAriza" instead of "DM-Ariza" like they'd in Unreal Tournament, yet the prefix to check was always "DM".

@dpjudas dpjudas merged commit 1e1fa05 into dpjudas:master Jan 20, 2024
4 checks passed
@LupertEverett LupertEverett deleted the misc_additions_and_fixes branch January 20, 2024 22:37
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants