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PackageManager improvements #61
Conversation
… helper functions
…FIFO on U1Gold 226
…package searching and utilise PackageRemap section of the same ini if available
Very nice! About the TcpLink stuff, the properties and native functions change over time between the different games. This is because they just kept coding on the engine and each game is a snapshot of the engine look at that exact moment in time. Functions and properties got removed, others got added, and in some rare cases they aren't entirely compatible with each other. @Xaleros has been working on improving the cmdlets we have for extracting the native functions and properties from a game so that they output into a json format that we can then use to auto-generate C++ code that is doing some code ala what you had to do there with TcpLink. Since you both seem to be working on improving support for more game versions maybe we need to talk about this some more - otherwise one of you risk end up doing stuff that is incompatible with what the other is doing. Do you use Discord by any chance? Xalaros has an Unreal Multiplayer server where we have a dev channel for Surreal Engine. |
Yeah the TcpLink stuff makes sense. Also was aware of Xaleros's recent work, though I didn't realize that our works were somewhat overlapping. Joining to the discord server sounds like a good idea, I already have an account there, and coordinating our works would be for the better. |
Speaking of which, where can I find the said server? My searches didn't result in anything. If you need to contact me there for the server link instead, my @ at there is the same with here. |
Sent you a friend request on discord, let me know if you didn't get it, otherwise i'll send you an invite to the server there |
Paths
keys inside the ini file for determining the paths it should check for packages. It also checks thePackageRemap
keys when available, though I'm unsure about whether the remapping I'm doing is correct or not here.